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Author Topic: SILENT (An Experimental God Game): 0 0 0 0 0  (Read 883 times)

FallacyofUrist

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SILENT (An Experimental God Game): 0 0 0 0 0
« on: February 01, 2019, 05:20:51 am »

SILENT
1. Signing up is done via PM. You are not permitted to tell anyone you are playing the game, in public or in private. Not even other players. The moderator of the game will not tell anyone you are playing the game either. Even after you die, you cannot tell anyone you were a player in the game.
2. All actions are sent in via PM. You may take up to three actions per turn by default. Actions cannot be used to communicate with other gods.
3. As a god, you possess a Name which will be used in turns to describe the results of your actions. You start out with one Name, chosen when you join. If you gain an additional Name somehow, you can only use one Name per turn, decided when you send in your actions.
4. If one god attacks another god, the results of the battle are hidden, only visible to the fighting gods. It is not possible to spare the life of a losing god. The winning god then can choose two of the following: absorb the loser's Quanta, steal their Name, or acquire their Mysteries. Attacking another god costs an action, and can only be done once per turn.
5. All gods start with 8 Quanta when they enter the game, and gain 4 Quanta at the end of each turn. When a god takes an action, roll 1d10. For an easy action, success is rolling under 6 + Quanta spent. For a moderate action, success is rolling under 3 + Quanta spent. For a hard action, success is rolling under Quanta spent. For an absurd action, success is rolling under Quanta spent - 3.
6. Gods have 10 health. When attacking another god, roll 1d10 + Quanta spent for the battle on both sides. The god with the greater roll inflicts damage equal to the difference in the rolls on their opponent. Repeat until a god has 0 health or three rounds have passed. Whoever inflicted the finishing blow is the winner. Whoever reached 0 health is the loser(and dies). Outside of battle, a god can spend Quanta on regaining health. 1 Quanta = 1 health. Regaining health in this way is an action but one that does not require a roll.
7. No gods start out with Mysteries. The expenditure of Mysteries is required for actions that work on a divine scale. You can gain Mysteries in mysterious ways. Mysteries can do mysterious things.
8. Your divine status(health, how much Quanta you have, whether you're alive or dead, etc) is not publicly visible.

~~~

~~~

~~~

Consequences of this system:
All players are anonymous.
Politics is impossible.
Nobody knows any players other than themselves.
Feel free to ask for clarification. Whatever you do, though, don't try to sign up in public.
Turns come without any warning.
This is really freaking weird.
(You can borrow the ruleset if you like)
« Last Edit: February 02, 2019, 07:08:35 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Egan_BW

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Re: SILENT (An Experimental God Game)
« Reply #1 on: February 01, 2019, 07:56:15 am »

Shiny. I'll post to watch.
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FallacyofUrist

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Re: SILENT (An Experimental God Game)
« Reply #2 on: February 01, 2019, 10:45:54 am »

I have received some number of players already.

I will take a few more players before we begin.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

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Re: SILENT (An Experimental God Game): 0 0 0 0 0
« Reply #3 on: February 02, 2019, 07:14:45 pm »

The world is SILENT.

It is barren, untouched by life. Covered in an atmosphere of oxygen and carbon dioxide. Yet there are no oceans. Only stone, sedimentary, igneous, and metamorphic.

Above the SILENT world, no beings can be seen, but they are there nonetheless. Gods, SILENT gods. Beings with great Quanta, energy that will shape this world's future.

Spoiler: The World's Geography (click to show/hide)
~~~
((Know the rules well. You must stay SILENT.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Iris

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Re: SILENT (An Experimental God Game): 0 0 0 0 0
« Reply #4 on: February 06, 2019, 10:45:15 am »

Also PTWing.
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Kilojoule Proton

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Re: SILENT (An Experimental God Game): 0 0 0 0 0
« Reply #5 on: February 06, 2019, 04:29:31 pm »

PTW
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Rockeater

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Re: SILENT (An Experimental God Game): 0 0 0 0 0
« Reply #6 on: February 06, 2019, 04:51:53 pm »

Watching this maddnes
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Unlurking Sentinel

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Re: SILENT (An Experimental God Game): 0 0 0 0 0
« Reply #7 on: February 22, 2019, 08:47:11 pm »

Bump/PTW
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