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Author Topic: The Swarm (SG)  (Read 8156 times)

MonkeyMarkMario

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Re: The Swarm (SG)
« Reply #105 on: July 26, 2019, 12:57:14 pm »

160 biomatter is used to upgrade more soldiers, 60 is used to activate the evolution chambers transforming 600 tier1 to tier2, the last 100 is used to upgrade 1000 tier1 to tier2. Your thinkers figure out burrowing allowing soldiers to kill 1.5X more enemies, doubling all building caps, and unlocks the following building. Soil Extractor: passively gain biomatter from the ground by getting it out of dirts and soils, requires 100 harvesters; takes 100 units of soil and converts it into biomatter; 30 BP. Your thinkers realize that there is even more that they can figure out, upgrading the upgrades so to speak(see below). You have all the swarmlings allocated to soldiers. Your harvesters inform you that they have exploited their current location and request either clearing the fort or whether you want to exploit the forest to the east.
Spoiler: tier2 upgrades (click to show/hide)
Code: (map) [Select]
O O ~S ~F F ?
v O ~F Ff ? ?
    Pc ?  ? ?
S=Swarm
F=Forest
P=Plains
c=City?
?=unknown
~=exploited land
f=possible fort
*=exploiting
O=Ocean
v=Village
How do you proceed?

The Swarm:
Pop: 19,534 total (30.4% soldiers, 14.3% harvesters, 6.1% breeders, 24.6% thinkers, 24.6% tinkers)
   5934 soldiers: 4:lvl4/tier5; 6:lvl4/tier4; 29:lvl4/tier3; 756:lvl4/tier2; 17:lvl3/tier4; 29:lvl3/tier3; 511:lvl3/tier2 585:lvl3/tier1; 1600lvl1/tier2; 2494lvl1/tier1
   2800 harvesters(bringing in 280 220(Mandibles)+800(water extractors) biomass)
   1200 breeders(growing 2400 pop)
   4800 thinkers(getting 48 96(lab doubling)192(bigger brains doubling) UP)
   4800 tinkers(getting 48 BP)
Buildings: 3 Nests(19,534/60,000(soft max)), 4 Labs(4800/8000(hard max)), 4 Water Extractors(800/800), 1 Bio-Vat, 6 Evolution Chambers(10 biomatter activation each)
Upgrades: Bigger Brains(double thinker output, smarter soldiers, more accurate estimates),  Flight(1.5X more kills, 2X scouting range), Mandibles(10% more biomatter, 1 extra kill), Larger Mouths(1d100(%) of the bodies they kill into tier upgrades),
 Swimming(can now go over small bodies of water), Burrowing(1.5X more kills, double building caps)
Resources:
   Biomatter: 451.1(392.4 being eaten)2600 soft max)
   UP: 302.1
   BP: 105.2
   Bodies: 4182(41.82 biomatter)


Sorry for the long delay, this slipped away from me. Going to be changing up a few things to make updates easier, that includes the combat system(again) as well as the growth of everything. Also going to give this to you, the plant has been about 33% explored by your swarm.
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Detoxicated

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Re: The Swarm (SG)
« Reply #106 on: July 26, 2019, 03:33:22 pm »

Exploit the east.
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MonkeyMarkMario

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Re: The Swarm (SG)
« Reply #107 on: July 26, 2019, 06:00:22 pm »

Oops, forgot you could also clear the city to the south(the fort might be easier tho). Also changing the way that forts work, once cleared they will not reinforce(after all no one is left to call reinforcements), tho left alone for a while(not going to tell you how long :D, some things you got to figure out on your own) they will get reinforcements.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

RulerOfNothing

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Re: The Swarm (SG)
« Reply #108 on: July 27, 2019, 03:04:02 am »

-exploit the east
-use 60 biomatter to activate the evolution chambers
-use 400 biomatter and all the bodies to upgrade the soldiers
-send 5400 soldiers to attack the fort
-put 800 new pops each into breeders, soldiers and thinkers
-build 4 more evolution chambers
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King Zultan

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Re: The Swarm (SG)
« Reply #109 on: July 27, 2019, 04:29:09 am »

-exploit the east
-use 60 biomatter to activate the evolution chambers
-use 400 biomatter and all the bodies to upgrade the soldiers
-send 5400 soldiers to attack the fort
-put 800 new pops each into breeders, soldiers and thinkers
-build 4 more evolution chambers
+1
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Naturegirl1999

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Re: The Swarm (SG)
« Reply #110 on: July 27, 2019, 06:43:03 am »

-exploit the east
-use 60 biomatter to activate the evolution chambers
-use 400 biomatter and all the bodies to upgrade the soldiers
-send 5400 soldiers to attack the fort
-put 800 new pops each into breeders, soldiers and thinkers
-build 4 more evolution chambers
+1
+1
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MonkeyMarkMario

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Re: The Swarm (SG)
« Reply #111 on: August 04, 2019, 01:26:45 pm »

The harvesters are sent to the east to exploit it. Lots of upgrades happen. The attack on the fort sees a massive pyrrhic victory with a kill:death ratio of almost 1:5 for YOUR side. Your soldiers end up eating most of the local bodies bringing back mostly the bodies of your fallen soldiers: 3668(3644 soldiers + 24 locals). You have 4 more evolution chambers built, with 10 evolution chambers built ordering upgrades with biomatter will automatically activate the evo chambers. You split the swarmlings evenly between breeders, soldiers and thinkers.
Code: (map) [Select]
O O ~S ~F F ?
v O ~F Ff ? ?
    Pc ?  ? ?
S=Swarm
F=Forest
P=Plains
c=City?
?=unknown
~=exploited land
f=possible fort
*=exploiting
O=Ocean
v=Village
How do you proceed?

The Swarm:
Pop: 18,290 total (30.4% soldiers, 14.3% harvesters, 6.1% breeders, 24.6% thinkers, 24.6% tinkers)
   3090 soldiers: 10:lvl5/tier5; 6:lvl4/tier4; 17:lvl4/tier3; 728:lvl4/tier2; 17:lvl3/tier4; 29:lvl3/tier3; 511:lvl3/tier2 585:lvl3/tier1; 534lvl1/tier2; 800lvl1/tier2
   2800 harvesters(bringing in 280 220(Mandibles)+800(water extractors) biomass)
   2000 breeders(growing 4000 pop)
   5600 thinkers(getting 56 112(lab doubling)224(bigger brains doubling) UP)
   4800 tinkers(getting 48 BP)
Buildings: 3 Nests(18,290/60,000(soft max)), 4 Labs(5600/8000(hard max)), 4 Water Extractors(800/800), 1 Bio-Vat, 6 Evolution Chambers(10 biomatter activation each)
Upgrades: Bigger Brains(double thinker output, smarter soldiers, more accurate estimates),  Flight(1.5X more kills, 2X scouting range), Mandibles(10% more biomatter, 1 extra kill), Larger Mouths(1d100(%) of the bodies they kill into tier upgrades), Swimming(can now go over small bodies of water), Burrowing(1.5X more kills, double building caps)
Resources:
   Biomatter: 678.7(343.9 being eaten)2600 soft max)
   UP: 494.1
   BP: 93.2
   Bodies: 3668(36.68 biomatter)


I know it has been over a week, I least I am updating. Also the evolution chambers will upgrade the higher tiers first. If you want the rest of the biomatter to go to the higher tiers you must say so, otherwise it is only the lower tiers. Also also soldiers can only be 1 tier higher than level, so upgrading might actually level up soldiers first before upgrading them.

Any questions.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Naturegirl1999

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Re: The Swarm (SG)
« Reply #112 on: August 04, 2019, 04:28:28 pm »

Upgrade as many soldiers as possible to level and tier 4
Build 2 Soil Extractors

(If anyone wants to add to this, please do)
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RulerOfNothing

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Re: The Swarm (SG)
« Reply #113 on: August 04, 2019, 07:36:48 pm »

Upgrade as many soldiers as possible to level and tier 4
Build 2 Soil Extractors

(If anyone wants to add to this, please do)
-Split new pops evenly between soldiers and thinkers
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Naturegirl1999

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Re: The Swarm (SG)
« Reply #114 on: August 04, 2019, 07:47:10 pm »

Upgrade as many soldiers as possible to level and tier 4
Build 2 Soil Extractors

(If anyone wants to add to this, please do)
-Split new pops evenly between soldiers and thinkers
+1
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King Zultan

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Re: The Swarm (SG)
« Reply #115 on: August 05, 2019, 08:35:12 am »

Upgrade as many soldiers as possible to level and tier 4
Build 2 Soil Extractors

(If anyone wants to add to this, please do)
-Split new pops evenly between soldiers and thinkers
+1
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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