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Author Topic: Conibo, FB  (Read 765 times)

knutor

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Conibo, FB
« on: June 18, 2020, 07:22:16 pm »

A scaled flying slug, with webs has arrived. Its in unopenned area, of cavern 2. I have sometime to formulate a strategeum. I really like to farm its webs. Can anyone direct me to a method of doing that, with a Forgotten Beast? Similar to the way we do it with Giant Cave Spiders. Thank you. Im not against exploits, but /tame -set 7 on it may just bork it, and stop it from firing its silky goodness.
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

Leonidas

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Re: Conibo, FB
« Reply #1 on: June 18, 2020, 08:10:41 pm »

This process should work just as well with an FB as with a GCS. The tricky part, last time I tried it, was finding the correct stimulus to make it shoot. So be prepared to fiddle. But once you have it going, you'll have more silk than you can possibly use.
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knutor

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Re: Conibo, FB
« Reply #2 on: June 18, 2020, 08:31:40 pm »

Thank you, its stuck now at cavern 2's infinite pool, flying, I guess. In and out of undiscovered black smaug. This is gonna be painful, getting it into correct position, in silk farm. Im gonna try and do a catsplosion, and lead FB in to silk farm chamber with a bait line of unnamed kittens on ropes.
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

Leonidas

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Re: Conibo, FB
« Reply #3 on: June 18, 2020, 10:52:48 pm »

If you figure out how to reliably lead FBs around, post it here. I've had a had time in 47.04 just leading them into a kill pit for archery practice. Sometimes they'll pounce on the chained kitten. Sometimes they'll ignore it.
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PatrikLundell

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Re: Conibo, FB
« Reply #4 on: June 19, 2020, 02:12:33 am »

Note that the only thing you get out of FB webs is a coolness factor, as the value (and thus dorf appreciation of items made out of it) is the same as the regular cave spider.

When I've made silk farms (the last one was several years back), I used undead as bait. The undead were supplied by my unfriendly neighboring necros (by making sure to embark near at least one tower with a reasonable pop that was closer to my site than any other site).
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knutor

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Re: Conibo, FB
« Reply #5 on: June 19, 2020, 12:29:24 pm »

That is a good suggestion. Ill give it a try. These sometimes, wiki says have fireproof, like nether-cap trees. Could be useful as a hood or cloak, fireproof cloth.

My fortress has an unplugged whole, a fire imp, will on occasion make a "scorch and burn" visit.
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

Moeteru

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Re: Conibo, FB
« Reply #6 on: June 20, 2020, 02:16:26 pm »

I've done this a few times, so I'll tell you what has worked for me.

For catching it you'll want to dig a 1 tile wide tunnel connecting the caverns to your fortress. Choose a location in that tunnel where you want to trap it, at least 2 tiles in length, and install doors at its entrance and exit. On the outside of those doors you should build 2 raising bridges and link them to levers. Now would also be a good time to carve fortifications and build the rest of your web farm. If you try to build it after trapping the FB your workers will be constantly terrified and tangled in webs. The tunnel should look something like:
Code: [Select]
     REST OF
     WEB FARM
=======###========
    >>D   D<<
==================
where = are walls, D are doors, >> are bridges raising in the direction of the arrows, and # are fortifications.
Give the FB a clear path into your fortress and wait for it to run into the tunnel. Note that, despite being building destroyers, FBs can still refuse to path into your fortress if there are any locked doors or other obstacles in the way (they may, on occasion, refuse to move even if they do have a clear path). Once the FB is between the two doors, simply lock them. That will give your dwarves plenty of time to pull the lever, raising the bridges and sealing the trap.

For bait I recommend using either captive werebeasts or undead. Werebeasts may stop working once they go insane, unless they go berserk in which case you're in luck. Small undead (eg. cats) can get killed by flying webs, but larger undead make perfect bait. Captive invaders may also work, although I haven't done extensive testing on those. If you're feeling really dwarfy you could use a second FB as bait, since they're always hostile to each other.

If you're building a silk farm it's relatively easy to make it double as a trap for caging any non-webbing trapavoid enemies. I usually start a FB zoo as a side project once I've got my silk farm running. It's also possible to use multiple layers of carefully arranged retracting bridges to act as stochastic conveyor belts, spreading the webs out and letting you cover a larger number of traps. I can post my designs for those systems if you're interested.
« Last Edit: June 20, 2020, 04:43:56 pm by Moeteru »
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knutor

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Re: Conibo, FB
« Reply #7 on: June 20, 2020, 02:44:20 pm »

@moeteru, thank you, thats a good setup. I will give it a go, on my next uninvited web tosser.

Conibo found a way in. It flew up the deep pit, between cavern 2 up to cavern 1. I beat him, in raising the alarms and bridges. But it found a teenie weenie tree root hole, over a temple and flew in. On the way up the pit, it stopped in tree limbs, and fired its webs at the other flying denizens.  Ive a few to harvest and exam. In the end, 20 soldiers killed it. Being a slug, 1 lonely piece of blubber, its body. Once a dwarf hit its body and it flew off in an arc, battle was over.
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.