Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Non-dwarven food for other сivs  (Read 1700 times)

DerMeister

  • Bay Watcher
    • View Profile
Non-dwarven food for other сivs
« on: June 06, 2019, 07:11:52 am »

I have idea of mod with new food. Dwarves will not cook it.

Bread - human food from flour. Dwarves forget bread recipe, they even think that is plant cheese.

Prepared vermin - by reaction kobolds and goblins can cook vermin like fish.

Tea - human, elven and kobold drink, made from tea leaf or tree flowers, kobolds make tea from querry bush leaf.

Bone porridge - kobold and goblin can eat not only unprepared bones. Also it is cookable.

Bug flour - made by goblins from edible ground bugs, cookable.

Bug bread - goblin food from bug flour.

Maple and birch syrup - like dwarven analogue, but from trees.

Other food ideas?
Logged

Warlord255

  • Bay Watcher
  • Master Building Designer
    • View Profile
Re: Non-dwarven food for other сivs
« Reply #1 on: June 06, 2019, 05:56:32 pm »

For a food to appear from a civ, it must be created by a reaction, harvested from local plants, or made from a civ-accessible animal.

Plants and vermin can't be made civ-exclusive, but the bread reaction could, and would therefore cause it to appear like cheese. The same would apply to tea, syrup, etc, although merchants and raids would still come up with the raw material to befuddle your dwarves ("The hell are tea leaves?!") and this might be inconvenient for fortmode players.

Animals can always be made civ-exclusive with the [ANIMAL] tokens, as seen in the Kobold civ entry.

It'd certainly make it more interesting to raid/trade, though food is already so abundant that these bounties could go unnoticed. Either way, I'd say give it a go!
Logged
DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

LeadfootSlim on Steam, LeadfootSlim#1851 on Discord. Hit me up!

DerMeister

  • Bay Watcher
    • View Profile
Re: Non-dwarven food for other сivs
« Reply #2 on: June 06, 2019, 06:11:47 pm »

For a food to appear from a civ, it must be created by a reaction, harvested from local plants, or made from a civ-accessible animal.

Plants and vermin can't be made civ-exclusive, but the bread reaction could, and would therefore cause it to appear like cheese. The same would apply to tea, syrup, etc, although merchants and raids would still come up with the raw material to befuddle your dwarves ("The hell are tea leaves?!") and this might be inconvenient for fortmode players.

Animals can always be made civ-exclusive with the [ANIMAL] tokens, as seen in the Kobold civ entry.

It'd certainly make it more interesting to raid/trade, though food is already so abundant that these bounties could go unnoticed. Either way, I'd say give it a go!
Reaction of vermin cooking will use vermin remains (example rat remains) as reagent and make product with material from reagent (material is rat, male or female), product is fish in reaction code (and in game called prepared rat).

All this food use normal materials, but exclusive reactions.
Logged

brolol.404

  • Bay Watcher
    • View Profile
Re: Non-dwarven food for other сivs
« Reply #3 on: June 06, 2019, 06:27:30 pm »

I dont think goblins need to eat or will ever need to eat in vanilla

DerMeister

  • Bay Watcher
    • View Profile
Re: Non-dwarven food for other сivs
« Reply #4 on: June 06, 2019, 06:53:29 pm »

I dont think goblins need to eat or will ever need to eat in vanilla
But vanilla trolls and ogres really need eat and drink. Also goblin adventurer not need, but can eat and can drink. Fortress goblins drink in tavern. Permitted jobs cook and brewer isn't for race, who supply by only prana. So goblin civ need food and drink, just worldgen not support.

This tread is for ideas of food and drink for other civs.
Logged

UristMcVampire

  • Bay Watcher
  • [NOT_LIVING][BLOODSUCKER]
    • View Profile
Re: Non-dwarven food for other сivs
« Reply #5 on: June 14, 2019, 03:48:40 pm »

I have idea of mod with new food. Dwarves will not cook it.

Bread - human food from flour. Dwarves forget bread recipe, they even think that is plant cheese.

Prepared vermin - by reaction kobolds and goblins can cook vermin like fish.

Tea - human, elven and kobold drink, made from tea leaf or tree flowers, kobolds make tea from querry bush leaf.

Bone porridge - kobold and goblin can eat not only unprepared bones. Also it is cookable.

Bug flour - made by goblins from edible ground bugs, cookable.

Bug bread - goblin food from bug flour.

Maple and birch syrup - like dwarven analogue, but from trees.

Other food ideas?
Mushroom flour for dwarves.
Logged
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.


 Naga/Lamia race

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: Non-dwarven food for other сivs
« Reply #6 on: June 16, 2019, 08:17:25 am »

more ideas: meat jelly = head cheese, https://en.wikipedia.org/wiki/Head_cheese
grape jelly
leaf jelly
mint leaf and flour flatbread
nettle soup

Feel free to take these bread and candy and meat-to-pets reactions:
Code: [Select]
[REACTION:BAKE_BREAD]
   [NAME:bake bread]
   [BUILDING:KITCHEN:CUSTOM_SHIFT_B]
   [REAGENT:flour:150:POWDER_MISC:NONE:NONE:NONE]
      [UNROTTEN]
      [HAS_MATERIAL_REACTION_PRODUCT:BREAD_MAT] corn, cave wheat, longlang grass, whip vine, stone root.  April 2018 added: rye, soft wheat, hard wheat
   [REAGENT:flour container:1:BOX:NONE:NONE:NONE]
      [BAG]
      [CONTAINS:flour]
      [PRESERVE_REAGENT]
      [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [PRODUCT:100:1:CHEESE:NONE:GET_MATERIAL_FROM_REAGENT:flour:BREAD_MAT]
   [SKILL:COOK]
   
[REACTION:MAKE_CANDY]
   [NAME:make candy]
   [BUILDING:KITCHEN:CUSTOM_SHIFT_C]
   [REAGENT:sugar:150:POWDER_MISC:NONE:NONE:NONE]
      [UNROTTEN]
      [HAS_MATERIAL_REACTION_PRODUCT:CANDY_MAT]
   [REAGENT:sugar container:1:BOX:NONE:NONE:NONE]
      [BAG]
      [CONTAINS:sugar]
      [PRESERVE_REAGENT]
      [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [PRODUCT:100:1:CHEESE:NONE:GET_MATERIAL_FROM_REAGENT:sugar:CANDY_MAT]
   [SKILL:COOK]

[REACTION:FEED_ANIMALS_MEAT] by TomiTapio. More realism, and get rid of excess meat.
[NAME:feed meat to pets]
[BUILDING:KITCHEN:CUSTOM_SHIFT_M]
    [REAGENT:A:2:MEAT:NONE:NONE:NONE][UNROTTEN]
--no skill, easy and fast

[REACTION:FEED_ANIMALS_FAT]
[NAME:feed fat to pets]
[BUILDING:KITCHEN:CUSTOM_SHIFT_F]
[REAGENT:A:2:GLOB:NONE:NONE:NONE]
[REACTION_CLASS:FAT]
[UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:RENDER_MAT]
--no skill, easy and fast

[REACTION:FEED_ANIMALS_TALLOW]
[NAME:feed tallow to pets]
[BUILDING:KITCHEN:CUSTOM_SHIFT_T]
[REAGENT:tallow:2:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:SOAP_MAT]
--no skill, easy and fast
   
NAME:feed offal to pets --guess all edible offal counts as special-named meat already.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

DerMeister

  • Bay Watcher
    • View Profile
Re: Non-dwarven food for other сivs
« Reply #7 on: September 24, 2019, 01:15:22 pm »

Where is prepared rat? I add reaction of cooking vermin remains into fish. But not find prepared vermins in stockpile settings.
Logged