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Author Topic: (SG) Kingdom of Three Rivers  (Read 900 times)

MaxTheFox

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(SG) Kingdom of Three Rivers
« on: December 09, 2020, 01:57:19 am »

It is a calm autumn day. Soft rain is falling. Chief-King Rimeeln Moonclaw is on his deathbed in a small stone keep, what passes for a seat of power in this ancestors-forsaken kingdom. He is asked to name one of his offspring as a successor. Having written no last will and too weak to say anything, he points to one of his children, one of the nobles standing beside him. Then he exhales his last breath and goes limp.

A day passes. The feline shaman places a tarnished bronze crown on your head as you sit down on the moss-overgrown throne. You are now the king. What you do is up to you, however the factions among the nobles also have a say...


Spoiler: What is this? (click to show/hide)

Code: (Sheet, you know the drill) [Select]
Name:
Gender:
Species (any mammal except human):
Description:
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Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people, making widows their prey and robbing the fatherless. What will you do on the day of reckoning, when disaster comes from afar?

Taricus

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Re: (SG) Kingdom of Three Rivers
« Reply #1 on: December 09, 2020, 02:50:48 am »

Name: Algra Yeren
Gender: Female
Species (any mammal except human): Orca
Description: A large, powerfully built woman, in her late twenties, Algra is likely one of the toughest and most brutally efficient warriors, with a reputation that managed to be larger than her. However, much as she is powerful physically, her physique does hide a sharp mind, that often many people do not realise and find out in the hard way that Algra has both brains and brawn.
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King Zultan

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Re: (SG) Kingdom of Three Rivers
« Reply #2 on: December 09, 2020, 08:43:31 am »

Name: Zip
Gender: Female
Species (any mammal except human): Zebra
Description: Average in every way.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Demonic Spoon

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Re: (SG) Kingdom of Three Rivers
« Reply #3 on: December 09, 2020, 09:41:47 am »

Name: Algra Yeren
Gender: Female
Species (any mammal except human): Orca
Description: A large, powerfully built woman, in her late twenties, Algra is likely one of the toughest and most brutally efficient warriors, with a reputation that managed to be larger than her. However, much as she is powerful physically, her physique does hide a sharp mind, that often many people do not realise and find out in the hard way that Algra has both brains and brawn.
+1
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Rockeater

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Re: (SG) Kingdom of Three Rivers
« Reply #4 on: December 09, 2020, 10:14:54 am »

Name: Zip
Gender: Female
Species (any mammal except human): Zebra
Description: Average in every way.
+1
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SOLDIER First

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Re: (SG) Kingdom of Three Rivers
« Reply #5 on: December 09, 2020, 10:24:10 am »

Quote
Name: Cassius Moonclaw
Gender: Masculine
Species: Maned wolf
Description: Lanky, fidgety, prone to fits of anxiety. As sure of himself as a wet scrap of parchment. Much better at study than he is at stewardship. Wishes he had been standing a foot to the side yesterday.
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Black lives matter.

KittyTac

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Re: (SG) Kingdom of Three Rivers
« Reply #6 on: December 09, 2020, 12:45:45 pm »

Quote
Name: Cassius Moonclaw
Gender: Masculine
Species: Maned wolf
Description: Lanky, fidgety, prone to fits of anxiety. As sure of himself as a wet scrap of parchment. Much better at study than he is at stewardship. Wishes he had been standing a foot to the side yesterday.
+1.
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mightymushroom

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Re: (SG) Kingdom of Three Rivers
« Reply #7 on: December 09, 2020, 05:16:15 pm »

Quote
Name: Cassius Moonclaw
Gender: Masculine
Species: Maned wolf
Description: Lanky, fidgety, prone to fits of anxiety. As sure of himself as a wet scrap of parchment. Much better at study than he is at stewardship. Wishes he had been standing a foot to the side yesterday.
+1
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IronyOwl

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Re: (SG) Kingdom of Three Rivers
« Reply #8 on: December 09, 2020, 05:20:25 pm »

Name: Algra Yeren
Gender: Female
Species (any mammal except human): Orca
Description: A large, powerfully built woman, in her late twenties, Algra is likely one of the toughest and most brutally efficient warriors, with a reputation that managed to be larger than her. However, much as she is powerful physically, her physique does hide a sharp mind, that often many people do not realise and find out in the hard way that Algra has both brains and brawn.
+1
+1
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a1s

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Re: (SG) Kingdom of Three Rivers
« Reply #9 on: December 09, 2020, 05:23:58 pm »

Name: Algra Yeren
Gender: Female
Species (any mammal except human): Orca
Description: A large, powerfully built woman, in her late twenties, Algra is likely one of the toughest and most brutally efficient warriors, with a reputation that managed to be larger than her. However, much as she is powerful physically, her physique does hide a sharp mind, that often many people do not realise and find out in the hard way that Algra has both brains and brawn.
+1
+1
+1
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MaxTheFox

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Re: (SG) Kingdom of Three Rivers
« Reply #10 on: December 12, 2020, 01:56:39 am »

So this game is fairly mechanics-light. You submit an action and I determine what happens. For risky things I may roll dice, such as a D20. However there are several mechanics such as factions or resource tracking, of which factions might not be self-explanatory.

Factions represent groups of like-minded nobles within your realm. Each has a loyalty (from "Devoted" to "In Revolt"), certain policies, and a type-- the types are:
  • Conservative: Those factions generally uphold the current order. They may have different agendas, however, such as representing a particular sub-race of animal-people or other claimants.
  • Reformist: Those factions usually support reforms such as increasing tolerance of other cultures and religions.
  • Traditionalist: Those factions actively support returning to a previous order of things. They range from religious fundamentalists to pissed-off conservatives.

With this, let's start the game.

A scribe hands you, Algra Yeren a map showing the immediate surroundings of the kingdom.

The capital of Three Rivers is the small town of Copper, named so for a particularly large copper deposit that the town was founded on a few centuries ago. There also exist the villages of Sheephaven (it has a thriving sheep farm), Waterfall (named so because a nearby river runs off a cliff) and Zania's End (founded by the followers of the adventurer Zania after her death). The nearby kingdoms and tribes are: Vriciek's Domain which is even smaller and founded by an adventurer, its capital is Hope; the Kingdom of Auratum, it is fairly large and rich as it was founded on a gold mine, its capital is the city of Aurora; West Miheim which is an aristocratic republic with the capital of Sharpknife split from the Kingdom of Miheim, which became East Miheim (just off the map). There are minor animal-people tribes to the southwest and goatfolk tribes to the northeast, they have no organized government.

What do you do now?

Spoiler: Resources (click to show/hide)
Spoiler: Factions (click to show/hide)
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Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people, making widows their prey and robbing the fatherless. What will you do on the day of reckoning, when disaster comes from afar?

Demonic Spoon

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Re: (SG) Kingdom of Three Rivers
« Reply #11 on: December 12, 2020, 02:20:21 am »

1. Upgrade and improve the roads between our settlements.

2. Begin looking for a potential boy-toy! Ideally bringing in some sort of military alliance or a generous gift to the table for the privilege!

3. Send diplomats to inform our neighbours of the coronation of Chief-Queen Algra Yeren, first of her name, who hopes for friendship and shared prosperity with all her neighbours. And potentially a royal consort. Have the diplomats take time to scout out their courts for those in positions of authority, their names, personalities and race, and begin geting us friendly contacts we can message about certain matters, and will hopefully keep us informed of matters of import.

4. Send some scouting parties into the lands of the Minor Tribes, trying to get the lay of the land and establishing friendly relations with some mammallian tribes, so we could potentially hire them as mercenaries if we need more troops for whatever reason.

5. Assess our military readiness, the state of our soldiers, and our system of warrior recruitment and employment.

6. Renovate the castle with a large indoor swimming pool. Your skin gets so dry.

7. Add Rimeeln Moonclaw to the Royal Shrine of the Ancestors as is tradition.

8. Begin building some sort of port village at an appropriate location along the coast of the decent sized lake to our west, from which fishermen can sail into the lake to fish up delicious fishies to eat! Name it Lakeharbour or something.

9. Confirm that the thriving sheep farm of Sheephaven is in fact, the four-walk sheep and not people-sheep. Just in case.

10. Study up on our current alliances, treaties, diplomatic agreements, trade pacts and so forth, if any.

11. Good ol' nepotism! Appoint our favourite sibling to a position of authority they are well suited for.
« Last Edit: December 12, 2020, 02:29:36 am by Demonic Spoon »
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King Zultan

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Re: (SG) Kingdom of Three Rivers
« Reply #12 on: December 12, 2020, 05:24:36 am »

+1 All that sounds good.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?