So, I'm a fairly new player of Dwarf Fortress, and one of my favourite things about this game is the world generation. I like to use Perfect World to give more control when it comes to this. Now, my way to generate worlds might be a little odd (perharps not, I don't know): I'm kind of boring and like to create Earth-like planets, so I always choose options like Poles both North and South, 2x1 dimensions, etc. However, a key part of my method is that I like to create a map where all land is pretty much mountains (my Percent Below Sea Level is 65% and my Percent Below Tree Line is 66%). This might seem bizarre, but I also set a really high amount of erosion (2000 to 2500) so the erosive process will take the majority of these mountains away. The reason I do this, instead of just reducing the percentage of mountain lines at the start, is that I've noticed that this way the mountain ranges get a little more realistic, whithout the shortcomings of noise-generation. For example, I can have some coastal ranges this way, which would be hard by means of noise terrain generation alone.
But why am I saying all of this? I've realized that doing things this way, there seems to be a huge amount of deserts spawning the world, like the presence of mountains at the start tells the simulation that there should be no rain in this place. Like, sometimes 50% of a continent is pure desert. I've tried messing with the rainfall parameters in both Perfect World and inside Dwarf Fortress itself, but I can't reduce their size anyway. Is there a way not to get rid but to reduce the size of these deserts?