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Author Topic: Wrestling improvement: dragging other creatures across the ground  (Read 913 times)

HmH

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Rationale:
DF already has code which dwarves in fortress mode use to drag other creatures behind them.
It also has code for creatures to skid along the ground if they traverse ground tiles against their will.
So why not incorporate those features, already written and bug-checked throughout dozens of versions, into wrestling?

Projected benefits:

1. It would make wrestling more immersive: usually, when someone strong puts you in a headlock and walks away, you either walk with them or end up getting dragged along the ground.

2. It would fix the issue that currently makes wrestling ineffective: when either of the parties involved leaves the wrestling range, all active wrestling holds are broken, which causes wrestlers to spend an inordinately large amount of time grabbing their enemies only to lose grip on them.

3. If wrestlers could force their victims to skid across the ground, it will allow wrestlers to deal damage with every possible grip, not just with joint-locks and strangulations, thus increasing AI wrestlers' damage potential.

4. It would make wrestling not just useful, but uniquely useful in the Adventure mode: with it, you could get your enemies exactly where you wanted them.

5. It would be fun, simply by increasing the amount of things you could do to win a losing battle, and the amount of things that can backfire on you.
Imagine grabbing an enemy and dragging them into a body of water, when you can swim and they can't.
On a flip side, imagine trying to train with the popular method of wrestling a horse - and then finding out that the horse can bolt away in this new version, dragging you across the ground...


Notes:

1. This suggestion was, according to a search on DF Suggestions subforum with "wrestling drag", given three times before. However, only one was in a dedicated thread, and it did not sell the idea as much as it could be sold.
Because of that, I felt that a more detailed presentation could be made in favor of this idea, simply to increase the chances of it being noticed and maybe implemented.

2. I hope it's not too presumptions of me to assume that most of the required code was already implemented without digging in the source files for confirmation.
To put it frankly... even if I was qualified to make such judgments, the source code is large enough that I have no idea where to look for these specific features.

3. I also hope it's not too presumptions of me to present the suggestion in such a way.
Just the way I was taught to write about ideas: list the reasons why it could be done, list the benefits from doing it, list the steps involved in doing it.
« Last Edit: March 21, 2019, 02:47:41 pm by HmH »
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Detoxicated

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Re: Wrestling improvement: dragging other creatures across the ground
« Reply #1 on: March 31, 2019, 05:14:39 pm »

Unless you are legendary. If you are legendary, you can hold the horse.
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NJW2000

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Re: Wrestling improvement: dragging other creatures across the ground
« Reply #2 on: March 31, 2019, 06:45:43 pm »

This would be amazing. I've always wanted to throw someone into a volcano, and nows my chance.
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One wheel short of a wagon

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Re: Wrestling improvement: dragging other creatures across the ground
« Reply #3 on: March 31, 2019, 07:46:46 pm »

You Grab the giant rhino by its Horn AS its Charing you and use its momentum to Swiftley throw IT over Your shoulder into the volcano.
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HmH

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Re: Wrestling improvement: dragging other creatures across the ground
« Reply #4 on: April 01, 2019, 01:39:18 am »

Optimally, for human players breaking your lock on the creature dragging you would be something you have to do manually. You can let go of the horse - or you can keep holding onto its tail.

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Re: Wrestling improvement: dragging other creatures across the ground
« Reply #5 on: April 01, 2019, 01:45:31 am »

Which means you Fall into the volcano Unless you Break Your GRIP yourself
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