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Author Topic: More options for caged prisoners: Execution or set them free.  (Read 2176 times)

Orange-of-Cthulhu

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More options for caged prisoners: Execution or set them free.
« on: August 21, 2020, 06:40:12 am »

When you cage invaders, they just become an item like any other. And you get rid of them by either letting them out and killing them or destroying the cage.

To me, it gets tedious to "process" a lot of cages manually, plus it feels historically incorrect. It feels weird to have to destroy the entire cage in order to get rid of a prisoner inside it.

So I'd like more options:

1: Execute.

The cage should have an option to execute prisoner, so with just one click he gets stabbed through the cage and stripped of his stuff. I guess the chief of the guard does the executing.

2: Free.

Historically, prisoners were sometimes led free on a oath they would cease hostilities, or simply sold off. On this option, you ask the prisioner to swear to cease histilities in return for his freedom. If he accepts, the prisoner would get stripped naked, set free from the cage, and then walk straight of the map and home.

IDK if it an be implemented that they keep their oath, but you could for instance make it so that if freed prisoners reach their home site, there is a % chance that they stop attacking you for five years. It's fine by me if they show up again, it would motivate you even more to kill them.

There is a lot of possibilities here, ransoms were a big deal. You could go overboard and have a messenger go and ask for some stuff in return for you freeing the prisioners. Or some emissary could show up and give you stuff in return for freeing the prisoners.

But I would be happy with a very simply solution that just rids you of them.

All the old solutions would off course still be possible.

3: Slavery. I personally think it is too dark for the game, but if the developers feel like it, it would make sense to keep them as slaves or servants of nobles or something. IDK how it could work, but it would be neat to have some slaves from a former invasion.
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Shonai_Dweller

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Re: More options for caged prisoners: Execution or set them free.
« Reply #1 on: August 21, 2020, 07:54:13 am »

Slavery is already in the game (very basically, and not much you can do with it right now, but it is a thing). Dwarven ethics are set not to approve of slavery at all though. Goblins, and as I recall, humans are OK with it. You can mod them of course.
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FantasticDorf

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Re: More options for caged prisoners: Execution or set them free.
« Reply #2 on: August 22, 2020, 05:14:26 am »

You can already do all 3 by alternative gameplay methods (yes actually all 3)

Kill - Strip the goblin using 'Mass Dump' designtion naked, and mass pit them into a lair of beasts, sheer drop, lava, spikes, weapon traps or if you feel sadistic a mixture of all 5.
  • The only problem with your suggestion is what happens if they're unkillable or actually stronger/strong enough to withstand the weapon trying to execute them? This is only occasionally a issue with hammerers being unable to finish off their target by equipping the worst material hamer like a adamantine one.
Free - If the being has AI to leave the map, set up a mechanism release in a safe area to simply let them go as a lone survivor to build your reputation (or when intrigue is finished, a flipped agent). If they refuse to leave, they can either live on your site in a cage pernamently or live in the free-range labyrinths.

Slavery (sort of) - Players have used captured intelligents and invaders for the longest time for reasons that they can do activities that dwarves do not like randomization (a goblin trapped in a room with levers will pull them) and recently, dropping objects into fortification boxes so that they throw the contents in a rage splitting stacks.
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Orange-of-Cthulhu

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Re: More options for caged prisoners: Execution or set them free.
« Reply #3 on: August 22, 2020, 08:26:03 am »

For the kill.

It is counter intuitive to me and RP-breaking that you cannot kill them simply by not just stabbing them in the cage through the bars.

Instead yeah, you can treat the cage as an item and them destroy the item as any other item. You can crush a cage with a prisoner under a drawbridge same as you can a sock.

To me, it is somewhat tedious to have to process all the cages manually.

I would love to just select the cage with q and choose maybe e for "execute prisoner", and that's it. It should include removing the corpse from the cage and stripping it naked, so everything is ready to be hauled.

Then the players who want to do the elaborate stuff with dumping them from high places or to beast dens could do that, or do other stuff with them, and players that just want it done could do it the easy way.

And sure, it should not work with unkillable stuff.

It could be set so the "execute" command makes the executioner get a perfect spear stab to the brain, but if that is not enough to kill the prisoner, nothing would happen and you'd get a message like "Urist cancels execute caged prisoner: Impossible."

I like your suggestion that they can refuse to be set free. "I shall never give up the fight for justice! Your offer means nothing to me!"

The slavery to me should work like a slave has hauling turned on, and they just haul and haul and are not allowed to socialize or read books or any other fun stuff. Like you should be able to give them "slavish" jobs.

Well it could work in a lot of ways, but my main idea would be that they became like citizens, only with reduced job possibilities plus "rights".

But Ok it matters not, if dwarves don't use slaves.
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Azerty

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Re: More options for caged prisoners: Execution or set them free.
« Reply #4 on: August 22, 2020, 02:01:59 pm »

Killing prisoners should have repercusions from their faction, depending of their importance: I bet killing the supreme ruler would open you to more retribution than a slave carrying food for the military.
You mentioned freeing on parole prisoners: we could go further by including prisoner exchanges, by offering goblins their prisoners in exchange for the children they snatched from your fortress. We could even build good reputation with factions by freeing for free their prisoners.
Finally, slavery should depend, of course, of ethics; if economy is back, we could even see slaver guilds tasked with selling POWs while taking their cut.
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"Just tell me about the bits with the forest-defending part, the sociopath part is pretty normal dwarf behavior."