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Author Topic: Martial arts and physical techniques in dwarf fortress  (Read 1552 times)

Thoth1972

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Martial arts and physical techniques in dwarf fortress
« on: March 07, 2019, 01:52:58 am »

So we've seen the awesome introduction of dance in dwarf fortress, and the emergence of cultural dance forms. What does everyone think of other martial forms that exist outside of dance? There are martial arts like karate, taekwondo, tai chi, which are generally used in defense or times of war(fighting). Tai Chi, however, is not generally just used for physical fighting or self defense, but often is approached from more of a spiritual, meditative, healing, and health perspective. Many other martial arts are treated similarly culturally.

Then there are other physical 'pursuits' like Yoga, which isn't a martial art per se but certainly classifies as a physical study of the body, and a cultural touchstone. Do you think these kind of physical systems to interact with the body outside dance have a place in Dwarf Fortress? Would it be possible to integrate martial arts into the combat system? Either way I think it's worth looking into, so I figured I'd mention it. What does everyone else think
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NRDL

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Re: Martial arts and physical techniques in dwarf fortress
« Reply #1 on: March 07, 2019, 02:06:04 am »

I feel like if named martial arts would be inserted, they'd need to be something that fit in the Tolkien-esque fantasy medieval world that DF is in.

The unarmed combat system is in itself pretty comprehensive. I for one would love more specific attacks like knees, elbows, stomps, headbutts and stuff like that have different attack properties than normal punches and kicks. Stuff that would allow for fighting styles to organically emerge like what you'd find in the current game, like Kisat Dur.
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GOD DAMN IT NRDL.
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therahedwig

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Re: Martial arts and physical techniques in dwarf fortress
« Reply #2 on: March 07, 2019, 04:19:50 am »

Dev section for the 'hero' role:

Quote
Combat flow

    Aimed attacks
    Random "opportunities" that increase/decrease the efficacy of all aimed/specific moves as combat progresses
    Reaction moments and controllable counter-strikes/movement chances

    Notion of stance/guard, with varying bonuses/penalties
    Ability to jump up on and ride opponents if they are large enough (can happen to you too of course)
    Not being able to hit a giant in the head, hitting a dragon in the head as a reaction when it attempts to bite
    Notion of overall wrestling position (who is on top of or controlling whom, etc.)

Combat styles

    Combat styles involving weapons or natural attacks with associated stances and moves
    Ability to learn moves, etc. from others with whom you have a high enough reputation
    Certain moves may only be available as specific counters, while others might just be regular attacks
    Ability to create new moves/styles when highly skilled

So something is planned indeed :)
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