Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Fast cleansing of left remains after siege.  (Read 1077 times)

janamdo

  • Bay Watcher
    • View Profile
Fast cleansing of left remains after siege.
« on: April 12, 2020, 03:38:17 pm »

After a coming SIEGE i could not quick enough pull up the bridge  :o and the enemy  has killed 75 % of the  dorfs

Now i must struggle further and how to get rid of on a quick manner all of the remains an bodyparts ?

Luckily there is a lot of marble found by me and made this into marble craft pieces.
Good trade business made ( give 50 % extra : 9000 total value), so the stores are now filled up i think( check?) with caravan items ( how to check this, because the caravan is left).

Did not write down the sum of currency , before the trade started.
 
Logged

janamdo

  • Bay Watcher
    • View Profile
Re: Fast cleansing of left remains after siege.
« Reply #1 on: April 12, 2020, 04:21:40 pm »

I must say everything works out for the good.. the dorfs hauling labor are set only for burial and refuse hauling
Made some corpses pile outside ( it a massive terrain now ..if must be scary for caravan to pass this ..brr..the smell too)

The fort is almost cleaned from bodyparts ( miasma occured ). 

Got a second SIEGE now shortly after the first one : pull up the lever for the bridge now with "do it now" priority works very well ( i did it not with high priority the leverpull  on the first SIEGE and almost the fort was destroyed )
« Last Edit: April 12, 2020, 04:44:57 pm by janamdo »
Logged

Sarmatian123

  • Bay Watcher
    • View Profile
Re: Fast cleansing of left remains after siege.
« Reply #2 on: April 12, 2020, 05:14:07 pm »

Congrats on surviving your very first siege! :D That is something. Pity you lost so many Dwarves though. All remains of enemies and your own Dwarves, dump under bridge, then lower bridge down on them and they will disappear from game. Make sure to strip everything of metal from them first though. For your own Dwarves killed in the siege, engrave stone slabs and install in some place well off the main routes.
Logged

janamdo

  • Bay Watcher
    • View Profile
Re: Fast cleansing of left remains after siege.
« Reply #3 on: April 13, 2020, 01:46:32 am »

Thanks
Could not make it to survive after the firest SIEGE  , it was fatal the first SIEGE as it works out and on 253-11 , almost 4 years old it ends
 
Logged

Sarmatian123

  • Bay Watcher
    • View Profile
Re: Fast cleansing of left remains after siege.
« Reply #4 on: April 13, 2020, 05:06:41 am »

One of the reasons, why people prefer embarking on larger maps, is that it takes longer for siege to walk to the fortress. Keep it in mind, when starting new embark. Just do not select the largest embark's map. It is bugged beyond playing possibility.

Do keep old save. It is possible to survive such an onslaught. Specially, that you spent 4 ingame-years building things. You may wish to continue it later, when you have most experience with it.

I would just dig in and wall out. Accepting just migrants for a while, until I did a cage trap hall. Cage traps are a bloodshed-less way in dealing with sieges. The only issue is, that some animal can get stuck in conflict, bugging mass pitting out. In my case it is usually blinking  warning-dog on chain. Repasturing dogs solves the bug for me.
Logged

mko

  • Bay Watcher
    • View Profile
Re: Fast cleansing of left remains after siege.
« Reply #5 on: April 13, 2020, 05:08:52 am »

Congrats on surviving your very first siege! :D That is something. Pity you lost so many Dwarves though. All remains of enemies and your own Dwarves, dump under bridge, then lower bridge down on them and they will disappear from game. Make sure to strip everything of metal from them first though. For your own Dwarves killed in the siege, engrave stone slabs and install in some place well off the main routes.
What is the point of smashing remain of your citizens? It will not make hauling faster, requires micromanaging with slabs. Also, honoring them by a proper burial is nice.
Logged

Sarmatian123

  • Bay Watcher
    • View Profile
Re: Fast cleansing of left remains after siege.
« Reply #6 on: April 13, 2020, 05:21:35 am »

What is the point of smashing remain of your citizens? It will not make hauling faster, requires micromanaging with slabs. Also, honoring them by a proper burial is nice.

There is necromancy in this game. :D
Logged

Moeteru

  • Bay Watcher
    • View Profile
Re: Fast cleansing of left remains after siege.
« Reply #7 on: April 13, 2020, 05:40:44 am »

In that kind of extreme situation it might be worth having the surviving dwarves retreat to a non-miasma-filled part of the fortress (using burro[w]s) and just engrave slabs for the dead. There's no way to dispose of that many corpses quickly without using magma. Select one or two of your dwarves who aren't prone to stress/anger and give them the job of cleaning up the mess. They'll probably go insane from the stress anyway, but at least most of your dwarves will be spared. If you want to minimise the psychological toll, wait until the corpses have stopped producing miasma before sending the cleaning crew in.

One of the reasons, why people prefer embarking on larger maps, is that it takes longer for siege to walk to the fortress.
You don't need to embark on a larger map to slow invaders down. You can just build a long, winding 3-wide entrance tunnel for traders/enemies and have a short "back door" entrance with doors which you can lock instantly. Obviously a locked door won't stop building destroyers, but it can delay them for long enough to give your dwarves time to pull the lever connected to the bridge (or even construct a wall). Having multiple sets of locked doors along the length of the corridor will give you even more time.

If you add a tame animal as lookout (preferably behind fortifications) and a bunch of cage traps to your back door entrance then you can reliably catch werebeasts as well. Just seal them between two sets of locked doors, wait for them to revert to their non-beast form, then let them run into your cage traps.
Logged

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Fast cleansing of left remains after siege.
« Reply #8 on: April 13, 2020, 07:42:02 am »

Congrats on surviving your very first siege! :D That is something. Pity you lost so many Dwarves though. All remains of enemies and your own Dwarves, dump under bridge, then lower bridge down on them and they will disappear from game. Make sure to strip everything of metal from them first though. For your own Dwarves killed in the siege, engrave stone slabs and install in some place well off the main routes.
What is the point of smashing remain of your citizens? It will not make hauling faster, requires micromanaging with slabs. Also, honoring them by a proper burial is nice.
So that when the next migrant wave comes in, they don't see the corpses, and get traumatized for life right there and then (enough corpses can even cause spontaneous insanity).

Slabs may end up needing more labor overall eventually, but there's some time until ghosts arrive, and ghosts aren't as bad as corpses anyway.

mko

  • Bay Watcher
    • View Profile
Re: Fast cleansing of left remains after siege.
« Reply #9 on: April 13, 2020, 09:56:34 am »

Congrats on surviving your very first siege! :D That is something. Pity you lost so many Dwarves though. All remains of enemies and your own Dwarves, dump under bridge, then lower bridge down on them and they will disappear from game. Make sure to strip everything of metal from them first though. For your own Dwarves killed in the siege, engrave stone slabs and install in some place well off the main routes.
What is the point of smashing remain of your citizens? It will not make hauling faster, requires micromanaging with slabs. Also, honoring them by a proper burial is nice.
So that when the next migrant wave comes in, they don't see the corpses, and get traumatized for life right there and then (enough corpses can even cause spontaneous insanity).
That would justify lava cleaning, but if you are carrying them anyway - you can move them info coffins. AFAIK corpses in coffins are not problematic and you may keep them safely in fortress. Or even wall off crypts for 100% safety.
Logged

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Fast cleansing of left remains after siege.
« Reply #10 on: April 13, 2020, 11:12:46 am »

Yeah if you have time to put them in already-built coffins might as well; just faster to dump them all in 1 tile, then seal it off/pull the lever if your crypts are far away.

janamdo

  • Bay Watcher
    • View Profile
Re: Fast cleansing of left remains after siege.
« Reply #11 on: April 13, 2020, 11:57:15 am »


There is necromancy in this game. :D

I got one a migrant?a necromancer ( he was broker assigned) , but he passed away as it seems (why?) ..
I must investige this further, but has more urgent things to do for the moment.
« Last Edit: April 13, 2020, 12:01:15 pm by janamdo »
Logged

janamdo

  • Bay Watcher
    • View Profile
Re: Fast cleansing of left remains after siege.
« Reply #12 on: April 14, 2020, 04:23:08 pm »

The existence of remains and corpse piled up in my fortress a few times.
A dedicated "hauler dorf"could be the answer for this.

How about making a custom profession for this in dwarf therapist?

Did not apply the use of "miasma rooms" (pile: refuse&corpse and diagonally entrance with  doors) on fortress levels and together wit a new profession  "hauler dorf" could this be the answer?

I think i go for the miasma rooms, because it easier, but the hauling ?


   
 
« Last Edit: April 15, 2020, 01:50:39 am by janamdo »
Logged