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Author Topic: New Graphics  (Read 1608 times)

MikeWulf

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New Graphics
« on: January 09, 2007, 10:09:00 am »

Ok all done. Go to the wiki page. It's down the bottom :" http://dwarf.lendemaindeveille.com/index.php/Object_Tilesets

Heres a preveiw...

[ January 11, 2007: Message edited by: MikeWulf ]

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Telok

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Re: New Graphics
« Reply #1 on: January 09, 2007, 11:26:00 am »

Two thoughts.

One. Many ISP providers do/did provide a small/medium space on thier servers for customers personal web pages. This space can be accessed by FTP. Check with your ISP and see if your service includes this.

Two. Do you have any specific objection to posting the tiles as a .jpg or .png and telling people to convert them? DF is currently still alpha/rogue enough that ultra-baby hand holding customer service isn't exactly a priority. It is not a crime to make people actually think when modifying an unfinished game.

[ January 09, 2007: Message edited by: Telok ]

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X

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Re: New Graphics
« Reply #2 on: January 09, 2007, 11:54:00 am »

Not .jpg - saving lovingly crafted pixel art in a lossy format would be sinnish.

Pick one of http://www.imageshack.us/  http://xs.to/  http://tinypic.com/  for easy image hosting.

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MikeWulf

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Re: New Graphics
« Reply #3 on: January 09, 2007, 01:10:00 pm »

<Made>

[ January 11, 2007: Message edited by: MikeWulf ]

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X

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Re: New Graphics
« Reply #4 on: January 10, 2007, 07:00:00 pm »

I like those tiles a lot, supercute.

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MikeWulf

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Re: New Graphics
« Reply #5 on: January 11, 2007, 07:18:00 am »

,_-- clean --_'

[ January 11, 2007: Message edited by: MikeWulf ]

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Raufgar

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Re: New Graphics
« Reply #6 on: January 12, 2007, 04:53:00 am »

Mike, with regards to your problem with the tileset, this thread should help you; just look at the 4th post from the bottom-up, and read the next  :)
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=5&t=000462&p=2

If you're still not clear about the problem, the hint is "Too many 'Dwarves' spoil the soup"  :D

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MikeWulf

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Re: New Graphics
« Reply #7 on: January 12, 2007, 06:34:00 am »

Nope. Not really the problem. If you will look at the code I am using you will notice wOLF as the entry (which is obviously wrong  :D) Anyways... I still need to work out what is wrong with the butterfly (I haven't even bothered yet of course)
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Toady One

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Re: New Graphics
« Reply #8 on: January 12, 2007, 03:59:00 pm »

Butterfly?  I don't think small animals (ones without body parts) are supported, so that will just have to wait.
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Soulwynd

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Re: New Graphics
« Reply #9 on: January 12, 2007, 05:56:00 pm »

It's awfully cute, but oh so small.
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MikeWulf

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Re: New Graphics
« Reply #10 on: January 14, 2007, 12:31:00 pm »

quote:
Originally posted by Soulwynd:
<STRONG>It's awfully cute, but oh so small.</STRONG>

I dunno what crazy resolutions your monitor supports, but that's as big as they get.

quote:
Originally posted by Toady One:
<STRONG>Butterfly?  I don't think small animals (ones without body parts) are supported, so that will just have to wait.</STRONG>

Cheers. Saves me having to bother.

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ReWolf31

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Re: New Graphics
« Reply #11 on: January 14, 2007, 12:56:00 pm »

So small it hurts my eyes   :D

They look ace, just can't actually see them in the game heh

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MikeWulf

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Re: New Graphics
« Reply #12 on: January 17, 2007, 08:26:00 am »

quote:
Originally posted by ReWolf31:
<STRONG>So small it hurts my eyes    :D

They look ace, just can't actually see them in the game heh</STRONG>



Well, they could be _wider_ but that doesn't really do anything, I don't think. They could be taller and a little wider but that would make the tiles non-square (which I hate)
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