It's not much, but this is my copy of Nidokoenig's very old, first take at a pony mod from back in 0.31.x, which I've updated every version until the last. It should work in 0.43.x, and
probably works in the newest version too but I haven't tested it.
Dropbox LinkTo be clear, the mod I'm linking does not have many of the features of Sorcerer's mod, such as research and replacement materials for animal products that ponies probably shouldn't use. It is a little more sophisticated than Nidokoenig's original mod, however, since it includes ponies (but no alicorns), zebras, yaks, buffalo, "horses" (Saddle Arabians), griffons and diamond dogs (as a proper civilization and with show accurate size, meaning they're very dangerous). It also has correct body plans and connections for joints, which I believe Nidokoenig's mod didn't. No idea if Sorcerer's did. I believe Sorcerer's mod also did some things to ponies to make it so that they didn't have to wear clothes (by removing their lower bodies, I think), but in my copy of the mod they expect clothes like a dwarf would.
The mod linked also does not include anything noncanon, to my knowledge, like my attempts at making draconequuses in my community forts, nor does it include the noncanon species or castes from Nidokoenig's mod.
Edit: Oh, and if I remember right, this mod also includes a sawmill for converting logs into 4 wooden blocks each. It was made back before multiple tile trees where that was very useful. There's also a display case, which you might want to remove since I think modern DF already includes one.