Golem assault unitsBased on the principles learned from the possessed trees, the golems are a much improved version. Using clay, potentially mixed with blood, should clay itself prove a poor medium, instead of a tree, we can mold a quadrupedal form that's low to the ground, stable, and big enough to both take hits and dish them out. This body is then animated by a being from the deep, selected for it's power and intelligence, preventing command issues. The main weapon of these new golems are animated wires which stretch away from their crablike body, whipping this way and that, coated with the power of the being controlling the golem, these wires are strong, yet slim, able to slip through armor to stab into flesh, and agile enough to ensnare, suffocate, or rip apart human targets. Thanks to lacking eyes, the other thing we will select the deep beings for is Extra Sensory Perception, an ability to sense everything in a spherical area stretching out from the center of their vessel, and radiating outwards to a radius of about 50-100 meters.
Wand of light Another Iron Pyrite fueled weapon, this one imitates the beam function of our spears, serving as a one shot ranged weapon. Constructed of a metal tube with a small cylinder of Transformed iron pyrite stuck in one end, with a set of glass lenses on the other, this weapon is designed to be small and affordable, offering a short range option for emergencies, or a standardized midrange weapon.
Hog communication The hogs used by hog knights are incredibly intelligent, as we have long known, frankly, they are barely less, if not equally, intelligent to humans. So the time has come to change the way we think of them, not as animals to be tamed, but as equals. The first step of this will be using various arts to establish better communication with our hogs, using existing hog-knight pairs and a bit of mild awakening to confer a standardized method of communication with our boars, giving them the means to understand our language, while we attempt to create a language they can use to speak with us. To start with this will likely simply be a set of agreed upon codes, consisting of stomps with various legs, oinking, and head movements, such as nodding and shaking of the head to communicate the answer to yes/no questions. To incentivize hogs undergoing the effort to learn to communicate with humans, we will be offering rewards to complying hogs, such as food, or if they prefer, money. By improving our communication with the hogs we use for hog knights, we can hopefully start bringing them towards being our equals, even eventually granting hogs who choose to join our society full citizenship, with all that implies.
(Question for the GM, is that last idea at all viable?)