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Author Topic: [47.05] Animal Flavor Texts  (Read 2034 times)

crupette

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[47.05] Animal Flavor Texts
« on: April 16, 2021, 12:58:58 pm »

== Animal Flavor Text ==
Do you have tens of brown feathered turkeys and chickens roaming your fortress, each indistinguishable from the rest? Do your pets blend into the hundreds of other creatures present in the wilds? Are all of your animals uniform in color?

The idea of this mod is to give all creatures in the game personally identifiable features, be it eye color, hair length, or color changes from head to tail. Where applicable, new body parts, sounds, attacks, and interactions are added to give creatures greater variety.

For example
Spoiler (click to show/hide)

Each creature will be given bodily features that exist for them in real life. Cows have chambered stomachs. Pigs, goats, and sheep have cloven hooves. Birds have caruncles and beak nails. Llamas, alpacas, and camels have two bony toes.

In addition, the mod is split up into three separate modules. Each module adds onto the next, so the full module requires the ones proceeding. They are, in order:
  • Full - Contains all functional and aesthetic creature modifications: colors, sounds, body parts, tissues, attacks, wool, interactions
  • Balanced - Contains all aesthetic modifications including new parts: colors, sounds, body parts, tissues, interactions
  • Aesthetic - Contains all non-body modifying changes: colors, sounds, interactions (it's a bit boring though)
Each module has to be installed in order from bottom to top. Or you can just download the full diff file
Currently, this mod only changes creatures in the creatures_domestic file. More creatures will be changed in later iterations.

Installation
1. Download the mod from the link in your operating systems respective spoiler section
2. Extract the archive into your main game folder - you will have two folders: archives and patches
FOR WINDOWS:
Spoiler (click to show/hide)
FOR LINUX/MAC:
Spoiler (click to show/hide)


Please do post below if you encounter any problems.
« Last Edit: April 16, 2021, 01:02:10 pm by crupette »
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crupette

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Re: [47.05] Animal Flavor Texts
« Reply #1 on: April 16, 2021, 03:39:45 pm »

0.1 - creature_domestic first pass

Spoiler: Dog (click to show/hide)
Spoiler: Cat (click to show/hide)
Spoiler: Mule & Donkey (click to show/hide)
Spoiler: Horse (click to show/hide)
Spoiler: Cow (click to show/hide)
Spoiler: Sheep (click to show/hide)
Spoiler: Pig (click to show/hide)
Spoiler: Goat (click to show/hide)
Spoiler: Chicken (click to show/hide)
Spoiler: Cavy (click to show/hide)

You get the point. Anyways, the second pass is coming probably in a week, and will come with more sounds and animal-specific details
« Last Edit: April 23, 2021, 07:29:11 am by crupette »
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TomiTapio

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Re: [47.05] Animal Flavor Texts
« Reply #2 on: April 23, 2021, 05:27:50 am »

Nice project! Feel free to borrow animal things from the OldGenesis mod (by Deon and myself).
Or you can edit the soundmessages and animal colors of OldGenesis, and I'll incorporate them in OG, if you'd like.

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884