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Author Topic: Modding raws causing crashes  (Read 1329 times)

Thunderforge

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Modding raws causing crashes
« on: May 08, 2019, 01:35:01 am »

Hello, I always make a few tweaks to the raws before I play, usually nothing major (change the name of Adamantine to Gromril for example). I’ve been running the game from a memory stick too.
The other day I created a world which shut down DF on embark. Retried it a few times and figured I must have fudged a raw edit somewhere, so I switched the raws in the folder for clean ones. Same problem.
I updated java, (don’t even know if DF uses java), didn’t help. I wiped my memory stick clear and reinstalled it and it ran fine (new world gen and embark). BUT when I so much as opened and hit Save on a raw file (without editing) it crashed on embark again.
Also tried this on another computer which did the same.
So my question is, does DF check the author of a txt file? Or the date of it perhaps? Or am I being Urist and missing something obvious?

Best wishes
Thunderforge
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Wannabehero

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Re: Modding raws causing crashes
« Reply #1 on: May 20, 2019, 01:24:22 pm »

What does the error log for the game say?

Usually when my DF crashes 'cause I borked the RAW's, it happens when trying to generate a world. The error log usually helps me find the culprit (its usually the last error that shows up in the log).

If there is no apparent error showing, then it sounds like it might be a memory problem.
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TomiTapio

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Re: Modding raws causing crashes
« Reply #2 on: May 20, 2019, 01:34:19 pm »

I guess the world save is corrupt now and changing the save's raws-files will not fix it.  Roll a new world with patched raws~
Can check with WinMerge or other code comparison tool, what is changed compared to vanilla DF installation.
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