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Author Topic: Dampstone all the time  (Read 4723 times)

Shonai_Dweller

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Re: Dampstone all the time
« Reply #30 on: March 06, 2020, 07:24:29 pm »

For most of my forts, I embark with an aquifer (heavy or light.) My fort has farms 1 or 2 z-levels below the surface, then a long gap of just stairs, and the real fortress about 12-15 z-levels deep (in stone, far below the aquifer.)

I guess most players do something similar.
Thanks
I will try to follow your advice ..
Takes some time to go thrue the aquifer (heavy or light.) to reach rock, so there must be plenty food and drinks and some basic defence ?

sidenote:
I started and got a message from a forest retreat : (elves) : how is this message come to my fort ?( a reminder ?)..my caravan came from somewhere and  maybe this was pre knowledge ?
Messengers haven't been fully implemented yet. One day news will come by an actual messenger. For now, imagine a cave swallow with a note something.
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janamdo

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Re: Dampstone all the time
« Reply #31 on: March 07, 2020, 04:58:26 am »

Messengers haven't been fully implemented yet. One day news will come by an actual messenger. For now, imagine a cave swallow with a note something.
Should be interesting to get a message from a messenger or someone who was passing by.
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janamdo

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Re: Dampstone all the time
« Reply #32 on: March 07, 2020, 05:15:51 am »

When you have a baron/landowning noble, dwarf economic sites are supposed to be instantly transferred to you; but other civilizations don't comply with this request as part of a bug even though through the economic link they should be obliged, and don't let you reclaim your workers either even though you can send (virtually exiling) workers there who will never migrate back.

Its a pity really, because hill-dwarves (as they're referred to) are greenlisted to migrate to your site as long as they weren't sent there with the expel order to relocate, it would also mean your site is opened up to whoever else wants to come from the towns defecting to the Dwarves fort.
Thanks
Don't get it exactly what you write, but maybe for later
« Last Edit: March 07, 2020, 10:38:53 am by janamdo »
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janamdo

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Re: Dampstone all the time
« Reply #33 on: March 07, 2020, 10:30:19 am »

- Dig in, haul goods in, and secure it with a door at first and a drawbridge as soon as mechanisms are available (require stone). While miners dig farmers can build indoor farms and you can also collect surface plants.

- My guess is that you were notified of a forest retreat making an economic link to your site. That doesn't mean much more than you're being their abstract (black) market, with no actual effects for the player (no actual trading, for instance). Might contribute to the requirements for the site being upgraded and saddled with a noble, though.

Got also another message from outsiders, but pay d no attention it ( forget..a pity )
Building is good performed by me , but now i build a extra bridge underground by 3x3, and when it retracts its too high for the hallway ( height  1 tile? ) ..funny
 
« Last Edit: March 07, 2020, 10:40:06 am by janamdo »
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Shonai_Dweller

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Re: Dampstone all the time
« Reply #34 on: March 07, 2020, 08:49:31 pm »

- Dig in, haul goods in, and secure it with a door at first and a drawbridge as soon as mechanisms are available (require stone). While miners dig farmers can build indoor farms and you can also collect surface plants.

- My guess is that you were notified of a forest retreat making an economic link to your site. That doesn't mean much more than you're being their abstract (black) market, with no actual effects for the player (no actual trading, for instance). Might contribute to the requirements for the site being upgraded and saddled with a noble, though.

Got also another message from outsiders, but pay d no attention it ( forget..a pity )
Building is good performed by me , but now i build a extra bridge underground by 3x3, and when it retracts its too high for the hallway ( height  1 tile? ) ..funny
Yeah, best not to think about physics too much. Dwarves can't pass each other in a one-tile corridor without some jostling, but a dragon fits in just fine, and can then be caught in a wooden cage...
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janamdo

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Re: Dampstone all the time
« Reply #35 on: March 08, 2020, 10:35:27 am »

Thanks
I must try then if i can raise the underbridge again..
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Shonai_Dweller

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Re: Dampstone all the time
« Reply #36 on: March 08, 2020, 04:31:36 pm »

Thanks
I must try then if i can raise the underbridge again..
Make sure you set a direction for it to raise. "Retract" just means it disappears into a slot somewhere. Not much good as defence unless it's a bridge over a magma pool or something.
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Hyndis

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Re: Dampstone all the time
« Reply #37 on: March 09, 2020, 11:10:53 am »

Retracting bridges over downward stairs makes for an excellent indestructable hatch cover.

Normal hatch covers (made out of stone or wood or metal in a normal workshop) can be destroyed by building destroyers. Bridges are not targets for destruction. They'll keep out even a forgotten beast.
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Bumber

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Re: Dampstone all the time
« Reply #38 on: March 10, 2020, 02:17:04 am »

Retracting bridges over downward stairs makes for an excellent indestructable hatch cover.

Normal hatch covers (made out of stone or wood or metal in a normal workshop) can be destroyed by building destroyers. Bridges are not targets for destruction. They'll keep out even a forgotten beast.

They're still vulnerable to temperature. Fire breath from demons or dragons can vaporize any material. FBs might be able to, as well.
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