This will be my version 4 of my Bloodline project.
This v4 will be based on a "dead" civ as per the description Loci provided.
I am just waiting for dfhack because I use plenty of scripts.
My idea is to find a flat Local map.
Each embark will be on a 2x2 on the same local map; do this 51 times, and do a final center 4x4 tile embark.
Each embark will be a 1 year duration.
My last v3 progress was in 0.44.12.
1. Popcap: 19, Strict popcap: 220, child cap 10:50, visitor: 6, invader: 6, invader mount: 6.
2. I use "start dwarf 19" as I've read that it will take at least 8 families to get a good gene pool.
3. I also increase points to get some basics down until I figure out a decent minimal embark profile.
4. I would call this an RP creep as I observe myself spending plenty of time looking at each dwarf's dreams, preferences, and then planning to fit each to some "role".
5. I also end up using "gui/gm-editor" to change the founders' (void dwarfs) birth year. They all start at age 14.
6. I also use "set-orientation" to change everyone to hetero.
7. And in cases there is not a near 50% male and female pop, I ran a script to transform the dwarf male to female, or the other way. Or I can also just to an abort and re-embark until I get a decent gender split.
In previous attempts, I've end up fast building honeymoon suites; but the drawback on this is that I am choosing which 2 to pair up.
It becomes too much micro managements when doing 3+ couples at a time.
I concluded that I should only micro specific nobles for having "no item" preference; which in turn get +1 on 7 specific social skills at embark prep.
8. In order to skip the honey-moon suite, by month 2 (valentine's day), I use "family-affair" to marry couples.
I have observed that my notes on pairing 2 founders from using Dwarf Therapist info sometimes end up different from how socialize and lovers end up in the first month's socializing.
9. Oh yeah, I use "fast dwarf 1 1" to dig 7x7 dance, 7x7 tavern with 8 tables and chairs, 7x7 drink and prepared food, and 7x7 with beds.
10. The rest of month 2 to month 11 is just building the fort and stacking skills for moods. I do not get a mood since my popcap is only set to 19.
11. By month 11, I use gm-editor to look if there are any pregnancy. If none, then run the pregnancy script which lets me select the parents, and a baby is born in the next tic.
12. I then retire on 15th Obsidian. In which +14 days will start the next fort on 1st Granite.
...
It's cheesy, but I am more interested on how the kids will end up getting married when turn into adults.
If I do this in the next 12 forts with start dwarf 8, and popcap 8, there should be no migrant waves.
The 13th fort, I would play as normal popcap 7, and increase popcap +3 for spring, summer and autumn.