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Author Topic: Clone Wars Take 2(4/?) Match 2 Ongoing  (Read 16249 times)

MonkeyMarkMario

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #120 on: May 21, 2020, 01:51:51 am »

((If able, yes. I think some are built already but if able I might be able to make others in more areas, these ones being better than the first ones))
Small things like traps are fine and quick to make.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

King Zultan

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #121 on: May 21, 2020, 05:25:56 am »

4 Clones continue to research explosives.
4 Clones gather matter.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Naturegirl1999

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #122 on: May 21, 2020, 08:07:49 am »

Have 2 clones build, set and activate better traps at (3,8), (3,7), (3,6), (2,6), (1,5) and (0,6)
Have 9 clones (1 armored) protect the cloning vats

I think the 6 hexes around my bunker have the first gen traps, and I think it’s one trap per hex
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MonkeyMarkMario

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #123 on: May 21, 2020, 11:13:36 am »

Have 2 clones build, set and activate better traps at (3,8), (3,7), (3,6), (2,6), (1,5) and (0,6)
Have 9 clones (1 armored) protect the cloning vats

I think the 6 hexes around my bunker have the first gen traps, and I think it’s one trap per hex
Because there are enemy clones in your base(1,7) you will get a -1 to activating the traps outside your base. Just letting you know.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Naturegirl1999

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #124 on: May 21, 2020, 02:01:50 pm »

Have 2 clones build, set and activate better traps at (3,8), (3,7), (3,6), (2,6), (1,5) and (0,6)
Have 9 clones (1 armored) protect the cloning vats

I think the 6 hexes around my bunker have the first gen traps, and I think it’s one trap per hex
Because there are enemy clones in your base(1,7) you will get a -1 to activating the traps outside your base. Just letting you know.
Makes sense
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MonkeyMarkMario

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #125 on: May 25, 2020, 02:29:54 pm »

So I had the update almost done and was starting to work on the battle between Dustan and Naturegirl. Then my computer crashed and lost all the progress(including the rolls). So I am going to leave this alone and come back to it in a couple days. I think I will go back to using Google Docs to have a backup for my updates.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ
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