All right, so I recently started making a personal 'Armok' race to fool around with in Adventure mode and to teach myself the Ins and Outs of DF, been a lot of FUN!!
The race itself is made of a custom metal
[INORGANIC:DIVINE_STEEL]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:divine steel]
[STATE_NAME_ADJ:LIQUID:molten divine steel]
[STATE_NAME_ADJ:GAS:boiling divine steel]
[DISPLAY_COLOR:3:3:1]
[BUILD_COLOR:3:3:1]
[MATERIAL_VALUE:300]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[WAFERS]
[SOLID_DENSITY:9999999999]
[LIQUID_DENSITY:2600000]
[MOLAR_MASS:558450]
[IMPACT_YIELD:9000000000]
[IMPACT_FRACTURE:9000000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:9000000000]
[COMPRESSIVE_FRACTURE:9000000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:9000000000]
[TENSILE_FRACTURE:9000000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:9000000000]
[TORSION_FRACTURE:9000000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:9000000000]
[SHEAR_FRACTURE:9000000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:9000000000]
[BENDING_FRACTURE:9000000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:9000000000]
[STATE_COLOR:ALL_SOLID:GREY]
The entity file for it is empty at the moment, just enough in it to be able to select it as an Outsider, as I don't want a civilization of Armoks to destroy the world in world-gen.
entity_default
[OBJECT:ARMOK]
[ENTITY:ARMOK]
[CREATURE:ARMOK]
and my creature file seems to be in order.
creature_armok
[OBJECT:CREATURE]
[CREATURE:ARMOK]
[DESCRIPTION:Armok, God of Blood. The literal incarnation of the God above all Deities.]
[NAME:armok:armok:armok]
[CASTE_NAME:armok:armok:armok]
[CREATURE_TILE:70][COLOR:6:0:0]
[OUTSIDER_CONTROLLABLE]
[SWIMS_INNATE]
world
[FANCIFUL]
[ALL_ACTIVE]
vision
[EXTRAVISION]
[MAGMA_VISION]
[LOW_LIGHT_VISION:10000]
doesn't feel
[NOPAIN]
[NOBREATHE]
[NOSTUN]
[NONAUSEA]
[NOEMOTION]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[NOFEAR]
[FIREIMMUNE]
[FIREIMMUNE_SUPER]
[PARALYZEIMMUNE]
[TRAPAVOID]
[UNDERSWIM]
[WEBIMMUNE]
[CAN_LEARN]
[CAN_SPEAK]
[INTELLIGENT]
[FLIER]
doesn't need
[NO_DRINK]
[NO_EAT]
[NO_SLEEP]
godhood
[POWER]
[SPHERE:CHAOS]
[SPHERE:DEATH]
[SPHERE:WAR]
can
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[EQUIPS]
biome
[BIOME:ANY_LAND]
[PREFSTRING:height]
[NOBONES]
[ODOR_LEVEL:0] no smell
[SMELL_TRIGGER:10000] cannot smell
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:DIVINE_STEEL]
[TISSUE_NAME:divine steel:divine steel]
[TISSUE_MATERIAL:INORGANIC:DIVINE_STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:DIVINE_STEEL]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
cheats
[PHYS_ATT_RATES:STRENGTH:50:NONE:NONE:NONE]
[PHYS_ATT_RATES:AGILITY:50:NONE:NONE:NONE]
[PHYS_ATT_RATES:TOUGHNESS:50:NONE:NONE:NONE]
[PHYS_ATT_RATES:ENDURANCE:50:NONE:NONE:NONE]
[PHYS_ATT_RATES:DISEASE_RESISTANCE:50:NONE:NONE:NONE]
[PHYS_ATT_RATES:RECUPERATION:50:NONE:NONE:NONE]
[MENT_ATT_RATES:ANALYTICAL_ABILITY:5:NONE:NONE:NONE]
[MENT_ATT_RATES:CREATIVITY:5:NONE:NONE:NONE]
[MENT_ATT_RATES:EMPATHY:5:NONE:NONE:NONE]
[MENT_ATT_RATES:FOCUS:5:NONE:NONE:NONE]
[MENT_ATT_RATES:INTUITION:5:NONE:NONE:NONE]
[MENT_ATT_RATES:KINESTHETIC_SENSE:5:NONE:NONE:NONE]
[MENT_ATT_RATES:LINGUISTIC_ABILITY:5:NONE:NONE:NONE]
[MENT_ATT_RATES:MUSICALITY:5:NONE:NONE:NONE]
[MENT_ATT_RATES:PATIENCE:5:NONE:NONE:NONE]
[MENT_ATT_RATES:SOCIAL_AWARENESS:5:NONE:NONE:NONE]
[MENT_ATT_RATES:MEMORY:5:NONE:NONE:NONE]
[MENT_ATT_RATES:SPATIAL_SENSE:5:NONE:NONE:NONE]
[MENT_ATT_RATES:WILLPOWER:5:NONE:NONE:NONE]
[NATURAL_SKILL:MINING:16]
[NATURAL_SKILL:WOODCUTTING:16]
[NATURAL_SKILL:CARPENTRY:16]
[NATURAL_SKILL:DETAILSTONE:16]
[NATURAL_SKILL:MASONRY:16]
[NATURAL_SKILL:ANIMALTRAIN:16]
[NATURAL_SKILL:ANIMALCARE:16]
[NATURAL_SKILL:DISSECT_FISH:16]
[NATURAL_SKILL:DISSECT_VERMIN:16]
[NATURAL_SKILL:PROCESSFISH:16]
[NATURAL_SKILL:BUTCHER:16]
[NATURAL_SKILL:TRAPPING:16]
[NATURAL_SKILL:TANNER:16]
[NATURAL_SKILL:WEAVING:16]
[NATURAL_SKILL:BREWING:16]
[NATURAL_SKILL:ALCHEMY:16]
[NATURAL_SKILL:CLOTHESMAKING:16]
[NATURAL_SKILL:MILLING:16]
[NATURAL_SKILL:PROCESSPLANTS:16]
[NATURAL_SKILL:CHEESEMAKING:16]
[NATURAL_SKILL:MILK:16]
[NATURAL_SKILL:COOK:16]
[NATURAL_SKILL:PLANT:16]
[NATURAL_SKILL:HERBALISM:16]
[NATURAL_SKILL:FISH:16]
[NATURAL_SKILL:SMELT:16]
[NATURAL_SKILL:EXTRACT_STRAND:16]
[NATURAL_SKILL:FORGE_WEAPON:16]
[NATURAL_SKILL:FORGE_ARMOR:16]
[NATURAL_SKILL:FORGE_FURNITURE:16]
[NATURAL_SKILL:CUTGEM:16]
[NATURAL_SKILL:ENCRUSTGEM:16]
[NATURAL_SKILL:WOODCRAFT:16]
[NATURAL_SKILL:STONECRAFT:16]
[NATURAL_SKILL:METALCRAFT:16]
[NATURAL_SKILL:GLASSMAKER:16]
[NATURAL_SKILL:LEATHERWORK:16]
[NATURAL_SKILL:BONECARVE:16]
[NATURAL_SKILL:AXE:16]
[NATURAL_SKILL:SWORD:16]
[NATURAL_SKILL:DAGGER:16]
[NATURAL_SKILL:MACE:16]
[NATURAL_SKILL:HAMMER:16]
[NATURAL_SKILL:SPEAR:16]
[NATURAL_SKILL:CROSSBOW:16]
[NATURAL_SKILL:SHIELD:16]
[NATURAL_SKILL:ARMOR:16]
[NATURAL_SKILL:SIEGECRAFT:16]
[NATURAL_SKILL:SIEGEOPERATE:16]
[NATURAL_SKILL:BOWYER:16]
[NATURAL_SKILL:PIKE:16]
[NATURAL_SKILL:WHIP:16]
[NATURAL_SKILL:BOW:16]
[NATURAL_SKILL:BLOWGUN:16]
[NATURAL_SKILL:THROW:16]
[NATURAL_SKILL:MECHANICS:16]
[NATURAL_SKILL:MAGIC_NATURE:16]
[NATURAL_SKILL:SNEAK:16]
[NATURAL_SKILL:DESIGNBUILDING:16]
[NATURAL_SKILL:DRESS_WOUNDS:16]
[NATURAL_SKILL:DIAGNOSE:16]
[NATURAL_SKILL:SURGERY:16]
[NATURAL_SKILL:SET_BONE:16]
[NATURAL_SKILL:SUTURE:16]
[NATURAL_SKILL:CRUTCH_WALK:16]
[NATURAL_SKILL:WOOD_BURNING:16]
[NATURAL_SKILL:LYE_MAKING:16]
[NATURAL_SKILL:SOAP_MAKING:16]
[NATURAL_SKILL:POTASH_MAKING:16]
[NATURAL_SKILL:DYER:16]
[NATURAL_SKILL:OPERATE_PUMP:16]
[NATURAL_SKILL:SWIMMING:16]
[NATURAL_SKILL:PERSUASION:16]
[NATURAL_SKILL:NEGOTIATION:16]
[NATURAL_SKILL:JUDGING_INTENT:16]
[NATURAL_SKILL:APPRAISAL:16]
[NATURAL_SKILL:ORGANIZATION:16]
[NATURAL_SKILL:RECORD_KEEPING:16]
[NATURAL_SKILL:LYING:16]
[NATURAL_SKILL:INTIMIDATION:16]
[NATURAL_SKILL:CONVERSATION:16]
[NATURAL_SKILL:COMEDY:16]
[NATURAL_SKILL:FLATTERY:16]
[NATURAL_SKILL:CONSOLE:16]
[NATURAL_SKILL:PACIFY:16]
[NATURAL_SKILL:TRACKING:16]
[NATURAL_SKILL:KNOWLEDGE_ACQUISITION:16]
[NATURAL_SKILL:CONCENTRATION:16]
[NATURAL_SKILL:DISCIPLINE:16]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:16]
[NATURAL_SKILL:WRITING:16]
[NATURAL_SKILL:PROSE:16]
[NATURAL_SKILL:POETRY:16]
[NATURAL_SKILL:READING:16]
[NATURAL_SKILL:SPEAKING:16]
[NATURAL_SKILL:COORDINATION:16]
[NATURAL_SKILL:BALANCE:16]
[NATURAL_SKILL:LEADERSHIP:16]
[NATURAL_SKILL:TEACHING:16]
[NATURAL_SKILL:MELEE_COMBAT:16]
[NATURAL_SKILL:RANGED_COMBAT:16]
[NATURAL_SKILL:WRESTLING:16]
[NATURAL_SKILL:BITE:16]
[NATURAL_SKILL:GRASP_STRIKE:16]
[NATURAL_SKILL:STANCE_STRIKE:16]
[NATURAL_SKILL:DODGING:16]
[NATURAL_SKILL:MISC_WEAPON:16]
[NATURAL_SKILL:KNAPPING:16]
[NATURAL_SKILL:MILITARY_TACTICS:16]
[NATURAL_SKILL:SHEARING:16]
[NATURAL_SKILL:SPINNING:16]
[NATURAL_SKILL:POTTERY:16]
[NATURAL_SKILL:GLAZING:16]
[NATURAL_SKILL:PRESSING:16]
[NATURAL_SKILL:BEEKEEPING:16]
[NATURAL_SKILL:WAX_WORKING:16]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:90000]
[ATTACK_VELOCITY_MODIFIER:99999999]
[ATTACK_PREPARE_AND_RECOVER:1:1]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:90000]
[ATTACK_VELOCITY_MODIFIER:99999999]
[ATTACK_PREPARE_AND_RECOVER:1:1]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:DIVINE_STEEL]
[ITEMCORPSE_QUALITY:5]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:657:438:219:1900:2900] 40 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:657:438:219:1900:2900] 40 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
My issue comes in two forms. 1: I want him to only use unarmed combat, yet at the same time I want the humorous effect of killing things in one hit or having them 'propelled away by the force' while simultaneously dying. I get this effect when at Bronze Colossus size, but not at Human size where I want him to be. 2: I have been having an issue of still taking damage despite copying the bronze colossus file, changing the metal to a custom indestructible one and increasing its density insanely.
I think [ATTACK_VELOCITY_MULTIPLIER] helps but at the same time with such an insane number (see near bottom of creature file) I can only propel them a few tiles, and the damage is ignored by even the most basic armors. I've also made the density of the metal he is made of insane, yet I still don't get the results I want. Any suggestions?
TL:DR; How can I increase the damage & force of unarmed strikes and kicks? And how can I make my metal so I am sure no damage can be done to the loving Armok?