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Author Topic: Add Percentage of Reanimating Evil Biomes Into Advanced World Settings  (Read 446 times)

rico6822

  • Bay Watcher
  • Constantly fails to become elephant man.
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So people who would like a lot of them in they're worlds would either completely disable them or make all of them evil.

I do also believe that the player should have an option of setting fixed amount of evil regions, minimum, maximum, whenever it should be small region, large or something more specific like an ocean biome or swamp.
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Does anybody know how to become an elephant man in adventure mode? I literally did all advanced world settings possible to increase chances.