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Author Topic: Ancient arms race - ENDGAME  (Read 3690 times)

andrea

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Re: Ancient arms race - Atlantis vs Alientech Egyptians 2997 B.C
« Reply #15 on: May 11, 2018, 12:05:25 am »

Sure you can

andrea

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Re: Ancient arms race - Atlantis vs Alientech Egyptians 2997 B.C
« Reply #16 on: May 11, 2018, 03:29:52 pm »

Terror From the Deep

The sea rumbles again at Endoxos. A new portion of land emerges, bringing to the surface some new surprises.
An ancient temple complex of the Sky Gods appears, next to a set of galleries that are reported by early scouts to be an orichalcum mine. This is not the only report coming however:  while inside, they touched some kind of lever, assuming it was a torch, which caused the area to light up; at the same time, a deep humstarted coming from the surrounding machines. It is at this point that things started going badly: whatever they touched, it must have awakened the immortal servants of the gods, seeking to continue the work of their masters. It turns out, both Egyptians and Atlanteans are considered dangerous obstacles as those men of metal start pouring out of the temples and cleansing an ever wider area. A brief truce is called to discuss this new event, Atlanteans providing the reports from scouts and Egyptians their considerable expertise.

This is the assessment of the situation: the servants are non sapient machines, taking orders only from the gods themselves. No negotiation is possible. Their number, based on the size of the temples, is considerable. Their host is smaller than your armies, but they are strong and resilient, the only saving grace being that they are built for menial work and not war, else you probably wouldn't be alive to have this talk. A plan is drafted: there is a switch in the main temple to turn them off, but it is going to be well defended. An army will have to distract the army, while another dives in deep to reach the switch. Their power is great enough that none of you alone could do it. The backup plan in case of failure is to collapse the orichalcum mines, which will probably cause the temples to sink again - geology is really unstable there.
However, be careful of betrayal: if you send your army to fight the servants of the gods, teh enemy may as well take the chance to seize your half of the island.

Choose between:
a) sending your army to fight the servants
b) sending your army to fight the other side

The results of the event depend on your choices:
1)If both sides send their forces against servants, you will deactivate the temple, nobody gains land and the island gains a special resource.
2)If only one side sends the army against servants, the other side will advance. The backup plan will be enacted by the betrayed army, and the temples will sink again
3)If both sides decide to keep fighting against each other, the servants will overwhelm your depleted forces. The island gains a special resource, but it also falls under control of the servants.


Anatolia is entirely unaffected by those events.


Have fun

andrea

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Re: Ancient arms race - Atlantis vs Alientech Egyptians 2997 B.C
« Reply #17 on: May 24, 2018, 04:01:45 pm »

It is 2996 BC. In Anatolia, Egypt continues to press the retreating Atlantean army, while on the sea the armies have an uncertain truce to deal with the unexpected terror from the depths.


The land lane: Anatolia plateau


Atlantean scouts report new unusual behaviour from Egyptian troops. Some of them, with a round object strapped to the back, seem to be hopping at unusual height, up to almost 1 meter off the ground. While it could be an extreme feat of athletics, it is correctly deduced that some trickery is at play, and they have a device that allows them to jump. From the observed rate of tripping, it seems clumsy at best.

Either way, with no new weapons from the motherland to change the situation from last year, the Atlantean army decides to not engage and keeps retreating.

Egypt advances in Anatolia.


The naval war

Nothing has changed. Egypt has naval advantage


The sea Lane: Unnamed island
Today is the great day, when the 2 armies are supposed to meet and fight together a common enemy, something so far considered unthinkable.
And indeed nobody thought much of it: the only people present at the meeting are the scouts sent by both sides to see the other fighting the servants by themselves.

Meanwhile, a double surprise attack is launched, with the armies clashing in the middle of the island. It doesn’t go much differently than last year, since Atlantis hasn’t developed anything new. Some Egyptian soldiers now wield heavy and cumbersome shields, which are useful to protect against enemy arrows but greatly reduce their ability to fight. Regardless, they provide better protection in arrow range. Some other soldiers wear the same shields on their back, and are occasionally noted to perform unnaturally strong jumps when trying to dodge, although it clearly is an extreme measure.

After months of bloody fighting, the Atlantean army prepares to evacuate while Egyptians prepare camp for winter, both armies having suffered significant losses (though greater on the defeated side, of course). It is at this point that a great quantity of Servant starts swarming the island, building structures and killing or enslaving any humans they find. The 2 armies divided and battered are not a suitable match for this divine host,  even larger in numbers than what was estimated at the beginning of the year.  While they are sturdy, weapons aren’t ineffective against them. A direct cannon shot, or a relatively close range Polianthion projectile, will cripple one as will enough arrows and staff shots. But they are strong and when they get in melee range it takes many soldiers and many deaths to bring down one.

After the few survivors evacuate, the rulers of Atlantis and Egypt independently decide to quarantine the island. Although this decision can be reversed at any time, for the time coming combat will ignore Endoxos.

Servants of the gods takes control of Endoxos


Event: terror from the depths
There will be consequences.

New designs

Rumors say that Atlantis has been working on something on the island, but nothing has been deployed to the field.

Egypt Developed the Shankh shield, a sturdy and cumbersome shield with non-functional embedded shu stones that were meant to deflect shots.

For their revision, they made the Scarab jet pack, which is a Shankh shield strapped to the back with shu stones reactivated. It allows bigger jumps, but it is a very clumsy system.

Spoiler:  Atlanteans equipment (click to show/hide)


Spoiler:  Egyptian equipment (click to show/hide)



Spoiler:  map (click to show/hide)

andrea

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Re: Ancient arms race - Atlantis vs Alientech Egyptians 2996 B.C
« Reply #18 on: July 03, 2018, 02:41:22 pm »

It is 2995 BC. In Anatolia, the Atlantean army makes a stand to stop Egyptians from taking control of the region. Meanwhile, the sea sees open hostilities between Cyprus and Crete again.

The land lane: Anatolia plateau

The Atlantean army lines up at the coast, bolstered by reinforcements from the homeland. Indeed, it appears as if, in desperation, they opened all their armouries and sent all their equipment reserves for this fight, as never before has such a finely equipped Atlantean army been seen: Every soldier is in high guard armour, archers with orichalcum bows are plentiful and polianthion dots the ranks in the first mass artillery deployment ever.
Then the Egyptians arrive, with the first sign being the appearance at the horizon of their floating temple… and another, and another more. In addition to the greater number of heavy vehicles, a somewhat larger portions of their army seems to carry their cumbersome shields. Strange giant figures also appear among the enemy army, armed with a pair of enormous khospesh(es?). Reports from skirmishers aren’t encouraging: more chariots, with and without horses, have been seen, leading to the defeat of the Aetokos corps and an incoming secondary enemy army.
What follows is simply a blood bath. The artillery gap is now closed by the higher quantity of polianthion; with better armour and more bows, Atlanteans utterly dominate bow range and mitigate their losses while crossing medium range. Melee is normally a victory, but there are a couple of wild cards: the stone giants, while seemingly passive until attacked, still provide shelter for enemy soldiers, which are therefore hard to fight without risking to trigger the large war machines, which are formidable opponents when they activate, although thankfully they return passive quickly. With their durability and strength, it would take many men or a few artillery shots to bring them down. Furthermore, the floating fortresses are now bigger bulwarks, and the mobility afforded by chariots allows flanking manoeuvres, made more devastating by the occasional Wrath of Ra.
It is close, it really is. In the end, however, A truce for the year is signed, granting the Atlantean army safe passage to Greece, while both sides recover their losses.
Egypt advances in Anatolia.


The naval war
A new influx of Atlantean ships has changed the tide. Now the missile ships match Egyptian barges one to one, but Atlantis can also deploy a large quantity of normal ships.  Egyptians aren’t without new tricks however, with their floating temples making an appearance in the theatre; well armoured as they are, however, they are too slow to keep up with the fleet. More interesting is the fact that Egyptian ships now carry some chariots to use as smaller assault boats and harass the enemy.
Nobody has advantage

The sea Lane: Crete
Despite loss of naval superiority, Egyptians decide to attack the Atlantean stronghold in Crete. The chariots and the temples mitigate the worse situation in the sea, allowing safer and better supported landing: while not at full strength, a much stronger force could be deployed on the shores than otherwise possible.

Absent however are the mighty stone warriors, due to their weight restricting them to small numbers on temples and ships; with their current performance, it is not considered worthy to sacrifice other cargo for them.

The battle in the land was close, in Anatolia. Here, the waves of Egyptian soldiers crash on fortified positions, while at somewhat diminished strength. It is also a bloody fight and close to a tie, but ultimately victory lies on the other side and the island is safe – this year.

Atlantis, at slight disadvantage on the ground and with the same naval situation as Egypt but without landing crafts, only launches small raids this season.

New designs

The higher quantity of equipment was no desperate emptying of stockpiles: the Atlantean availability of orichalcum has definitely increased. While nothing new was seen on the battlefield, reports come of clouds and smoke coming from the island. Spies report of new machines and deeper mines, with the name Achnizo often mentioned.

Egypt developed the Ushabti warriors. Fearsome walking statues of stone and metal, finely decorated, they use 2 oversize khospesh in battle. However, they seem to not be immediately hostile, and stop frequently. Also kind of heavy.
Meanwhile, anything that floats (in the air) was deployed in higher numbers: it is clear that Egypt finally mastered whatever technology allows them to do that.

Spoiler:  Atlanteans equipment (click to show/hide)
Spoiler:  Egyptian equipment (click to show/hide)



Spoiler:  map (click to show/hide)
« Last Edit: July 03, 2018, 02:59:41 pm by andrea »
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andrea

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Re: Ancient arms race - Atlantis vs Alientech Egyptians 2995 B.C
« Reply #19 on: August 11, 2018, 03:27:29 pm »

It is 2994 BC. Egypt sets up teams od adepts to explore the temples in Anatolia, while Atlanteans plan to launch an invasion from Greece. In the seas, both sides keep attempting to capture the enemy ports, and the war rages on.

The land lane: Greece/Anatolia border

Crossing the gap between Anatolia and Greece is nowhere near as hard as getting to Cyprus or Crete. Patrolling the entire coast is hard and the only a significant naval advantage would impede a proper transfer of forces.
Surprisingly, neither side brings anything new to the table this year, which makes both armies nervous. Regardless, there have been changes in tactics. The Atlantean army, upon landing, shows a newfound prowess in the use of their birdvalry. The new stock of Aetokos, together with appropriate training and modified weapons to be suited for horseback, leads them to be more effective in skirmishes, and an occasional success in charging by taking evasive manoeuvres on weakly defended flanks. However, when hitting the main body of the army they meet with the Egyptian’s own improvement:  their better control over the Ushabti. Less aimless than before, they now seem to follow orders given to them by some soldiers associated to them.  This allows them to be deployed more effectively both in defence and as shock troopers. Generally the Atlanteans gain a bigger advantage, although the further development of ushabti is concerning. It was close before, and now it is a tie, with Egyptians repelling the invasion but unable to push further.
 Nobody advances, Egypt owns Anatolia


The naval war

With no new ships, the situation remains a tie.
Nobody has advantage

The sea Lane: Crete
Nothing changed, except a closer match in ground forces. No landing is successful this year.

New designs

Atlantis Deployed the second generation of Aetokos, and at the same time they upgraded training and equipment of their mounted soldiers to be more effective, thanks to the experience gained on the battlefield.

Egypt improved their ushabti warriors by assigning them some soldiers to give them orders. While a simple and crude change, this allows them to do far more tasks on the battlefield. There are rumors of a large project in the city.

Spoiler:  Atlanteans equipment (click to show/hide)
Spoiler:  Egyptian equipment (click to show/hide)



Spoiler:  map (click to show/hide)

andrea

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Re: Ancient arms race - Atlantis vs Alientech Egyptians 2995 B.C
« Reply #20 on: January 06, 2019, 05:11:11 pm »

Public service announcement: Endgame coming

Next battle report will be the last of the game. This long period of inactivity shows no sign of ending, and I decided to bring a conclusion to the game rather than simply leaving it open, gathering dust and wasting hopes (hopes should instead be directed toward Draignean games).

Of course, as is tradition there will still be stuff after the last battle report.

andrea

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Re: Ancient arms race - Atlantis vs Alientech Egyptians 2995 B.C
« Reply #21 on: April 01, 2019, 04:33:43 pm »

It is 2993 BC. Once again, Egyptian and Atlantean forces battle across the Aegean sea.  Both sides are eager to meet each other in battle, trying to force an engagement quickly to secure a victory with their newly deployed technology. Likewise the fleets opt for a rather direct strategy each secure of its superiority. Commerce and travel suffers dearly from this war, as both patrols and civilian ships keep disappearing in the Mediterranean, causing sea traffic to nearly stop.

The naval war
The Egyptian navy tries to force their way into the Aegean to aid the upcoming invasion, while Atlantean fleet deploys to prevent it. Atlantean navy is apparently unchanged from the previous year, while their enemies bring more ships than ever before. Despite the apparent disadvantage, it is Atlanteans who strike first, launching a new kind of bolt from their polianthion ships. On impact, this new weapon summons lightning, burning and maiming whatever is close and temporarily disrupting the workings of relic based weapons.
When it hits.
As the barrage approaches the Egyptian fleet, waves originate from them, as if a strong wind originated from the ships themselves. Strong enough, in fact, to deviate most projectiles sending them harmlessly into water. When one of those devices, called “Steropean bolts”, actually manages to land, the ship does indeed become defenceless and weaponless for enough time to sink it; furthermore, penteconters try to close in and throw smaller versions of the javelin with some success. However, with the new defence against bolts and numerical superiority, Egyptians now have dominion over the sea
Egypt has advantage

The land lane: Greece/Anatolia border

Once again the Egyptian army crosses the Aegean, this time with the support of the navy to aid the landing.
Sky temples go first, one of which shows the same defence mechanism of the ship, able to deflect shots, which it tries to use to protect the rest by drawing fire. The effectiveness of this tactic is however limited by its uniqueness, with little effect in this phase. Some chariots are also deployed with such shields and, being far smaller targets, are mostly immune to the barrage unlike their unshielded cousins that more easily sink when disrupted by steropean artillery. Still, with the aid of the fleet, the temples providing a beachhead and a somewhat sparse formation due to the repelling mechanism of their deflector, much of the Egyptian army reaches the land safely to fight against the Atlanteans.

The cavalry war sees changes on both sides: Egyptians now try to use their shielded chariots as shock cavalry, charging at the enemy formations with deflectors activates, and shoving them aside. This proves rather effective at disrupting a front, but sadly short lived as when Atlantean soldiers regain their composure, at that short range it takes a few steropean javelins to strand the chariot in a very hostile place. After learning to open ranks at the arrival of chariots, damage is minimized.
Meanwhile, Aetokos riders now most often bring several steropean javelins with them, and make a point of trying to harass relic based units. However, this is not particularly effective in the skirmishes, due to the higher speed of chariots allowing them to stay at range.

Then the main armies join in battle. Bolts of metal and light fly from both sides. Attempts to use the deflector from sky temples and chariots among the infantry are limited by the chance to deflect shots on far more fragile targets.
On approach, things are similar to how they always were: Atlantis has the long range advantage with the powerful aesystrofi’s bow, while at medium range Egypt dominates with their staves and the Flames of Horus. However, at short range things change: Atlantean soldiers throw volley upon volley of Steropean javelins on the Egyptian lines, unconcerned with accuracy. The result is an Egyptian army deprived of most of their weapons and tools, relying on khopeshes and wooden bows. Atlanteans meanwhile come clad in armour and with high grade weapons. The effect is temporary, but it is enough to destroy several of the disabled Ushabti, and some of the cannons. Most importantly, it is enough to panic the common foot soldiers, leading to a rout.

Casualties were significant on both sides – passing through Egyptian dominated medium range is still costly-, but in the end Atlantis has an advantage and pushes back. Nevertheless,  with a skirmish defensive advantage due to their chariots and the support of the navy, Egyptian soldiers manage to evacuate. The Atlantean general decides to pursue, marching his army to the Bosphorus for a safe crossing through Egyptian dominated sea.

After crossing mostly unopposed, however, the advance stalls. Supplies due from Atlantis haven’t arrived and the army is forces to camp and resupply locally. Both armies stay far from each other, waiting for news from Home.  Relic harvesting efforts are disrupted by the army taking defensive positions in the temple ruins.
 Atlantis Advance in Anatolia, Egypt loses relics

The Sea Lane: Crete
The situation on the mainland was close but in Atlantean advantage. Here, the equipment and tactics are similar, but a naval advantage manages to starve the Atlantean army of reinforcements and supplies before the invasion. Barrages from ships hit Atlantean positions near the coast and in the end the garrison is forced inland, even though a few of the ships going on patrol disappear, supposedly sank during battles.
The Egyptian army lands and establishes outposts on Crete, occupying the major ports, while Atlanteans prepare for the final defence outside the range of their navy.
Egypt advances in Crete, Atlantis loses wood

Endoxos
The war stalls for months as shipments continue to disappear making large scale engagements untenable. Finally, enough surviving sailors come back to tell their tales and shed light on the mystery. The Mediterranean is now home to unearthly fleets of flying metal ships, seemingly without crew. Big and fast, impervious to the meagre weapons in the hand of civilians, they assault, raid, pillage with particular focus on orichalcum and relic shipments. Recently, those raiding expeditions started reaching the land, disembarking automatons and slaughtering entire villages in their quest for materials. Their origin is now unmistakable: those are the tools of the sky gods, left free to roam on Endoxos years ago, now growing plenty and bold. A few brave scouts manage to come back and report clouds of smoke rising from the small barren island, and some large construction being assembled, a mighty temple with an enormous dish pointed at the heaven.

With the haunting fear of a return of the domination of the gods and the freedom of humanity at large being at stake, plus the sorry state of logistics, the war has reached a ceasefire, and despite disrupted communications negotiations started and an agreement is reached: the 2 nations will join together in a last effort against the endoxian automatons, using all they have at their disposal.

Accordingly, all restrictions, safety regulations and even sense have been suspended and all scholars and adepts are allowed to deploy their prototypes and personal projects on the battlefield. After all, How could it ever go worse than this?

 New designs

Atlantis Deployed Steropean bolts and steropean javelins, weapons with a tip made of hollow spark alloy which shatters on impact releasing a strong electric current. It is not very penetrating, but harmful to unprotected people and disruptive to relic technology.
Egypt created the djet deflector, able to create a strong pressure wave around the thing it is mounted on, strong enough to deflect projectiles making one mostly impervious to bows at range, or even polyanthion bolts. It can be mounted on ships, sky temples and even chariots.

Spoiler:  Atlanteans equipment (click to show/hide)

Spoiler: Egyptian equipment (click to show/hide)



Spoiler:  map (click to show/hide)

andrea

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Re: Ancient arms race - Atlantis vs Alientech Egyptians 2995 B.C
« Reply #22 on: April 01, 2019, 04:39:07 pm »

ENDGAME

With the thread of a new sky god dominion, armoories are being emptied, and common sense is being discarded. Scholars and adepts alike are now allowed to bring one of their prototypes or personal projects to the battle of endoxos. You should also post a plan in your thread, for what you will do. Which surely is cooperating with your counterparts against the larger threat, and totally not fighting each other in a last careless bid to supremacy, or who knows what else.

Post in your thread, or by PM.

You most likely have at least a week to prepare, probably more. I'll announce when I am about to start writing.

edit: Even if you are new, you are welcome to add your design, as long as it fits
« Last Edit: April 01, 2019, 04:53:07 pm by andrea »
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dgr11897

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Re: Ancient arms race - Atlantis vs Alientech Egyptians 2995 B.C
« Reply #23 on: April 01, 2019, 06:10:40 pm »

Plan spacefleet, outline of personnel requirements
This plan is designed to organize a group of engineers from both sides to create a force capable of fighting the aliens in orbit, should When they arrive. This force could also serve to take the fight to them. As people decide on roles I will mark them down as working on certain aspects. There are two key parts to this, the orbital carrier, and the battle puppets. What I mean by battle puppet is a massive statue like avatar controlled via strings that track the movements of a user at its heart. Using spring orichalcum these battle puppets can grant their owners immense strength and survivability, allowing them to fight larger foes.
Critical aspects
Floating pyramid based spaceship, minimum 1 person egyptian, optimal 2-3
Battle puppet chassis+basic systems, I will work on this, min 1 atlantian, optimal-2?
Battle puppet orbital combat enabling equipment (flight and life support/atmospheric containment) min 1 egyptian, optimal, 2?
Mass production system, min 1 optimal, 1 from both sides
Weaponry for the battlepuppet and the spaceship, optimal, 1-2 people, min 1
Things that would be nice to have
Improved relic gathering, either side could help with this, it'll improve how many ships we can make.
More spaceships, fighters especially
Immortality serum or FTL, to let us take the fight to them
Food systems
Full auto polanthian (specifically steropean bolt using.) possibly using steam.
« Last Edit: April 01, 2019, 06:17:34 pm by dgr11897 »
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