Is anyone playing this?
I'd like to see this fort continue. I've loaded up the save and will start playing, alternate timeline if someone else is playing (Which seems unlikely, give the amount of time passed)
Sorry if this tramples anyone's toes. If this is inapproriate (since no-one of the old overseers approved) I'll move this turn into another thread.
There are a lot of pictures, and not so much text. It seemed appropriate at the beginning, then it just stuck. I did want to get into story mode, but never did
Ghills was right, this is messy.
Status in 303-1-1
There is a siege ongoing
Stress seems ok, this dwarf might become a problem
But we do have 2 temples. Something to keep an eye on.
These work orders...
Here is how I set up perpetual workorders, it reduces cancellation spam when its possible to do this.
I decide that moving the food stockpile, along with the workshops that need be close is a priority.
Farms. Pig tails. We only have a few pig tails. You can make books out of pig tails.
MOAR PIG TAILS.
(Also useful for clothes and booze of course)
Why is there wood here? This stockpile is the closest one to the trade depot, it should have finished goods, but it doesn't.
I repurpose the finished goods stockpile
for raw materials to the workshops - wood, stone, gems. The general stockpile has furniture, wood and some other things forbidden. There is a furniture stockpile south of the old finished goods stockpile, its not ideal, but it'll have to do for now.
Someone is trying to make traction benches
There are chains on work order... but no metal crafters!
Easy to fix at least.
Reduce the 30 traction benches to something more reasonable while at it.
I cancel the infinite raw green glass order. Only useful for gem cutting and products. We should be making glass scroll rollers instead!
I also discover that we have no wheelbarrows. Order some.
No bags.
Lets just suspend glass production until that is fixed, yes?
Potash?
That is odd.. I haven't seen an ashery. Or a wood burner.
Maybe it was traded for? Cancel fertilization for now. (Or did I accidentally enable fertilization?)
This tips me off that there are Repeat orders in the workshops.
Barrels, Tables, Thrones, Chests...
All cancelled, We have a lot of tables, thrones and chests lying around.
Barrels. Pots are lighter and we're going to want that wood for other things. (Later, I discover barrels is the only way we can keep up with drink production)
Bins are also on repeat. That is sorta reasonable, except it will overproduce bins.
Conditional work-order it is!
Traction benches done.
Hospital designated
Uh, What?
Zoom to message origin.. aaand its in the staircase? Slight panic, something died in the staircase?
No. Phew.
Migrants. Hello, are you all a useless bunch of bloodsuckers?
No? Okay, come in then. Shame they don't have any scholarly skills.
Now, how do I lower the bridge?
A notes! Excellent.
I name the lever as well.
Some soldiers somehow got outside, and are now coming in as well. They were all sitting on a sleeping dude it seems, who continues to sleep, probably relieved of not having 3 bodies on top.
Hmm, the squads can sleep in the barracks.. but there are no beds! Maybe time to fix that. We have... 1 bed. GOOD ENOUGH.
As soon as I open the outside gate, I see a dwarf running out with a wheelbarrow (Remember, we have those now?). I follow the dwarf to this. A bunch of hopelessly worn clothes. Nope. Nope. Forbidding those. Oh, there are corpses here too, Okay, fine. Take them. BUT NO XXpig tail socksXX. Capiche?
One of the corpses.. Whats our coffin situation anyway?
Lots of empties. Good.
Traction benches done - Time to set up the hospital.
I decide to floor with gypsum. We're gonna need soap.
Mandates, right. Wait. The mayor is missing a lot of reqs.
Better get on that I suppose
Designate a dig for the mayors dining room. Discover that there are no chests in the tavern. Set those up.
Decide on an old favourite, setting up a goblet stockpile right outside the food storage. Minimizses the drink-by-goblet hauling.
Uh hello? Where did you come from? Why did you kill me dog?
Send in the military!
It seems that either a) My initial assessment that the caves were sealed was wrong or b) the "front gate lever" also opens the caverns. Closed now.
First mood of the year.
New mayor is elected. I set the mayors rooms to be auto-allocated to whoever is mayor by dfhack.
Construction starts!
Eh.
3 Fishery workers, farmer, fish dissector, Glazer and a legendary stonecrafter.
Stonecrafter is gonna be useful, Pots.
Autumn, finally. Time to focus on something worthwhile. Books! Knowledge!
...ffs.
Oh hi there.
Soo... Don't fuck with our swordsmasters..
Or peasants
Because they don't care for your suffering
Before I was so rudely interrupted. Books! Soap!
Again?!
Maybe they got lye...
I order clothes, cloths, leather, alpacas. Mmmm.. Alpacas..
They want this
I finally find the wood furnace.
The broker is sleeping.
...
...
...
wat
WAT
Really?
Well do I ever got the
magma solution for that.
Keeping with the circle style
When the broker gets his ass to the depot we trade for cloth, leather, military supplies, bars, sheets, books, food, bags. Lots of bags.. Also an ALPACA! Mmm..
For all this I sacrifice the ash crown artifact as well as all our worn clothes and trap components.
Spent the next 2 months hauling stuff from the depot.
Noteworthy ones: Glassmaker, Bookbinder
Time to start producing glass stuff, now that we have bags. Scroll rollers!
Soap has been produced. And so the hospital is finished
I open the libraries to the public again. Hopefully we can get more scholar residents and some visitors should bring works with them, offsetting what they take with them.
..this is getting stupid. Oh well.
Not a problem for our army
Things trod along slowly, towards the end of obsidian there is another mood.
End of turn.
Entryway, stockpile for finished goods + some misc.
Hospital added.
Farms, More pigtails in the fields.
Stockpile repurposed for cloth, leather, bags (with and without sand)
Kitchens, stills removed.
Top-circle stockpile repurposed for raw mats to the crafting stations.
Stone has taken over everything, will need to separate stockpiles.
Sheet stockpile added to the right of the circle stocks.
Soap industry above said stockpile, with mini-stocks for materials.
Mayors bedrooms + office to the right.
New circle-stockpile for food except seeds, lye.
Kitchens linked to stockpile.
Stills & farmers workshops not linked, since that caused problems.
Mayors dining room to the north.
Old lignite branch sealed off.
First 5 nobles quarters. Front room is office, bedroom on right hand, dining on left.
2 more noble suites, same pattern.
These are missing weaponrack/armorstand + engraving. All ordered, but furniture needs to be placed.
Forge area.
2nd forge added, stockpiles added for ores, coal-ores and bars (metal, coal).
This is intended to be the noble tombs, but I ran out of time.
Military needs to be restructured, there are mercenaries which do not have a squad, might be able to free up some regular citizens.
Barracks should probably be expanded, or 1 squad moved to bottom of fort, to counter cavern incursions more easily.
The furniture stockpile is not in a great spot. This is mostly due to the main staircase is so far towards the edges. If the staircase had more room, it would be easier to place stockpiles around the crafters, or vice versa.
Sheet industry has not taken off yet, but we have 200 pig tail seeds.
There are spare rollers.
We should acquire rope reeds.
Clothes need to happen.
I only touched the libraries to add more tables+chairs and open them to visitors. There are books also:
Books:
Bedrooms. Not everyone has one. Also the layout is terrible. Please add more bedrooms closer to the main stairwell. Removing the nobles regular bedrooms would also help, something I did not do.
Forging stuff takes a while, hauling has been disabled for some smiths, but this needs to be looked over.
I've switched over our smelters to smelt bronze from ores, instead of bars. This should be much faster.
Armor is ordered, but only halfway done, and not all pieces were ordered. Hands and Feet needs still be ordered.
There is probably a bunch of stuff that can be done better, but at least we made some progress towards books.
Save:
http://dffd.bay12games.com/file.php?id=14136