Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Readers for the skill-less  (Read 886 times)

falcc

  • Bay Watcher
    • View Profile
Readers for the skill-less
« on: June 27, 2019, 10:52:57 am »

Reading is a big deal given that none of the cultures in the world have mastered a way to teach it to an adventurer after their initial embark.  Since a lot more people read now post-world generation, it'd be a nice use of those coins floating around (and their helpful symbol-conveyed information) to pay someone to read something for your adventurer. If villains are sending notes around, wouldn't it be wonderful if local scribes, scholars, or officials were shown something incriminating? Of course they can't lie about its contents right now, but that's still fun. They'd have all this leverage if they were criminal sorts, and some weird wilderness stranger sharing it with them. Someone that wandered in after robbing the old necromancer tower, perhaps, and just wants to find the right book.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Readers for the skill-less
« Reply #1 on: June 27, 2019, 04:45:08 pm »

You could expand the "reading" skill to add proficiency in other languages to this too. Pick up a suspicious looking note written in goblinese from a dead bandit's pouch, take it to the nearest Dark Pits library and get it read for you. Or more safely to a monastery where no doubt many multi-lingual monks are hanging out. They're monks, you can trust them, right? Right?!

The ability for people in worldgen to write dictionaries and for adventurers to study other languages (or leave a party member behind to study for a while) would be good too.
« Last Edit: June 27, 2019, 04:49:06 pm by Shonai_Dweller »
Logged

GoblinCookie

  • Bay Watcher
    • View Profile
Re: Readers for the skill-less
« Reply #2 on: June 28, 2019, 06:56:27 am »

There is a lack of abstract skill training in general in the game. 
Logged