Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Query; Quickfort starting position  (Read 1276 times)

Immortal-D

  • Bay Watcher
  • [Not_A_Tree]
    • View Profile
Query; Quickfort starting position
« on: October 18, 2014, 08:03:11 pm »

I thought I had it, then created a new blueprint and got stumped again.  A1 reads as follows-  #dig start(15; 17)   -Yet no matter how I tweak it, the game always starts digging from the top-left most tile, and I can't for the life of me figure out why.  Any insight would be appreciated :)

SneakyGunz

  • Escaped Lunatic
    • View Profile
Re: Query; Quickfort starting position
« Reply #1 on: December 11, 2018, 07:20:10 pm »

I'm sorry for teasing a very old topic but I am having this same problem today Dec/11/2018. Has this ever been figured out? I put in my coordinates but it only starts at the (default is) NW corner. I can change the corner it starts in with "alt+ Q,W,A,& S" but I can't find an option to start in my appointed coordinates. Any help is greatly appreciated.
« Last Edit: December 11, 2018, 07:22:31 pm by SneakyGunz »
Logged

SneakyGunz

  • Escaped Lunatic
    • View Profile
Re: Query; Quickfort starting position
« Reply #2 on: December 13, 2018, 02:19:00 pm »

To anyone else that may be having this problem:

I figured out my issue. I was using the "#" symbol in the last column to denote that this was the end of the script. My mistake was putting the # in the last column, first row as well as all the way to the bottom row of that same column.

Do NOT put the # in the FIRST ROW in any column except to denote this is a dig script ie: #dig
Logged