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Author Topic: Creature/Entity not behaving as expected/wanted  (Read 603 times)

Falco

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Creature/Entity not behaving as expected/wanted
« on: June 18, 2020, 02:42:08 am »

So I wanted to make a (playable) dragon civ (both adventure and fortress). But there are a few issues and I don't have any idea how to solve them. This is my first attempt at making something like that and I'd really appreciate some help.

Roughly in order of importance:

- I want to be able to butcher without using a knife. How can I do that?
- The civ is supposed to wear armor. I set it to forced, but none is appearing. They're all naked. (only checked in adventure mode. not sure if it's possible to load them for fortress mode at all)
- I do not want them to wear normal clothes at all and certainly not get bad thoughts from the lack of it. (or the lack of armor)
- If armor wearing without clothing need is not possible, maybe make scales out of steel or add another tissue layer?
- I added wings, and they use the wings for wrestling. I don't want them to do that, and only wrestle with their teeth once they bit down on something. grabbing stuff with wings seems silly to me. It also causes a lot of worthless combat moves when doing auto combat
- In adventure mode they don't have access to metals at all, it seems, despite me having set both stone_pref and furnace operator job.
- I didn't add a digger item, could that be the cause? I want them to dig with their claws.
- Executions are to happen by biting, is that possible?
- I wanna add a tail whip attack that's doing blunt damage and sends people flying across the map (like 2-10 tiles, depending on their weight)
- Dragonfire should add to the creature's kills. It's no fun roasting 20 goblins at once and not getting to brag about it.
- Presets for personality traits? (like being private, being rude, etc)
- Add more body description and variety. (currently everyone has green scales and black eyes and that's about it)

Also the VARIABLE_VALUE tag, does that set a random value in the range at world gen for the entire civ pop or is that per individual? And in contrast does the VALUE tag set a default, but individuals may vary a little or is that completely fixed for every member then?

Here is what I have so far. If you see any other issues, I'd be happy if you could please point them out to me. Thank you.

Entity
Code: [Select]
entity_dragon

[OBJECT:ENTITY]

[ENTITY:DRAGON_PLAYER]
   
    make playable in adventure mode
[INDIV_CONTROLLABLE]
[ADVENTURER_TIER:4]

which creature(s) (one chosen randomly) inhibit this civilization
[CREATURE:DRAGON_PLAYER]

make playable in fortress mode
[SITE_CONTROLLABLE]

how quickly they move across the world. it's relative. move quickly over land/sea (can fly)
[BIOME_SUPPORT:ALL_MAIN:200]
[BIOME_SUPPORT:ALL_RIVER:200]

no SETTLEMENT_BIOME tag. only one may ever exist, no building of new sites

where the civ starts
[START_BIOME:MOUNTAIN]
[EXCLUSIVE_START_BIOME:MOUNTAIN]

how the civ builds
[DEFAULT_SITE_TYPE:CITY]

how civs migrate
[LIKES_SITE:CITY]
[TOLERATES_SITE:DARK_FORTRESS]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]

what civs build
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[WORLD_CONSTRUCTION:WALL]

how many can exist

Max historical population per entity (1). Multiply this by max starting civ to get the total maximum historical population of the species. Defaults to 500.
    [MAX_POP_NUMBER:500]
   
    Max historical population per individual site. Defaults to 50.
    [MAX_SITE_POP_NUMBER:100]
   
    Max number of entities to spawn at world generation. Worldgen picks civs in some sequential order from the raws, and once it reaches the end of the list, it will begin again at the top. Setting this number lower than 100, like say, 7, will cause worldgen to skip over the civ for placement if there are already 7 civs of this type. Note that if all civs are set to lower numbers, and the number of starting civs is set higher than the maximum possible amount of civs in total, it will gracefully stop placing civs and get down to the history aspect of worldgen. Defaults to 3.

    Place only one of those
    [MAX_STARTING_CIV_NUMBER:1]
   
Currency values
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]

Art
[ART_FACET_MODIFIER:OWN_RACE:512]
[ART_IMAGE_ELEMENT_MODIFIER:CREATURE:4096]
[ART_IMAGE_ELEMENT_MODIFIER:SHAPE:128]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:32]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ART_IMAGE_ELEMENT_MODIFIER:ITEM:0]

[ITEM_IMPROVEMENT_MODIFIER:ART_IMAGE:512]
[ITEM_IMPROVEMENT_MODIFIER:COVERED:0]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:128]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:256]
[ITEM_IMPROVEMENT_MODIFIER:ITEMSPECIFIC:64]
[ITEM_IMPROVEMENT_MODIFIER:THREAD:0]
[ITEM_IMPROVEMENT_MODIFIER:CLOTH:0]
[ITEM_IMPROVEMENT_MODIFIER:SEWN_IMAGE:0]

Religion
[RELIGION:FORCE]
[RELIGION_SPHERE:FIRE]
[RELIGION_SPHERE:WEALTH]
[SPHERE_ALIGNMENT:FIRE:512]
[SPHERE_ALIGNMENT:WEALTH:128]

Jobs, Buildings, Reactions
[DIGGER:ITEM_WEAPON_PICK]

[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:GELDER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_JOB:PAPERMAKER]
[PERMITTED_JOB:BOOKBINDER]

[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]

[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MAKE_QUICKLIME]
[PERMITTED_REACTION:MAKE_MILK_OF_LIME]
[PERMITTED_REACTION:MAKE_PARCHMENT]
[PERMITTED_REACTION:MAKE_SCROLL]
[PERMITTED_REACTION:MAKE_QUIRE]
[PERMITTED_REACTION:MAKE_SHEET_FROM_PLANT]
[PERMITTED_REACTION:MAKE_SLURRY_FROM_PLANT]
[PERMITTED_REACTION:PRESS_PLANT_PAPER]
[PERMITTED_REACTION:BIND_BOOK]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:PRESS_OIL_FRUIT]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:BREW_DRINK_FROM_PLANT]
[PERMITTED_REACTION:BREW_DRINK_FROM_PLANT_GROWTH]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:PROCESS_PLANT_TO_BAG]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:NICKEL_SILVER_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[PERMITTED_REACTION:MAKE WOODEN DISPLAY CASE]

Tools and materials
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_SCROLL_ROLLERS]
[TOOL:ITEM_TOOL_SCROLL]
[TOOL:ITEM_TOOL_QUIRE]
[TOOL:ITEM_TOOL_BOOKCASE]
[TOOL:ITEM_TOOL_PEDESTAL]
[TOOL:ITEM_TOOL_DISPLAY_CASE]
[TOOL:ITEM_TOOL_ALTAR]
[TOOL:ITEM_TOOL_DIE]

[WILL_ACCEPT_TRIBUTE] - allow accepting of offered goods

Leadership
[POSITION:ALPHA]
    [SITE] per site
[NAME_MALE:alpha male:alpha males]
[NAME_FEMALE:alpha female:alpha females]
[SPOUSE_MALE:alpha male]
[SPOUSE_FEMALE:alpha female]
    [ELECTED] not appointed. the most skilled creature gets the job
    [BRAG_ON_KILL] if killed, will be causing bragging
    [CHAT_WORTHY] people will talk about it
    [DEMAND_MAX:0] how many demands in fortress mode (create item)
    [MANDATE_MAX:0] how many mandates
    [DO_NOT_CULL] don't cull as unimportant from history
    [DUTY_BOUND] will never join you on adventure
    [FLASHES] will flash on screen
    [KILL_QUEST] can assign kill quests to adventurers
    [QUEST_GIVER] gives quests
    [MENIAL_WORK_EXEMPTION] doesn't work - non working for now
    [MENIAL_WORK_EXEMPTION_SPOUSE] spouse doesn't work - non working for now
    [NUMBER:1] - max (if SITE, then per site, otherwise per CIV)
    [PRECEDENCE:1] - how important. lower is higher, only for noble screen sorting
    [REQUIRES_POPULATION:5]
    [SUCCESSION:BY_HEIR] children become the new monarch until more suitable is elected
   
   
    responsibilities
    [RESPONSIBILITY:EXECUTIONS]
        [EXECUTION_SKILL:BITE] does this work?
    [RESPONSIBILITY:ACCOUNTING]
    [RESPONSIBILITY:HEALTH_MANAGEMENT]
    [RESPONSIBILITY:JUDGE]
    [RESPONSIBILITY:LAW_MAKING]
    [RESPONSIBILITY:MANAGE_PRODUCTION]
    [RESPONSIBILITY:MEET_WORKERS]
    [RESPONSIBILITY:MILITARY_GOALS]
    [RESPONSIBILITY:MILITARY_STRATEGY]
    [RESPONSIBILITY:RECEIVE_DIPLOMATS]
   
[POSITION:DIPLOMAT]
    [SITE] per site
[NAME:diplomat:diplomats]
[ELECTED] not appointed. the most skilled creature gets the job
    [BRAG_ON_KILL] if killed, will be causing bragging
    [CHAT_WORTHY] people will talk about it
    [DEMAND_MAX:0] how many demands in fortress mode (create item)
    [MANDATE_MAX:0] how many mandates
    [DO_NOT_CULL] don't cull as unimportant from history
    [DUTY_BOUND] will never join you on adventure
    [KILL_QUEST] can assign kill quests to adventurers
    [QUEST_GIVER] gives quests
    [MENIAL_WORK_EXEMPTION] doesn't work - non working for now
    [NUMBER:AS_NEEDED] - max (if SITE, then per site, otherwise per CIV)
    [PRECEDENCE:2] - how important. lower is higher, only for noble screen sorting
    [SUCCESSION:BY_HEIR] children become the new monarch until more suitable is elected
   
    responsibilities
    [RESPONSIBILITY:RECEIVE_DIPLOMATS]
    [RESPONSIBILITY:MAKE_INTRODUCTIONS]
    [RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
    [RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
    [RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
    [RESPONSIBILITY:TRADE]
    [DUTY_BOUND] will never join you on adventure
    [KILL_QUEST] can assign kill quests to adventurers
    [QUEST_GIVER] gives quests
    [MENIAL_WORK_EXEMPTION] doesn't work - non working for now
    [NUMBER:AS_NEEDED] - max (if SITE, then per site, otherwise per CIV)
    [PRECEDENCE:10] - how important. lower is higher, only for noble screen sorting

anything else I forgot, dynamically generate positions, but use responsibilities from above
[SITE_VARIABLE_POSITIONS:ALL]
[VARIABLE_POSITIONS]

ethics - causes wars, determines behavior
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL] - killing own CIV
[ETHIC:KILL_NEUTRAL:PERSONAL_MATTER] - killing others
[ETHIC:KILL_ENEMY:ACCEPTABLE] - killing enemies
[ETHIC:KILL_ANIMAL:ACCEPTABLE] - killing animals
[ETHIC:KILL_PLANT:ACCEPTABLE] - killing plants (?)
[ETHIC:TORTURE_AS_EXAMPLE:PERSONAL_MATTER] - execute non combatants after killing defenders
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE] - ?
[ETHIC:TORTURE_FOR_FUN:PERSONAL_MATTER]
[ETHIC:TORTURE_ANIMALS:MISGUIDED]
[ETHIC:TREASON:PUNISH_EXILE] - kill leader
[ETHIC:OATH_BREAKING:APPALLING] - violate mandates
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS] - breaking furniture (fortress tantrum)
[ETHIC:TRESPASSING:PUNISH_SERIOUS] - breaking burrow rules
[ETHIC:THEFT:SHUN]
[ETHIC:ASSAULT:PUNISH_SERIOUS] - tantrum citizen attacking others in same civ
[ETHIC:SLAVERY:PERSONAL_MATTER] - allow selling of sentient creatures, enslave defeated civs
[ETHIC:EAT_SAPIENT_OTHER:PERSONAL_MATTER] - allow eating of defeated enemies
[ETHIC:EAT_SAPIENT_KILL:PERSONAL_MATTER] - allow butchery
[ETHIC:MAKE_TROPHY_SAME_RACE:PUNISH_EXILE] - make trophies from kills of own entity
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE] - make trophies from kills of other sapients
[ETHIC:MAKE_TROPHY_ANIMAL:MISGUIDED] - make trophies from animals

values
[VARIABLE_VALUE:LAW:0:30]
[VARIABLE_VALUE:LOYALTY:0:30]
[VARIABLE_VALUE:FAMILY:-15:15]
[VARIABLE_VALUE:FRIENDSHIP:-30:0]
[VARIABLE_VALUE:POWER:15:50]
[VARIABLE_VALUE:TRUTH:-15:15]
[VARIABLE_VALUE:CUNNING:30:50]
[VARIABLE_VALUE:ELOQUENCE:-15:15]
[VARIABLE_VALUE:FAIRNESS:-30:0]
[VARIABLE_VALUE:DECORUM:-15:15]
[VARIABLE_VALUE:TRADITION:0:15]
[VARIABLE_VALUE:ARTWORK:-15:15]
[VARIABLE_VALUE:COOPERATION:-30:0]
[VARIABLE_VALUE:INDEPENDENCE:30:50]
[VARIABLE_VALUE:STOICISM:15:50]
[VARIABLE_VALUE:INTROSPECTION:15:30]
[VARIABLE_VALUE:SELF_CONTROL:30:50]
[VARIABLE_VALUE:TRANQUILITY:-15:15]
[VARIABLE_VALUE:HARMONY:-15:0]
[VARIABLE_VALUE:MERRIMENT:-15:15]
[VARIABLE_VALUE:CRAFTSMANSHIP:-15:15]
[VARIABLE_VALUE:MARTIAL_PROWESS:15:50]
[VARIABLE_VALUE:SKILL:15:50]
[VARIABLE_VALUE:HARD_WORK:-15:15]
[VARIABLE_VALUE:SACRIFICE:-15:0]
[VARIABLE_VALUE:COMPETITION:0:30]
[VARIABLE_VALUE:PERSEVERANCE:30:50]
[VARIABLE_VALUE:LEISURE_TIME:0:30]
[VARIABLE_VALUE:COMMERCE:-15:15]
[VARIABLE_VALUE:ROMANCE:-15:15]
[VARIABLE_VALUE:NATURE:0:15]
[VARIABLE_VALUE:PEACE:-50:-30]
[VARIABLE_VALUE:KNOWLEDGE:15:30] - req 15+ for libraries

send out those adventurers during wold gen
[MERCENARY]
[SCOUT]
[BEAST_HUNTER]
[WANDERER]

[ABUSE_BODIES] - hang/impale bodies after victory

[ACTIVE_SEASON:SUMMER] - invasions/trading happens in this season
[BUILDS_OUTDOOR_FORTIFICATIONS] - build above ground fortresses
[BUILDS_OUTDOOR_TOMBS] - build tombs
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[MERCHANT_NOBILITY] - cross civ trading

visits and sieges
[PROGRESS_TRIGGER_POPULATION:1] 0: off, 1: 20, 2: 50, 3:80, 4:110, 5:140
[PROGRESS_TRIGGER_POP_SIEGE:3]
[SIEGER]

culture
[GENERATE_DANCE_FORMS]
[GENERATE_POETIC_FORMS]
[GENERATE_MUSICAL_FORMS]
no instruments

available: ALL, ASTRONOMER, CHEMIST, DOCTOR, ENGINEER, GEOGRAPHER, HISTORIAN, MATHEMATICIAN, NATURALIST, PHILOSOPHER
[SCHOLAR:ASTRONOMER]
[SCHOLAR:MATHEMATICIAN]
[SCHOLAR:NATURALIST]
[SCHOLAR:PHILOSOPHER]

products and material usage
[USE_ANIMAL_PRODUCTS]
[USE_ANY_PET_RACE]
[USE_GOOD_WOOD]
[USE_GOOD_USE_GOOD_WOODANIMALS]
[USE_GOOD_PLANTS]
[USE_MISC_PROCESSED_WOOD_PRODUCTS] - make potash, ash, charcoal
[RIVER_PRODUCTS]
[OCEAN_PRODUCTS]
[OUTDOOR_FARMING]
[OUTDOOR_GARDENS]
[OUTDOOR_ORCHARDS]
[OUTDOOR_WOOD] allow usage of wood
[STONE_PREF] allow usage of stone, allow melting of metals
[GEM_PREF] bring gems to trade

names are generated from divine language (unique to world)
[TRANSLATION:GEN_DIVINE]

force the use of armor
    [ARMOR:ITEM_ARMOR_BREASTPLATE:FORCED]
    [HELM:ITEM_HELM_HELM:FORCED]
    [SHOES:ITEM_SHOES_BOOTS:FORCED]
    [PANTS:ITEM_PANTS_GREAVES:FORCED]
   
    make armor divine
    [DIVINE_MAT_ARMOR]
   
    allow improved equipment
    [EQUIPMENT_IMPROVEMENTS]
   
names for stuff
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:TEMPLE:NAME_BUILDING_TEMPLE]
[SELECT_SYMBOL:LIBRARY:NAME_BUILDING_LIBRARY]
[SELECT_SYMBOL:MERCHANT_COMPANY:NAME_ENTITY_MERCHANT_COMPANY]
[SELECT_SYMBOL:CRAFT_GUILD:NAME_ENTITY_MERCHANT_COMPANY] this is correct for now
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:EARTH]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]

Creature
Code: [Select]
creature_dragon

[OBJECT:CREATURE]

[CREATURE:DRAGON_PLAYER]
[DESCRIPTION:A gigantic reptilian creature.  It is magical and can breathe fire.  These monsters can live for thousands of years.]
[NAME:dragon:dragons:draconic]
[CASTE_NAME:dragon:dragons:draconic]
[CREATURE_TILE:'D'][COLOR:2:0:0]
[FLIER]
[CANOPENDOORS]
[OUTSIDER_CONTROLLABLE]
[CAN_SPEAK]
[CAN_LEARN]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:528:352:176:1900:2900] 50 kph
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[BIOME:ANY_LAND]
[FREQUENCY:5]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[FIREIMMUNE_SUPER]
[FANCIFUL]
[SPHERE:FIRE]
[SPHERE:WEALTH]
[NOFEAR][NOEXERT]
[BUILDINGDESTROYER:2]
[GRASSTRAMPLE:50]
[BONECARN]
[EQUIPS] - allow equipment to be worn/used
[POWER] - act as god
[PREFSTRING:terrible majesty]
[BODY:QUADRUPED_NECK:2WINGS:2HEAD_HORN:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH_GRASP:FORKED_TONGUE_DRAGON:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1000:0:25000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
[LAIR:SIMPLE_BURROW:100]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
[NO_PHYS_ATT_RUST] - no getting rusty
[NOFEAR] - can't be frightend
[NONAUSEA] - no vomit
[LOW_LIGHT_VISION:10000] - night vision
[NATURAL_SKILL:BITE:15]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:15]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
[SWIMS_INNATE]
[HOMEOTHERM:10040]

offspring
[BABY:1] - 1 year babyhood
[GENERAL_BABY_NAME:hatchling:hatchlings]
[CHILD:3] - 3 year childhood
[GENERAL_CHILD_NAME:child:children]


[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]

Body Part
Code: [Select]
body_dragon

[OBJECT:BODY]

[BODY:MOUTH_GRASP]
[BP:MOUTH:mouth:STP][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH][GRASP]
[DEFAULT_RELSIZE:20]

added smelling with tongue
[BODY:FORKED_TONGUE_DRAGON]
[BP:TONGUE:forked tongue:STP][CONTYPE:HEAD][CATEGORY:TONGUE][SMELL][SMALL]
[DEFAULT_RELSIZE:20]
Logged