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Author Topic: Crusades Against Necromancy  (Read 2697 times)

muldrake

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Re: Crusades Against Necromancy
« Reply #15 on: September 23, 2020, 03:03:26 am »

I have a dwarf in my civilization who is a military leader and a necromancer with the goal of turning the world undead and ruling it, and he is a minor noble in another fort of my civilization.  I've contemplated how I would try to do something about it but most of my own dwarves rule the same death god, even though the fort is otherwise wholesome and uncontaminated.  The most violent thing that's happened in three years, other than a dwarf carelessly dodging a kea and falling into magma was a nanny goat kicking an eagle in the head and killing it.
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SomeGuy3

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Re: Crusades Against Necromancy
« Reply #16 on: September 23, 2020, 07:54:13 pm »

I have a dwarf in my civilization who is a military leader and a necromancer with the goal of turning the world undead and ruling it, and he is a minor noble in another fort of my civilization.  I've contemplated how I would try to do something about it but most of my own dwarves rule the same death god, even though the fort is otherwise wholesome and uncontaminated.  The most violent thing that's happened in three years, other than a dwarf carelessly dodging a kea and falling into magma was a nanny goat kicking an eagle in the head and killing it.
So basically: Scorchfountain?
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What's the deal with keas? They're cute little birds in real life, but in the game they're just dumb Ks that aren't useful at all!

muldrake

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Re: Crusades Against Necromancy
« Reply #17 on: September 24, 2020, 05:37:08 pm »

I have a dwarf in my civilization who is a military leader and a necromancer with the goal of turning the world undead and ruling it, and he is a minor noble in another fort of my civilization.  I've contemplated how I would try to do something about it but most of my own dwarves rule the same death god, even though the fort is otherwise wholesome and uncontaminated.  The most violent thing that's happened in three years, other than a dwarf carelessly dodging a kea and falling into magma was a nanny goat kicking an eagle in the head and killing it.
So basically: Scorchfountain?

I doubt I'll even approach that level of epic.  Also another act of violence.  A Marsh Titan showed up.  It was a giant fly with an allegedly poisonous bite.  It killed a cat before getting swarmed and didn't harm anyone else.  I haven't decided whether I want to figure out how to crusade against necromancy or send out someone in adventurer mode to steal the slab and bring it back.  Or just leave them alone and become the Mountainhomes.
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betaking

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Re: Crusades Against Necromancy
« Reply #18 on: September 25, 2020, 08:18:25 am »

The trouble with necromancy is that it's also tied with immortality, and immortality is a problem that goblins have as well.

Where with goblins I'd make more unstable and prone to civil wars among each other and revolutions among any non-goblins they've conquered or enslaved, I'm not sure Necromancy would be so much different, I mean unless they've killed everyone and the entire world is undead, necromancers should have a lot of trouble maintaining power.

This requires having civilizations and intrigue matter and not feel clunky; a town or group-of-towns should overthrow their old leader for  economic, cultural, and political reasons(like "I've pissed off/alienated enough of my vassals, that they've abandoned their oath to me").

though for that to happen part of me thinks religion and politics need serious adjustments.
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muldrake

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Re: Crusades Against Necromancy
« Reply #19 on: September 25, 2020, 06:22:03 pm »

The trouble with necromancy is that it's also tied with immortality, and immortality is a problem that goblins have as well.

Where with goblins I'd make more unstable and prone to civil wars among each other and revolutions among any non-goblins they've conquered or enslaved, I'm not sure Necromancy would be so much different, I mean unless they've killed everyone and the entire world is undead, necromancers should have a lot of trouble maintaining power.

This requires having civilizations and intrigue matter and not feel clunky; a town or group-of-towns should overthrow their old leader for  economic, cultural, and political reasons(like "I've pissed off/alienated enough of my vassals, that they've abandoned their oath to me").

though for that to happen part of me thinks religion and politics need serious adjustments.

Other than the necromancy in my own civilization, the world (a pocket world) is remarkably wholesome.  Goblins are without a civilization and nearly extinct.  Everyone else is peaceful.  Other than the necromancer, the only other "bad" people are some outlaw group of people that has been persecuted for ages and currently has only 10 outsider members in something called "dark human pits."
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