For centuries, two major societies have grown, aware of each other, but separate to some degree.
However, growing tensions have begun to build between these two nations. There is only so much land, and soon war will erupt.
It is only a matter of time.
What this is:A bored concept. I am bored, and such, shall GM a game despite not having my usual resources available.
Rip OneNoteI'm taking 3 to 6 players. On each side.
Yeah, it's that type of game. At some point, you are going to end up fighting each other.
This can't possibly go wrong!As a side note, don't expect a regular schedule.
The CountriesAleph
Grown from farming and hunter-gathers, this nation has grown into an agricultural and magical state. It's low in ore, but never has much to worry for food either.
Owenis
Mostly starting as a pure hunting society, the land is mountainous, and filled with mines and ore. As such, their military might is high, and this shows in it's people.
Uai
Minor nation between the two. They mostly fish, and the land is wet. Dominated by wetlands and floodplains. Neutral.
Resonis
Not a minor nation, but compared to the main two? Yes. They are mostly tinkers, building fancy gear and armor. Neutral.
The Red Plains
An area in the middle of all the nations themselves. Typically used for travel, but soon to be the Warfront.
Rules for Characters.Everyone picks a side they want in on in their sheet. All Characters are to be Trainee Class.
Other than that, same rules as 2.0 Handbook.
Handbook 2.0 is available for viewing and download here!Map to come a bit later.Am I missing anything? Ah, right.
Adds OC Hub tag. ThereFeel free to tell me if I need anything else here. Oh, and once the game begins, no peaking in the other's Forum/Chat. Or cheating.
I am also very little use with mugs, so if someone wants to help with that in their spare time...Discord FEF