Hi!
I have had a somewhat related experience that has me wondering:
As I mentioned elsewhere, I set my population lock to 6. Then I created new worlds and started fortress mode there.
The population lock seems to work and somehow doesn't work at the same time.
So I start with 7 dwarves plus the metal smith who comes in summer.
Then, the dwarven caravan rouses the xxxx unicorns, resulting in three dead dwarven members of the caravan (1 merchant and 2 axe dwarves). I make a quick graveyard behind the trade depot where they get buried.
Shortly thereafter, one of my own dwarves gets killed by a unicorn during plundering, so I am down to 7 dwarves again.
Now, in the second year, I did have two waves of immigrants. The first one was two dwarves, the second one was a single dwarf.
I am wondering, could these be replacements for the three (trader!) dwarves that died while the caravan was around?
IIRC, I had enough crafts to buy ought the entire dwarven caravan and put a few superior quality bone crafts as offerings on top of it, and even though half of their profit didn't leave the map because of a killed mule, I would have expected the caravan to inform people about the success of the fortress. Usually, with that amount of trade, I have seen each immigration wave to be about 10 dwarves.
And then there is the issue that I am currently above the population block, which was installed before that world was even created. Block is 6 and I had 8 dwarves when the caravan was there and was down to 7 when the first immigrants actually arrived.
So, I am really wondering why these immigrants have arrived. The game is still going on, so if I get exactly 1 dwarf in my next immigration wave, then I am pretty sure that dwarves get replaced.
In a related note, how does using the plundered stuff (armor and so on) in trading effect things. In order to get rid of the stuff, I sold it to the human merchants and to the dwarves, adding a good portion of crafts as offerings. I have now gotten rid of all except for a few bits (like Pig tail left shoes) that some dwarves swiped before I could sell it off (I haven't had economy yet - will they actually steal?)
Deathworks