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Author Topic: Designate zone as secure. (And punish trespassers via justice)  (Read 754 times)

iceball3

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New feature idea: allow players to designate zones as higher security, with access permuted only to citizens, or even specific dwarves, or visiting nobility (IE a meeting room the trade liason and their guards can enter) using a system similar to burrow states.
Visiting parties will generally avoid entering these zones unless they can think they can do so without getting caught (you'd need to post guards using military schedule), or are stealthy and trying to personally conduct an infiltration. Individuals caught entering these zones, while they're not strictly trying to leave the map in the process, will be marked by the justice system for trespass, and perhaps as more justice features develop, can be investigated and interrogated for their intentions.
This way, if for example you've got a secure artifact vault, or a location only privy to a noble family or government official, an infiltrator would need to successfully corrupt one of your guards or other permitted resident to even operate in the location without having to directly find gaps in the security.
This (developmentally) would allow criminals more room for corrupting on site dwarves to do things, without necessarily making any random schmuck dwarf a "weakest link" in the entirety of your site's security.
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SixOfSpades

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Re: Designate zone as secure. (And punish trespassers via justice)
« Reply #1 on: March 07, 2020, 12:41:46 am »

Additional wrinkles:

1. Include different types of flags, so you could designate the zone as "Allow X only", or "Deny Y only", or even combinations such as "Allow anyone who is either X or Z", or "Allow anyone who is both X and Z". The combinations would actually be used most often, as your military won't be able to guard areas that they're not permitted to visit.
     If an Allow flag and Deny flag are both true for the same dwarf (e.g., part of the hospital is restricted to medical dwarves only, and forbidden to those who worship a god whose spheres include Death--but then a Wound Dresser of that particular faith walks in), then the Allow flag takes precedence; the dwarf will not be made to leave the area. A modified Justice report will be issued, allowing the Sheriff to interrogate, but not actually punish, the dwarf in question.

2. Allow the same kinds of permission designation on the use of doors and levers, as well as zones.

3. Let the player to choose different levels of specificity, so you could allow/deny access based on . . .
     Profession: (Profession group) / (Profession) / (Legendary in Profession) / (specific dwarf)
     Faith: (Worshiper of god W) / (Priest of god W) / (specific dwarf)
     Military: (any military, including mercenaries) / (fortress militia only) / (specific squad) / (squad captains) / (specific dwarf)
     Citizenship: (any non-hostile) / (citizens & petitioners) / (citizens only)
     Rank: (any fortress title-holder) / (noble titles only) / (officer titles only) / (specific dwarf)
     Race: (any non-hostile) / (any not goblins or kobolds) / (dwarves, humans, & elves only) / (dwarves & humans only) / (dwarves only)
     etc.

This would allow for things like only Legendary Jewelers and Metalcrafters having access to the Treasury, only the squad named the Imperial Corridors is permitted to guard the queen's chambers, only the clergy of a certain god may visit their most sacred shrine (while the other faithful are free to enjoy the rest of the temple). If a goblin somehow manages to join your fort, and you wanted to simulate public harassment & ridicule, you could designate major public areas as flagged against goblins, so he would keep tripping Race flags everywhere, even in areas he's allowed to be, and keep getting hauled in for questioning. Etc.
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Azerty

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Re: Designate zone as secure. (And punish trespassers via justice)
« Reply #2 on: March 07, 2020, 04:46:08 pm »

Additional wrinkles:

1. Include different types of flags, so you could designate the zone as "Allow X only", or "Deny Y only", or even combinations such as "Allow anyone who is either X or Z", or "Allow anyone who is both X and Z". The combinations would actually be used most often, as your military won't be able to guard areas that they're not permitted to visit.
     If an Allow flag and Deny flag are both true for the same dwarf (e.g., part of the hospital is restricted to medical dwarves only, and forbidden to those who worship a god whose spheres include Death--but then a Wound Dresser of that particular faith walks in), then the Allow flag takes precedence; the dwarf will not be made to leave the area. A modified Justice report will be issued, allowing the Sheriff to interrogate, but not actually punish, the dwarf in question.

2. Allow the same kinds of permission designation on the use of doors and levers, as well as zones.

3. Let the player to choose different levels of specificity, so you could allow/deny access based on . . .
     Profession: (Profession group) / (Profession) / (Legendary in Profession) / (specific dwarf)
     Faith: (Worshiper of god W) / (Priest of god W) / (specific dwarf)
     Military: (any military, including mercenaries) / (fortress militia only) / (specific squad) / (squad captains) / (specific dwarf)
     Citizenship: (any non-hostile) / (citizens & petitioners) / (citizens only)
     Rank: (any fortress title-holder) / (noble titles only) / (officer titles only) / (specific dwarf)
     Race: (any non-hostile) / (any not goblins or kobolds) / (dwarves, humans, & elves only) / (dwarves & humans only) / (dwarves only)
     etc.

This would allow for things like only Legendary Jewelers and Metalcrafters having access to the Treasury, only the squad named the Imperial Corridors is permitted to guard the queen's chambers, only the clergy of a certain god may visit their most sacred shrine (while the other faithful are free to enjoy the rest of the temple). If a goblin somehow manages to join your fort, and you wanted to simulate public harassment & ridicule, you could designate major public areas as flagged against goblins, so he would keep tripping Race flags everywhere, even in areas he's allowed to be, and keep getting hauled in for questioning. Etc.

Will negations be allowed (for exemple "No Civilian Allowed" for prisons and "No Elves Allowed" for slaughterhouses)? And it might be handy to have for private owners when private property will be introduced (an owner might only allow himself and his houselold in his house but allow his workers in his workshop).
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