Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Depot Access  (Read 1214 times)

juicebox

  • Bay Watcher
    • View Profile
Depot Access
« on: August 03, 2019, 02:20:46 am »

So apparently only the entrance to my fort and a few select tiles are wagon accessible, all of the other tiles are showing as inaccessible.

Some screenshots:

https://imgur.com/a/WgcSQpE

https://imgur.com/a/JOduHmn

https://imgur.com/a/JysyaLK

https://imgur.com/a/btHZ8ai

One half of my embark is mountains, the other half is desert. Last fall the caravan was able to get to the depot just fine, so idk what happened between then.
« Last Edit: August 03, 2019, 02:26:24 am by juicebox »
Logged

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Depot Access
« Reply #1 on: August 03, 2019, 05:15:25 am »

https://dwarffortresswiki.org/index.php/DF2014:Trade_depot

Quote
Depot accessibility

Hitting D will tell you if the depot is accessible via a wagon, which requires a three tile wide path from the depot to the edge of the map. Note that this path is measured outward from the depot, so it requires a functional depot to display. For a tile to be “Wagon accessible” (marked in green) it must be navigable between both the tile and the depot *and* the tile and the map edge. If you are trying to constrain wagons to a certain path, only the desired path should be marked in green anywhere on the map. Warning: If the map has an extremely large amount of trees (Heavily Forested) there may not be any way for the caravan to get to your depot, unless you chop down a path for the wagons.

Also note that traps will block wagon access (although not merchants with pack animals), so you cannot easily use them to defend your depot.

Boulders (the natural kind) and tracks also block wagons. Boulders can be removed by smoothing (d-s) or constructing and removing a wall. Bridges can serve as an alternative for tracks.

feelotraveller

  • Bay Watcher
  • (y-sqrt{|x|})^2+x^2=1
    • View Profile
Re: Depot Access
« Reply #2 on: August 03, 2019, 05:16:45 am »

Most likely a tree has grown in the way.  Wagons need a three tile wide path - the green shows the centre of the wagon, so it is okay if that is only one tile wide.  Look around where the green ends.  (Boulders also block pathing but do not 'grow'.)

Either that or you changed the terrain by mining or constructing something that blocks wagon access.

Edit: damn ninja's.  But to make sure, you got a wagon in previous season and not just merchants with pack animals?
« Last Edit: August 03, 2019, 05:19:15 am by feelotraveller »
Logged

juicebox

  • Bay Watcher
    • View Profile
Re: Depot Access
« Reply #3 on: August 03, 2019, 04:57:17 pm »

Now that I think about it, I don't recall seeing a wagon when the first caravan came.

It probably is the boulders that are blocking access to the depot, there's a metric crapton of them in the mountain part of my embark
Logged

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Depot Access
« Reply #4 on: August 04, 2019, 01:27:56 am »

Scan the area around the point where the 'D'epot access indication ends and look for suspected boulders. Send designate the suspected boulders for smoothing (a stone engraving job), and repeat for the next obstacle once the first ones have been dealt with (if there are lots of boulders you probably get the path blocked by other ones further away once the first bottlenecks have been dealt with).
Logged