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Author Topic: Holy Courtesy ???  (Read 971 times)

Stadfradt

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Holy Courtesy ???
« on: February 25, 2020, 05:02:40 pm »

Haven't been playing too long. Reclaimed worldgen fortress. Hostile "holy courtesy" and a hostile poet are standing around being angry. Now a migrant fisherdwarf, whom I want to boot 'cos I've got no fishin', threatens to take a different holy courtesy with him if I send him packing.

I've never seen "holy courtesy" before, and google has only seen it about 321 times, though only spending 0.33 seconds searching makes me wonder if google's heart was really in the search.

If anybody can fill me in, please do. Thanks in advance!
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Shonai_Dweller

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Re: Holy Courtesy ???
« Reply #1 on: February 25, 2020, 05:05:42 pm »

Holy Courtesy is a generated priest title.
They join merchants in the weird buggy not hostile "hostile" residents hanging out on reclaims and unretired fortresses bug.
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Stadfradt

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Re: Holy Courtesy ???
« Reply #2 on: February 25, 2020, 05:20:53 pm »

Cool. Thanks!
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Loam

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Re: Holy Courtesy ???
« Reply #3 on: February 25, 2020, 05:57:11 pm »

Also, the fact that your fisherdwarf would take the holy courtesy with him probably means they're closely related: spouses or parent/child, probably the former as they're both adults. Expelled/dismissed citizens take close family with them.
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Thob Goes to the Surface (Adventure Mode story, in progress)

Shonai_Dweller

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Re: Holy Courtesy ???
« Reply #4 on: February 25, 2020, 07:00:57 pm »

Yes, generally the game tries to keep close family members together (except when kidnapped or busy working as a noble/merc somewhere else) so I guess it makes sense it would pull in relatives of the hostile/not-hostile priests.
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Stadfradt

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Re: Holy Courtesy ???
« Reply #5 on: February 25, 2020, 08:18:47 pm »

Yes, generally the game tries to keep close family members together (except when kidnapped or busy working as a noble/merc somewhere else) so I guess it makes sense it would pull in relatives of the hostile/not-hostile priests.

Well...the holy courtesy that Fishy want's to leave with isn't the "hostile" one on the map -- at least there are two different names and job-color classifications: Fishy's holy courtesy has a farmer-brown color while the "hostile" is noble purple. And the one that Fishy wants to take with him isn't on the map.

Uh-oh...Fishy's wife, who immigrated with him, is the niece of the baron consort who's hanging around my reclaimed tavern. And by the way, the dwarves who used to own this place before the forgotten beast showed up and wrecked the joint must have really known how to party: My tavern was jumpin' with a dancer, bard, two poets, a baron consort, and a spearman of all species before I was half-way unpacked. And some friends they turned out to be -- not one even lifted a finger to help my dwarves move in. Good thing I didn't embark with a fridge, 'cos otherwise I'd have to run an extension cord all the way down to the magma sea.

Turns out that Fishy is related to about a billion dwarves: He's got nine-pages of relatives, the missing holy courtesy is his only daughter, and he's probably related to Pope Francis through two degrees of separation. I guess he's staying. Let's hope he doesn't bring all his family because my computer can't handle more than thirty dwarves, and I'd hate to have to delete his universe because of his familial fecundity.

Thanks again, everybody!
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Shonai_Dweller

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Re: Holy Courtesy ???
« Reply #6 on: February 25, 2020, 08:41:19 pm »

Probably only immediate family will immigrate in (if not busy elsewhere). Children, spouse, lover. Yeah, lovers turn up on a fairly regular basis, so I guess it's counting them in the same way.
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Stadfradt

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Re: Holy Courtesy ???
« Reply #7 on: February 25, 2020, 10:17:03 pm »

Probably only immediate family will immigrate in (if not busy elsewhere). Children, spouse, lover. Yeah, lovers turn up on a fairly regular basis, so I guess it's counting them in the same way.

Because my computer is short on processing power, I'm in a pocket world. I'm saying this because the niece of the "hostile" holy courtesy just arrived as an immigrant, and I think she's a distant relative of Fishy cum FishyStone the stone-working tavern keeper. Another of FishyStone's more distant relatives showed up in the latest migrant wave. Rejecting relatives probably won't do me any good; accepting them is going to become increasingly troublesome; I guess my best option is to train them in the military, and when they reach a state of overnumerousness, crack open the the abandoned fort and send them in to deal with the forgotten beast.

I'm sure FishyStone will appreciate a tasteful statue garden of memorial slabs.

I've no idea where this may go: One of my herbalists was just interrupted by an alligator one z-level up in a tree. And my military is insane on a whole other level -- after they killed the alligator, they all switched to their civilian designations and then ran off pell-mell to murder half-a-dozen capybara. And migrants are spending way too much time hanging at the edge of the map instead of screaming in toward safety as they usually do.

shrug
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anewaname

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Re: Holy Courtesy ???
« Reply #8 on: February 27, 2020, 04:21:49 am »

...
And migrants are spending way too much time hanging at the edge of the map instead of screaming in toward safety as they usually do.
...
When this happens, either you have no meeting area set up, or the migrants cannot path to it (on the other side of a river, or the gate is closed, etc).
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Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Stadfradt

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Re: Holy Courtesy ???
« Reply #9 on: February 29, 2020, 07:57:14 pm »

When this happens, either you have no meeting area set up, or the migrants cannot path to it (on the other side of a river, or the gate is closed, etc).
Thanks! I think the path was wide open; however, I'm only guessing at this point. But that does sound like something I'd do. I must have rearranged something, because at the end, I looked away for a sec. and had thirty-two new arrivals, all close relatives of my citizens and hostiles. I think some were even related to the traveling troubadours that seem to flock to worldgen ruins before you've popped the hatchback on the wagon -- which made the troubling troubadours relatives of my citizens & hostiles.

The whole thing was surreal, what with the incest* and the flying alligators. I'm still a noob. That train had wrecked before leaving the station. Thanks again! ^_^




*Not confirmed, but I wouldn't put it past them. They all seemed pretty shifty.
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