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Author Topic: population lock  (Read 701 times)

maasto

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population lock
« on: July 13, 2007, 04:16:00 am »

I changed the population lock to 25, but immigrants still keep coming, I'm at 36 now. What gives?  :(
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Slartibartfast

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Re: population lock
« Reply #1 on: July 13, 2007, 05:54:00 am »

This has been asked and answered several times already.

The population cap is merely a number that when your population exceeds, immigration will stop in the next years.
That means that you can have 24 dwarves, and then in one year get a huge immigration and go to 60, but after that, no more new immigration waves will arrive.

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But what do I know?
Everything I say should be taken with atleast 1 tsp. of salt, and another liter of Dwarven Wine is recommended.

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Deathworks

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Re: population lock
« Reply #2 on: July 14, 2007, 06:56:00 am »

Hi!

I have had a somewhat related experience that has me wondering:

As I mentioned elsewhere, I set my population lock to 6. Then I created new worlds and started fortress mode there.

The population lock seems to work and somehow doesn't work at the same time.

So I start with 7 dwarves plus the metal smith who comes in summer.

Then, the dwarven caravan rouses the xxxx unicorns, resulting in three dead dwarven members of the caravan (1 merchant and 2 axe dwarves). I make a quick graveyard behind the trade depot where they get buried.

Shortly thereafter, one of my own dwarves gets killed by a unicorn during plundering, so I am down to 7 dwarves again.

Now, in the second year, I did have two waves of immigrants. The first one was two dwarves, the second one was a single dwarf.

I am wondering, could these be replacements for the three (trader!) dwarves that died while the caravan was around?

IIRC, I had enough crafts to buy ought the entire dwarven caravan and put a few superior quality bone crafts as offerings on top of it, and even though half of their profit didn't leave the map because of a killed mule, I would have expected the caravan to inform people about the success of the fortress. Usually, with that amount of trade, I have seen each immigration wave to be about 10 dwarves.

And then there is the issue that I am currently above the population block, which was installed before that world was even created. Block is 6 and I had 8 dwarves when the caravan was there and was down to 7 when the first immigrants actually arrived.

So, I am really wondering why these immigrants have arrived. The game is still going on, so if I get exactly 1 dwarf in my next immigration wave, then I am pretty sure that dwarves get replaced.

In a related note, how does using the plundered stuff (armor and so on) in trading effect things. In order to get rid of the stuff, I sold it to the human merchants and to the dwarves, adding a good portion of crafts as offerings. I have now gotten rid of all except for a few bits (like Pig tail left shoes) that some dwarves swiped before I could sell it off (I haven't had economy yet - will they actually steal?)

Deathworks

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Shujaa

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Re: population lock
« Reply #3 on: July 14, 2007, 12:53:00 pm »

You probably had a delay for the limit to take effect. The immigration wave you're going to get is calculated some point early in the year.

Also note that you should always get a Metalsmith and his anvil in the first year, this is not a normal immigration wave but something every fortress gets (and needs!).

Non-fortress dwarves like traders and their escorts are not factored into your population limit in any way.

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Deathworks

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Re: population lock
« Reply #4 on: July 15, 2007, 06:11:00 am »

Hi!

I know about the special status of the metal smith, but the rest is really odd. They were definitely normal immigrants, which should not have been there with the limit being less than my current population.

Usually, without the limit, I have immigration waves of about 10 dwarves when I start a game with this kind of setup (although I never had half the caravan killed before).

And the limit was installed before world creation, so why should there be a delay?

Well, things are progressing slowly, so I hope I will have more information about that fortress tomorrow (I nearly abandoned it when my favorite dwarf was killed, though).

Deathworks


P.S.: I will check the population lock again. Maybe I made a mistake there.

[ July 15, 2007: Message edited by: Deathworks ]

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Deathworks

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Re: population lock
« Reply #5 on: July 16, 2007, 09:01:00 am »

Hi!

I double-checked. The population limit is set to 6.

In the entire time of the fortress from 1051 to currently 1056, I had two commoner immigration waves besides the metal smith and the noble immigration, resulting in the fortress reaching 10 commoners at a time. These immigration waves came early on 1052 or 1053, I think, and after that, no commoner immigration occurred.

The population lock was in place before world creation and no other modifications had been made to the game.

So, something seems to have gone wrong with the population lock.

Deathworks

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