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Author Topic: Changing Dwarves Religion  (Read 2344 times)

Cpt Kennedy

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Changing Dwarves Religion
« on: August 07, 2020, 01:30:52 am »

I was watching a youtube stream where the theme was religious purity (blindIRL, I think?) and the streamer was lamenting that he couldn't get dwarves to pray to the right god. I think I accidentally figured this out. I had a dwarf who wouldn't go to the right temple to pray and satisfy his need to pray. He ignored my burrow I set up for him, so I set the whole for to emergency burrow in that zone... so now I have 120 worshipers to that god from 14 (in addition to their other obligations.)

Has anyone else experienced this? Also, do dwarves have religion specific performances? I'm trying to figure out what type of instuments I need to build. thanks!
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Urist9876

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Re: Changing Dwarves Religion
« Reply #1 on: August 07, 2020, 02:16:20 am »

Interesting way of converting dwarves.

Performances are very random. Your dwarves could create a religion specific performance. The instruments will be random. It will be performed wherever there is a location assigned to perform.

If the dwarves create a musical form, you have to watch to see what instruments are being simulated and craft those.

Instruments can be good items to increase room value, so you could opt to just build all available.
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FantasticDorf

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Re: Changing Dwarves Religion
« Reply #2 on: August 07, 2020, 07:28:02 am »

snip

Has anyone else experienced this? Also, do dwarves have religion specific performances? I'm trying to figure out what type of instuments I need to build. thanks!

I dont know if this would be right, but because everyone was in earshot of a powerfully presented sermon to intake the content by being within the same area repeatedly a bit like being forced to watch a performance, perhaps this had a less than subtle influence. But then again i dont even know *for sure whether you had a priest or that this would have this particular effect.

I would think that dwarves would just not pray if they were in the wrong temple rather than forcefully convert by themselves unless it was a temple for everyone (in which everyone prayed and nobody converted), so it kind of leans that something else was at fault. Maybe you have a prophet buggily amongst you, who knows.

Interesting way of converting dwarves.

Performances are very random. Your dwarves could create a religion specific performance. The instruments will be random. It will be performed wherever there is a location assigned to perform.

If the dwarves create a musical form, you have to watch to see what instruments are being simulated and craft those.

Instruments can be good items to increase room value, so you could opt to just build all available.

Instruments can be made static by modding specific musical instruments yourself (not recommended, they're complex and will probably need musical expertise for accuracy), and removing the procedural tags will make civs rely on that. Flute is a canon word in the dwarf language itself because it used to be a object when the game was 2d, though not used for musciality.

For instance one such place on the forums has a organ, it has something like 8 metal pipe parts, with a bunch of inner parts, ivory for the keys, wood for the pedals and wind-bags aswell as to what the mod creator describes as a 'fully realistic and grand undertaking' to build it for a huge, heavy and static instrument.
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