As of today, each creature and plant are defined separately, as if a wolf and a dog were totally separate, or a tomato and a potato.
What I propose is to make phylogenetic trees and biological families active in the game, mainly by defining templates in the rows.
Easy to say, but, concretly, how to do it?
There is already relevant tags: COPY_TAGS_FROM orders the loading of the tokens of another creature and APPLY_CREATURE_VARIATION, combined with any CREATURE_VARIATION, can create giants and animal people, so defining a creature in function of another is already supported.
Starting from this, we could even enact my suggestion in the vanilla game, simply by defining creatures such as Canidae and, if additional tokens are available for the plants, Solanaceae, and define them as DOES_NOT_EXIST and FANCIFUL to prevent them from created, before deriving other creatures and plants out of them.
However, we could treat this as a specific feature instead of a hack, providing us with more opportunities beyond making the adding of additional creature by modders easier. While the number of creatures might be high enough, it might make creating other plants easier; moreover, it makes modifying several creatures at once easier, thereby making the creation of new tokens and the suppression of obsolete tokens easier in future updates.
For exemple, let's define the template (in the rest of this post, it will be named "taxinomical family") for the Canidae:
[CREATURE_TEMPLATE:CANIDAE]
[DESCRIPTION:A family of medium-sized highly social mammalian carnivore.]
[NAME:canid:canids:canid]
[CREATURE_CLASS:MAMMAL][NATURAL]
[LARGE_ROAMING]
[BONECARN][BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
We could define the dog as thus, by using the token DERIVES_FROM_TAXONOMIC_FAMILY:
[CREATURE:DOG]
[DESCRIPTION:A medium-sized highly social mammalian carnivore. It has a keen sense of smell. It can be trained to obey commands.]
[DERIVES_FROM_TAXONOMIC_FAMILY:CANIDAE]
[NAME:dog:dogs:canine]
[CASTE_NAME:dog:dogs:canine]
[CREATURE_TILE:'d'][COLOR:6:0:0]
[PETVALUE:30]
[PREFSTRING:loyalty]
Add the rest below...
Here, we just defined a dog only as a specific case of Canidae, taking this taxonomical family as a template; other might be defined such, such as foxes, wolfes and coyotes.
Making interactions might also be easier: for exemple, we could have a method to create hybrids, by declaring any creatures whose taxonomic families are identical able to procreate, allowing the birth of wolf-dogs but not of wolf-cats.
Training animals might be easier if one already knows how to train one of its sibilings: for exemple, training a coyote might be easier if one already knows how to train dogs.
In future updates, veterinary care might be easier on an animal if we already know how to heal its sibiling (see training); farther down, syndromes and infectious diseases might be affected on entire families, such as rabies on all Canidae. We could also code all Solanaceae as having syndromes, as most of them have alcaloids (nicotin, solane).
Other features might be the generation of other creatures from a taxonomical family in a world, such as a new Canidae.
Could a taxonomic family be a descendent of another, for exemple define Canidae as a "son" of Carnovora? Could a creature be the "son" of several taxonomical families, such as wolf men being both Canidae and Humanoid? While the first might add more modulability, the second might led to issues with token colision (see
).
So, what's your opinion on this suggestion?