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Author Topic: Problem with How muscles and organs are reacting to attacks  (Read 766 times)

Korgoth

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Problem with How muscles and organs are reacting to attacks
« on: April 12, 2020, 02:57:11 pm »

I'm trying to mod the Beastman from Warhammer fantasy into my game, but anytime they are hurt, their muscles and organs  are not reacting properly, being "chipped and fractured" instead of bruised, like if they're are bones of some sort..
Wanted some help with that if someone can lend me a hand.
Here are the raws of the creatures, wich are divided into four different races of creatures, ungors, brays, bovigors and caprigors, both female and male:
creature raws:
Spoiler (click to show/hide)
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Enemy post

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Re: Problem with How muscles and organs are reacting to attacks
« Reply #1 on: April 12, 2020, 03:19:18 pm »

I think it's the body detail plans being duplicated. Try moving
   [BODY_DETAIL_PLAN:THINSKIN_MATERIALS]
      [USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]

to the shared section on top.
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Korgoth

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Re: Problem with How muscles and organs are reacting to attacks
« Reply #2 on: April 12, 2020, 06:28:28 pm »

Thank you so much for the reply. I'm conducting some tests and that seems to be the problem!
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Enemy post

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Re: Problem with How muscles and organs are reacting to attacks
« Reply #3 on: April 12, 2020, 06:32:58 pm »

No problem! PM me if you run into more problems.
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