Aimsthe aim of this mod is to add some more fantasy elements to dwarf fortress.
Things that this mod adds include: monsters, civilisations, new weapon varieties, new clothing varieties, new magic secrets, 'ability holders' who are individuals born with magic as well as new metals
ChangelogAdded 1.09[08/05/2020]:
-made 'greater' varieties less rare
-added new secret summoner variations:bug summoner and ocean summoners
-added two new schools of magic:forstmancer + dracomancer + terramancer + aethermancer
-made it so ability holders generally live longer than their more common counterparts
-made abyssal dark elves slightly less rare
-added cloud elves
-added hand held drills for dark elves
-added nightsteel for dark elves
-added bladebows for cloud elves
-adde cat o' 9 tails for cloud elves and arachnoids
-added dread dragons[evil biomes] & long dragons[good lakes & rivers]
-removed nature dragons
-Gave mermaids and gorgons scales on their lowerbodies and tails
-added onis, komainu & tsuchinokos
-added skywhales & sky tuna [good biome only]
-added zhenniao
-added chortinas
-removed chortinas
-gave most non-underground dragons [NO_WINTER] to simulate hibernating
-added valkyries,Heiđrún goats & Vargr
-gave some stronger dragons [TRAPAVOID]
-gave [TRAPAVOID] to skywhales,Oni,Gralloies,Vecus, ents & kitsune
-added afancs, dormarchs & waterleapers
-added SPIRITS:desert spirits + time spirits + fire spirits + life spirits + sea spirits
-gave all SPIRITS resist many metals but are weak to nightsteel
-added icy bats +winged snakes + desert worms + grave lizards + blood toads + corrosion lizards + crucifying owls + cinder mice + dragontooth carps
-gave arachnoids chitin for their lower half + some arachnoids are now venomous
-added new varieties of imps to the world; cave imps, electric imps, wind imps + silver imps
-allowed the new civs to have a bit more variation in their values
-added some spider pets for the arachnoids + silk golems
-Overhauled megabeast variations:
+for dragons, added frost, electric, rock & time elemental dragons
+added metal elemental phoenixes
+added bloody, frosty, poison & electric elemental leviathons
+added lava, water & crystal elemental hydras
+added stone, metal & shadow elemental rocs
+added marksman, knight and winged bronze colossi
Added 1.06[04/04/2020]:
-added kinobos
-added heavy crossbows
-Glaceians now have colourful hair to differentiate them more
-slightly adjusted new weapon sizes
-adjusted ability holder rates, made some more common
-fixed summoning, they will now be summoned as pets and will fight for their summoner properly
-made sandy land sharks rarer
-made orthruses rarer
-altered skill learn rates of some races
-added new types of ability holders
-adjusted the rarity and population sizes of wild dragons
-added new monsters: Gralloies, tetraman, hofuvaenger,sandtalon bird, frostalon bird, behemoth, dragon man, demon moon
-added 'greater' castes of some monsters, these are rare version of the species, for the most part they are just larger, but sometimes they may have special abilities or natural skills
-added megabeast variations: colossal dragon god, death leviathon, frostfire phoenix, sky high roc, toxic hydra
-added new plants: rockwood
-added new secret:metalmancer
-buffed thundermancers
-Made Dark elves, Glaceians and Arachnoids fort mode playable
DocumentationNew civs:-Arachnoids: these are a people with the lowerbody of a spider and the upperbody of a humanoid. They can forge bloodsteel items.These are playable in fort mode.
-Dark Elves: unlike vanilla elves these peoples live in cities rather than trees, they are quite intelligent and learn skills at 1.3x the rate of other races.These are playable in fort mode.
-Fomorians: these are rather large people who are said to have risen from the sea, they will only build their settlements on the coastline.
-Glaceians: Glaceins are a race that make their home in fridgid areas such as tundras. They have an affinity for the cold and can forge coldsteel items. These are playable in fort mode.
-Chaurans: these are race of four armed humanoids that live in caves. Their technology isn't great, however they boast the ability to tame dragons
-Iron goblins: Goblins with skin made of iron. When starting a civilisation demons have a 1/3 chance of using iron goblins instead of the regular kind
-Cloud elves: these are a race of multicoloured winged elves that build villages on mountain sides.
Credit to Talvieno for the language generator that I used to make the languages for these civs
New schools of magic:Secrets:
-Psychics/psychomancers: this secret allows the user to influence the emotions of others, they can also grant animals intelligence and use telekinesis
-Sumoners: this secret allows the user to summon chess piece based monsters, bugs or fishes
-Thundermancers: this secret allows the user to cast lightningbolts and railguns, they also become a lot faster
-Solarmancers: this secret allows the user to transform into a solar avatar, a being that has fiery powers
-Metalmancers:this secret allows the user to shoot various precious metals.
-Arcane healers: this secret allows the user a healing and a smite spell
-Dracomancer: this secret allows the user to transform into a pseudo dragon and gives them access to a "subdue dragon" spell
-Terramancer: this secret gives the user rock, sand and crystal spells
-Aethermancer:this secret gives the user access to wind spells and allows them to permanently summon aether bird pets
-Frostmancer:this secret gives the user access to ice, snow and freezing spells
-Enhanced vampirism/blood magic: this secret is only available to vampires, it can be unlocked when a vampire consumes the blood of an arcane healer or the blood of another vampire who has acheived this secret. They have access to a blood letting spell, invisibility and a spell that lets them transform into a vampirebeast
Ability holders:
-Witches: roughly 1/200 humans will be born as witches who may have various magic powers
-Boulderlaunchers: roughly 3/200 dwarves will be born as boulderlaunchers who have the ability to shoot chunks of rock
-Golem forgers: roughly 1/200 dwarves will be born as golem forgers who have the ability to summon golems to aid them in battle
-Leafcasters: roughly 5/90 elves will be born as tree spawners who have the ability to shoot leaves
-Tree spawners: roughly 1/90 elves will be born as tree spawners who have the ability to summon ents to aid them in battle
-Blechers: roughly 1/60 goblins will be born as belchers who have the ability to expel noxious gases from their mouths
-Thunderstrikers: roughly 1/60 goblins will be born as thunderstrikers who have the ability to cast lightning
-Webspinners: roughly 1/255 arachnoids will be born as webspinners who have the ability to shoot webs
-Venomous: roughly 1/5 arachnoids have a venomous bite
-Goliaths: roughly 1/25 fomorians will be born as goliaths who are slightly larger than usual and have great strength
-Frostborn: roughly 1/20 glaceians will be born as frostborns who have the ability to shoot icicles from their hands
-Coldform: roughly 1/100 glaceians will be born as coldforms who have the ability to temporarily enhance the speed and strength
-Firebreather: roughly 1/10 chaurans will be born as firebreathers who have the ability to breathe fire
-Dragonshifter: roughly 1/100 chaurans will be born as dragon shifters who can shapeshift into a common dragon
-Shadowplane: roughly 1/25 dark elves will be born as shadowplanes who have the ability to shoot shadow bullets
-Abyssal: roughly 1/730 dark elves will be born as abyssal dark elves who have the ability to transform into HFS clowns
-Sharpshooter: roughly 5/176 iron goblins will be born as an iron goblin marksman who have the ability to shoot chunks of iron
-Brute: roughly 4/176 iron goblins will be born as an iron goblin brute who have enhanced physical strength
-Rainbow: roughly 1/50 cloud elves will be born as rainbow cloud elves who have the ability to shoot colorful beams of light that cause dizziness
-Windholder: roughly 1/400 cloud elves will be born as cloud elf windholders who have the ability to summon magical winds that slow the opponent
New metals:
-Goblinite: a maroon copper alloy made by goblins, it is slightly better than copper but not as good as bronze.
-Eldurite: a mint green tin alloy made by chaurans, it does not make for good armour or blunt weapons but can be decent when sharpened.
-Mythril: a white alloy made by humans and dwarves using iron, tin and silver. This metal makes for great armour however is not so great as weaponry (the exception being with dragons who are extra weak to mythril weapons).
-Parralium: an amber alloy of gold,steel and lead made by dwarves. It is very heavy and sturdy.
-Coldsteel: a light blue steel made by glaceians, it is a little more brittle than steel however it can cut very well.
-Bloodsteel: a blood red steel made by arachnoids, it makes for great armour and weapons and to top it off deals extra damage to humans,dwarves,elves,glaceians and dark elves
-Nightsteel: a pitch black steel made by dark elves, it is particularly durable and deals extra damage against the ethereal
New clothings:-kettle hats
-fezes
-bandanas
-santa hats
-chullos
-ushanka hats
-calottes
-top hats
-roundlets
-deerhunter caps
-straw hats
-kasa hats
-sombreros
-bonnets
-coifs
-coronets
-escoffins
-tricorn hats
-scarfs
-corsets
-doublets
-yukatas
-hakamas
-kimonos
New weapons:-handheld drills (mining implements used by dark elves)
-scythes
-bladebows
-sickles
-katanas
-kanobo
-small swords
-claymores
-zweihanders
-sabres
-bisentos
-lances
-tridents
-kanobos
-heavy crossbows
-cat o' tails
New creatures:[G] = has a 'greater' variety
[P] = playable if they join a civ in worldgen
Megabeast
-Leviathon{a sea serpent with scales and teeth as hard as iron}
Deathly leviathon{a larger leviathon with the ability to resurrect fast zombies}
Bloody leviathon{a larger leviathon with screams that force the blood out of its [rey}
Frozen leviathon{a larger leviathon with the ability to summon frozen marine life to aid itself}
Venomous leviathon{a larger leviathon with a venomous bite}
Electric leviathon {a larger leviathon with the ability to summon lightningbolts}
-Colossal dragons
colossal fire dragon {an enormous dragon with firebreath}
colossal ice dragon {an enormous dragon that spits icicles}
colossal thunder dragon {an enormous dragon that can summon lightningbolts}
colossal earth dragon {an enormous dragon clad in rock with the ability to spit boulders}
colossal chrono dragon {an enormous dragon with the ability to slow down its victims to 3% of their speed}
colossal dragon god {an enormous bipedal 6 winged dragon clad in steel, it has plasma and fire breath, and is also radioactive}
-Phoenix{a large bird with regenerative abilities}
Flame phoenix{a phoenix which breathes standard fire}
Frostfire phoenix{a phoenix which breathes icy blue flames}
Metallic phoenix {a phoenix with a body clad in iron and gold, it can also breathe gaseous iron}
I have also added variants for the default megabeasts (as they die in worldgen too often and are in dire need of buffs)
Hydras:
-toxic hydra {larger + has the ability of breathe a toxic gas}
-snow hydra {larger + can summon clouds of snow}
-crystal hydra{larger + can spit crystals}
-lava hydra{larger + can spit lava}
Rocs:
-sky high roc {larger + can summon gusts of wind}
-stone roc {larger + clad in stone + can summon stone eagles}
-steel roc {larger + clad in steel}
-shadow roc{larger + can shoot high density shadow orbs}
Bronze colossi:
-Marksman bronze colossus{larger + can shoot chunks of bronze}
-Bronze colossus knight{larger + has a gigantic sword in place of its right arm}
-Winged bronze colossus{larger + can fly}
-Demon moon{a large flesh sphere with the ability to summon HFS clowns}
-ekitean giant]{a large 100 armed giant}
Dragons:
-common dragon{just your generic dragon}
-spitfire dragon{a dragon that can shoot fireballs in rapid succession}
-snow dragon{a small dragon found in snowy areas}
-pygmy dragon[vermin]{a very small dragon}
-treasure dragon{a dragon that can shoot gems from its mouth}
-firefang dragon{a dragon with a bite that burns its victims from the inside out}
-sky dragon{a dragon that exhales enormous gusts of wind}
-frost dragon{a dragon that can shoot icicles from its mouths}
-sea dragon{an enormous dragon that lives in the sea}
-molten dragon{a dragon that can spew magma}
-thunder dragon{a dragon that can summon lightningbolts}
-iron dragon{a dragon with an outer casing of iron}
-pygmy dragon{a small vermin dragon}
-dragon man{an intelligent bipedal dragon}
-dread dragons{an intelligent dragon found in EVIL biomes, it has the ability to bring back the dead}
-long dragons{an intelligent dragon found in GOOD lakes and rivers, it has control over weather
-pebble dragons{a small dragon that can spit rocks}
Serpentine:
-loch monster{a rare pelsiosaur like creature found in lakes}
-amphisbaena{a snake with heads on both ends}
-lindworm[G]{a serpent with 2 arms on the front of its body}
-rainbow serpent{a large benign snake found in good biomes}
-tsuchinoko{a very rare snake with wide body}
-winged snakes {large winged snakes}
Avian:
-cross hawk [G]{a four winged bird of prey}
-thunderbird[Semimegabeast]{a large bird of prey with the ability to summon lightning}
-sandtalon[G] bird{a flightless bird that lives in the desert}
-frostalon [G]bird{a flightless bird that lives in the tundra}
-zhenniao{a rare venomous bird}
-crucifying owls{owls found in EVIL tiaga, their stare will weaken its prey}
Slimes:
-green slime{a small slime found in forests}
-sea slime{an aquatic slime found in the sea}
-mountain slime{a large slime found in the mountains}
-slime man{a slime in the shape of a person}
Human-like:
-gorgon [semi-megabeast]{a large humanoid with the lower body of an
-frost giant[semi-megabeast]{a large giant with frost magic}
-fairy king/queen [P] {a large fairy that can call other fairies to its aid}
-vecus{a small aggressive humanoid that hunts in large packs}
-frost golem [P] {a humanoid made of snow}
-selkie [P] {a humanoid with the ability to transform into a seal}
-tralloie{a humanoid with long stilt like legs}
-tetraman{a quadrupedal humanoid}
-hofuvaenger{a humanoid with two heads and wings}
-cave imps {imps with no notable ability found in caves}
-electrical imps{imps with the ability to summon lightningbolts}
-wind imps{imps with the ability to summon magical winds}
-silver imps{imps with the ability to spit globs of liquid silver}
-Oni {large, aggressive humanoids with horns on their forehead}
-silk golem{a humanoid composed of silk, may be found in arachnoid settlements}
Spirits
note: spirits are resistant to most metals except for silver and nightsteel
-sylph[P]{a humanoid wind spirit}
-dullahan{a headless humanoid that can summon its trusty steed at will}
-shade hunter{an aggressive humanoid spirit with no facial feature, found near evil rivers}
-time spirit[P]{a humanoid spirit with the ability to slow down its foes}
-life spirit[P]{a humanoid spirit with the ability to summon terrestrial life to its aid}
-sea spirit[P]{a humanoid spirit with the ability to summon aquatic life to its aid, unsurprisingly useless on land}
-fire spirit[P]{a humanoid spirit with firebreath}
-Desert spirit[P]{a humanoid spirit with the ability to summon bursts of sand}
-valkyrie[P]{a winged humanoid possessing natural talent with weapons, they are always female}
Misc:
-sandy land sharks[G]{a shark that lives in deserts}
-tropical land sharks[G]{a shark that lives in jungles}
-land squid[G]{a squid that lives on land}
-sky manta{a flying giant manta ray}
-chupacabra{a bloodsucking caninine like creature}
-qilin{a reptilian horse}
-pegasus{a winged horse}
-cloud lion[G]{a feathered levitating lion}
-kitsune{a 7 tailed canine with magical abilities}
-orthrus{a two headed canine}
-swamp hound[G]{a venomous canine}
-hell hound[G]{a fire breathing canine}
-gargoyle[G]{a statue like winged creature}
-tank crab{simply a large crab with a hard shell}
-icefloe crab{a large crab with the ability to shoot icicles}
-ent{a living humanoid tree}
-rockodile{a crocodile with rock skin}
-forest bull/cow{a red bovine with resistance to metal weapons}
-hellephant{a carnivorous elephant with four tusks}
-static lizard{a lizard with the ability to discharge electricity in self defense}
-spear lizard{a lizard that uses its tail as a spear}
-swamp gulper{a quadruped that gulps and spits swampwater}
-rock gulper{a quadruped that gulps and spits rocks}
-horned cat[G]{a big cat with a narwhal like tusk on its head}
-flying pig{a flying pig}
-longgrass goat{a regular goat, free exp}
-mandrake {small humanoid plants with screams that inflict pain}
-tulip man{small humanoid flowers}
-behemoth{an enormous tusked biped that lives in savage grasslands}
-komainu{a large maned dog, may be found in glaciean settlements}
-cloud sheep {a floating limbless sheep, may be found in cloud elf settlements}
-sonder spider {a spider which produces silk with the durability of bronze, may be found in arachnoid settlements}
-lode spider{an enormous spider used to carry loads, may be found in arachnoid settlements}
-battle spider{a large spider bred for war, may be found in arachnoid settlements, or raiding your fort}
-sky whale{a colossal whale that lumbers through the clouds in GOOD biomes}
-sky tuna {tuna that fly through GOOD forests in swarms}
-vargr {a wolf that starts out seemingly normal, however after reaching the age of 100 will slowly grow to immense proportions}
-hediorun goats{goats that produce mead straight from the udders}
-dfanc[G]{a predator resembling a beaver with the maw of a crocodile}
-dormarch {a three tailed dog that can walk in the air}
-waterleaper {a strange creature resembling a legless frog with bat wings and a scorpion like stinger}
-icy bats {large icicle spitting bats}
-desert worms [G]{large worms inhabiting deserts}
-grave lizards {large lizards found in EVIL forests that spit bones}
-blood toads{large toads found in EVIL swamps that spew blood, their blood causes toad blood fever}
-corrosion lizards {large lizards that spit acid}
-cinder mice {relatively large mice found underground, they can spit fire, and can temporarily grow stronger by drinking magma}
-dragontooth carps{large and aggressive carps found in EVIL rivers}
Downloadhttp://dffd.bay12games.com/file.php?id=14953to install simply extract into the main dwarf fortress folder which contains the 'raw' folder. Note that the mod changes 2 of the vanilla files;
creatures_standard.txt and
entity_default.txt so there may be some compatibility issues with other mods that change those two files