5th SlateFollowing examination of the fortress’s layout near the Cleaners, I believe I have a plan.
The room up here has no real use, but it is directly over the Cleaners’ main section. If we were to remove the ramp and block off the stairs (perhaps with a water-tight door, or a floodgate), we could then utilise a pump-stack to bring water up from the river and flush the various body parts and contaminants out of the main chamber. The flow could then be directed through the door here:
Sending it down a shaft and into a chamber with an atom smasher, which could then be used to dispose of any of the giblets and bloodied water. It is possible that a floor hatch or floodgate, linked to another lever in the ‘control chamber’ could be utilised to dictate water flow into the main Cleaner and the DAS below.
The atom smasher would be located on this layer, with a door in place to prevent the water and corpses from reaching the fortress.
Using this as a base – the pump stack will begin on the left side, with the two sections between having doors (locked and forbidden, to ensure water-tightness) in place. The section behind that is both for access and any necessary maintenance that may arise.
This, as the designs indicate, would continue upwards for four floors, until we reach the newly-made reservoir. Water would be pumped in – stopped from leaking down further by removal of the ramp and blocking of the stairs with a door – and either left here to sit, or deployed into the Cleaners via lever-operated floor hatch.
The water would then flow into a set of channels leading down into the DAS, where the undead remains and contaminant-laced water can be disposed of without problem.
16th SlateWhen I find whatever soft-headed, beard-gnawing fool decided to bury corpses in an evil biome, I’ll – I’ll-
Well, I’m not sure what I’ll do, but it probably won’t be pleasant. Those bloody catacombs are scary enough without our fortress’ dead rising out of their coffins as we try to bury others. And then there’s the issues with the corpses further down – funny, how everyone in this hellhole can survive the lunacy before running away at the sight of a mobile arm.
Still, the corpse-chute to the Magma Sea has finally been completed. I have already ordered the first batch of corpses – mostly skeletons, a couple Goblin prisoners, and some of the detritus from the Cleaner – to be disposed of via it.
Burrow restrictions have temporarily been lifted; with them in place, the Cleaner is outside the Overseer-approved areas of access, seemingly preventing the hauliers from entering the reeking central area and dragging out the various bits that the minecarts have not pulverised wholesale.
7th Slate?Another citizen of the fortress has died. A Wrestler, this time, one that was apparently quite stressed. One of our Scholars was attacked around the same time – a Wrestler, who did quite the number on his shoulder and hand. I cannot say if the two incidents are related, but I have ordered the construction of a long-overdue Hospital in the heart of the fortress.
With luck, the knowledge that their injuries can be treated quickly and (semi) efficiently will help deal with the stress running rampant in several members of the fort.
1st Felsite?
I fear that the strange nature of this fortress is getting to me in some manner. I seem to have lost several days, and I have no clue as to why I woke up reeking like the Cleaners, but apparently, I was stumbling around the fortress, completely oblivious to anything and everything around me.
Three months in and I’m already cracking. Armok help me.
A second Forgotten Beast showed up.
Apparently, though, the Undead are proving useful for once. They may not be big or dangerous, but there’s enough of them to literally drown the Beast in corpses. With luck, they’ll do the Hammers’ jobs for them.
Finally, I must report that something strange appears to be going on in the Caverns. Two of our Mechanics, along with a Blacksmith and Hammer-Captain, are simply standing amidst the animals and flora of the secured layer. The Captain, in particular, has been there for several weeks now, and is displaying severe signs of dehydration.
If this carries on… well, it cannot. We can’t keep losing Dwarves like this.
Author's Note: There’s about four Dwarves – the non-Dorf Hammer Captain, two Mechanics, and Imic’s Dwarf – just standing around on the first Cavern layer, refusing to budge no matter what I do. They show up as ‘No Job’, despite having Hauling and multiple other labours active.
I’ve tried opening a hole in the walls around the up/down stairs on the first layer of the Caverns, disabled all labours before re-enabling them, temporarily removed burrow restrictions, taken all squads off active duty, teleported (in a backup save) them out of the Caverns via DFHack – nothing’s worked, with even the teleport just having them stand where they teleport to.
Does anyone know what's up with them?