Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Pary members attack each other. Mount behavior.  (Read 1241 times)

DorfMan234

  • Escaped Lunatic
    • View Profile
Pary members attack each other. Mount behavior.
« on: February 03, 2020, 10:39:46 pm »

Scriver also posted something like this but I thought I would add my two cents. So I decided to make a large party of 10 adventures with mounts (coinciding with the max unit size in dwarf mode). Thinking we were going to go on a big adventure. Not so, within the first two days of setting off, 7 of my party members had killed each other. They had seemingly all gotten into "violent disagreements", i did notice that my two morally questionable "antihero" members were the first to be killed off, implying its a personality incompatibility thing. They would even attack the mounts for no apparent reason, then others would join in. They would spit at one another over having killed each other and it just resulted in one loyalty cascade after another. In the end, I was stuck as single party member even though two others were left alive. They had both "concluded the agreement" and so I wasn't even able to tab over to them. I convinced one to follow me, but then he only acted as a normal follower and I couldn't play as him. So ya, party support seems kinda buggy at the moment. Maybe im pushing the limit of what Toady intended with this but idk.

Also, Mounts seem to have a mind of their own, when riding into battle I seem to have issues with killing one enemy and then having my horse run uncontrollably in the other direction out of fear, they also seem to wander around randomly at times which may be affected by the new Rider skill. Im considering adding the NOFEAR and CANOPENDOORS tags to certain animals.
Logged

Untrustedlife

  • Bay Watcher
    • View Profile
    • My Website
Re: Pary members attack each other. Mount behavior.
« Reply #1 on: February 04, 2020, 12:36:07 am »

Scriver also posted something like this but I thought I would add my two cents. So I decided to make a large party of 10 adventures with mounts (coinciding with the max unit size in dwarf mode). Thinking we were going to go on a big adventure. Not so, within the first two days of setting off, 7 of my party members had killed each other. They had seemingly all gotten into "violent disagreements", i did notice that my two morally questionable "antihero" members were the first to be killed off, implying its a personality incompatibility thing. They would even attack the mounts for no apparent reason, then others would join in. They would spit at one another over having killed each other and it just resulted in one loyalty cascade after another. In the end, I was stuck as single party member even though two others were left alive. They had both "concluded the agreement" and so I wasn't even able to tab over to them. I convinced one to follow me, but then he only acted as a normal follower and I couldn't play as him. So ya, party support seems kinda buggy at the moment. Maybe im pushing the limit of what Toady intended with this but idk.

Also, Mounts seem to have a mind of their own, when riding into battle I seem to have issues with killing one enemy and then having my horse run uncontrollably in the other direction out of fear, they also seem to wander around randomly at times which may be affected by the new Rider skill. Im considering adding the NOFEAR and CANOPENDOORS tags to certain animals.

The horses sometimes doing their own thing is intended for players with low rider skill. Toady mentioned this in the df talks about how he specifically wanted them to sometimes make their own decisions, this is part of the simulation, horses do this sort of thing all the time in those situations. And it is part of many stories (horses freaking out and booting their rider or galloping in the other direction)


The companions murdering each other is probably not intended though, but horses freaking out defintely is.
« Last Edit: February 04, 2020, 12:38:03 am by Untrustedlife »
Logged
I am an indie game dev!
My Roguelike! With randomly generated creatures Roguelegends: Dark Realms
My Turn Based Strategy game! Which you can buy on steam now!DR4X
My website untrustedlife.com

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Pary members attack each other. Mount behavior.
« Reply #2 on: February 04, 2020, 03:10:55 am »

Scriver also posted something like this but I thought I would add my two cents. So I decided to make a large party of 10 adventures with mounts (coinciding with the max unit size in dwarf mode). Thinking we were going to go on a big adventure. Not so, within the first two days of setting off, 7 of my party members had killed each other. They had seemingly all gotten into "violent disagreements", i did notice that my two morally questionable "antihero" members were the first to be killed off, implying its a personality incompatibility thing. They would even attack the mounts for no apparent reason, then others would join in. They would spit at one another over having killed each other and it just resulted in one loyalty cascade after another. In the end, I was stuck as single party member even though two others were left alive. They had both "concluded the agreement" and so I wasn't even able to tab over to them. I convinced one to follow me, but then he only acted as a normal follower and I couldn't play as him. So ya, party support seems kinda buggy at the moment. Maybe im pushing the limit of what Toady intended with this but idk.

Also, Mounts seem to have a mind of their own, when riding into battle I seem to have issues with killing one enemy and then having my horse run uncontrollably in the other direction out of fear, they also seem to wander around randomly at times which may be affected by the new Rider skill. Im considering adding the NOFEAR and CANOPENDOORS tags to certain animals.

The horses sometimes doing their own thing is intended for players with low rider skill. Toady mentioned this in the df talks about how he specifically wanted them to sometimes make their own decisions, this is part of the simulation, horses do this sort of thing all the time in those situations. And it is part of many stories (horses freaking out and booting their rider or galloping in the other direction)


The companions murdering each other is probably not intended though, but horses freaking out defintely is.
I figure companions or well adventurers party members from different factions that probably warring with each other might end up bumping heads on differences or tick each other off enough to get mad enough to fight each other. then there's the companions you pick up who probably all have secret agendas and what not and some of the other party members are probably interrogating them and finding out what they know which probably also break out into fights.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes