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Author Topic: Make loading the wagons prior to embark a mini-game  (Read 888 times)

Timeless Bob

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Make loading the wagons prior to embark a mini-game
« on: August 27, 2020, 02:23:58 pm »

I was looking at Meph's recent graphical attempt for the UI over in the dwarffortress reddit group and it came to me suddenly: Why isn't the loading of the wagon/s before we embark, not its own stacking mini-game?  I'm going to cross-post the idea here, so if you're not a redditor, you won't have to sign up.
Spoiler (click to show/hide)

By playing around with even an ASCII variation of this mini-game, new Players would get a kind of tutorial about how the basic fort layout functions in first place as well as allow the wagon to be a 5 z-level starter concept for what will afterwards be much more.

         II===========II
   []   II--------------------II   []
   | |+II--------------------II+| |
   []   II--------------------II   []
         II--------------------II
         II--------------------II
         II--------------------II
         II--------------------II
   []   II--------------------II   []
   | |+II--------------------II+| |
   []   II--------------------II   []
         II===========II
« Last Edit: August 27, 2020, 02:29:26 pm by Timeless Bob »
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Maximum Spin

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Re: Make loading the wagons prior to embark a mini-game
« Reply #1 on: August 27, 2020, 03:52:01 pm »

I love this but I'm pretty sure 95% of everyone would hate it.

It would be so cool though.
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Starver

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Re: Make loading the wagons prior to embark a mini-game
« Reply #2 on: August 27, 2020, 04:52:55 pm »

I think it'd be against the whole "get noobs quickly into the game". Unless you went even further and made "loot boxes" purchasable items and/or allowed Tetris/Candy-Crush rules to 'free up more space/award more embark points' to draw in that kind of game-seeker.

It also goes against the innate quantum-stacking nature of everything but stockpiles, would there be limits to the strings of (non-hauling) snimals (or why not, by manually adding another pair of hauling animals, couldn't we stack up even more?


It might well be a good (mini-game within a) game, but I don't think it's right for this one. IMO, H or otherwise.


At a pinch, perhaps when boat-constructions come in (movable-fortress era of development) there could be a requirement that loaded/built/installed components be both balanced and not too anti-buoyant in nature, or else capsizing/sinking (~caveinish) might happen. But that doesn't seem like embark-screen thing until/unless there's a choice (from any navigable-from mountainhome/source-settlement) to go for a barge instead of a wagon.
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Nordlicht

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Re: Make loading the wagons prior to embark a mini-game
« Reply #3 on: August 27, 2020, 05:31:31 pm »

I love this but I'm pretty sure 95% of everyone would hate it.

I'm one of these. This sounds like something from the Terrible Suggestions Thread. Sorry but no.
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Quietust

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Re: Make loading the wagons prior to embark a mini-game
« Reply #4 on: August 28, 2020, 09:19:40 am »

It also goes against the innate quantum-stacking nature of everything but stockpiles, would there be limits to the strings of (non-hauling) snimals (or why not, by manually adding another pair of hauling animals, couldn't we stack up even more?
The embark wagon actually has limited capacity, and if you try to bring too many goods, the game will spawn a second wagon to hold the rest of them.

Besides, I'm pretty sure the "quantum-stacking" behavior was never intended to be a normal part of gameplay, since it only happens when you use Garbage Dumping (whether an activity zone or a minecart route), often with non-garbage items - the wiki even describes it explicitly as an Exploit.
« Last Edit: August 28, 2020, 09:21:28 am by Quietust »
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Starver

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Re: Make loading the wagons prior to embark a mini-game
« Reply #5 on: August 28, 2020, 10:18:13 am »

Besides actual Dump zones, which is but one method of QSing (and I never did that for actual QSing purposes, though admittedly accept the side-effect with more than good grace), there are so many other ways for arbitrary numbers of items to accumulate in a tile (and creatures, so long as no more than one is standing) that the way that Classical Stockpiles work (when filled as stockpiles, rather than otherwise 'gathering' other items or being set over what is already there) is clearly the exception and anomaly in this situation. Intended or otherwise.

(And I've not tried to force a second wagon. I imagine that'd be a good method to prep for a (superficially) treeless embark. I'm sure someone's experimented with that, right? But it rather degrades the 'game' of trying to fit everything into a wagon, wooden-puzzle-wise...)

So I still think it doesn't fit. But then I'd be happy without werecreatures/etc, and still they are something in the game, so not for me to decree, merely comment upon.
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Uthimienure

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Re: Make loading the wagons prior to embark a mini-game
« Reply #6 on: August 28, 2020, 10:26:41 am »

I would like the mini-game wagon loading embark thing, and it should an option but not required.
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