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Author Topic: Deformed humans  (Read 11724 times)

Toady One

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Deformed humans
« on: February 04, 2002, 11:09:00 pm »

Aside from hair and nails, I'm putting in teeth, skulls, ribs, teeth, noses, ears, tongues, horns, tusks and tails...  The somewhat unfortunate fact is that because humans are currently defined only by a simple structure and a random number seed (it specifies them as sentient "average"-sized humanoid omnivores), they will have any number of these new growths.  I haven't done descriptions yet, but soon we'll see if the current human random number seed generates humans with horns and long red bristly hair sparsely covering their entire bodies...  he he he...  I hope they're playable, or at least not disgusting.  The species editor will fix this problem, but that is six releases down the road.
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