Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Decorating industry  (Read 2292 times)

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Decorating industry
« on: October 22, 2018, 10:14:26 am »

It's been really bugging me. I have my fort built on giant gold reserves and I'm planning on making all furniture out of gold. Now let's say I want to stud all of it with gold, encrust it with gems and decorate it with bones. What's the easiest way to set this up?
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

andrei901

  • Bay Watcher
    • View Profile
Re: Decorating industry
« Reply #1 on: October 22, 2018, 10:50:51 am »

Finished goods stockpiles/furniture stockpiles that are set to give to your decorator workshops, as well as raw bone/gem/metal stockpiles linked to the same decorator. Then build about 3-4 jewelers workshops, 3-4 craftsdwarf workshops, and 3-4 forges for studding, and assign 8 dwarves to gem cutting setting, 8 to bone carving, and 8 to metalsmithing.

You don't *need* the stockpile links, but it makes it easier to encrust specific goods, as opposed to every single barrel. I have stockpiles for my metal/high value gem decorations, because I want to preferentially decorate expensive base materials, but I don't bother with stockpiling for my bone/stone gem decorations, because it's more training for decorators. I try to keep two dwarves per workshop to maintain throughput.

You can cut stone into gems at jewelers workshops, which is a good way to burn excess stone and train your gemcutters on cheap stuff before you start studding with your star ruby.
« Last Edit: October 22, 2018, 10:53:24 am by andrei901 »
Logged

Sver

  • Bay Watcher
  • An army marches on its oiling and waxing
    • View Profile
Re: Decorating industry
« Reply #2 on: October 22, 2018, 03:47:01 pm »

I don't do decorating much, but iirc you cannot stud a metal item with the same metal. Going by your plan, though, forging gold items and then studding them with something else is more profitable than the other way around.
Logged
DF Combat Reworked
No overpowered force transfer, no easy life without a kidney, more functional variety among the weapons and other improvements.

HumanScholar

  • Bay Watcher
    • View Profile
Re: Decorating industry
« Reply #3 on: October 22, 2018, 05:53:04 pm »

Most furniture takes three bars to forge, though, and studding only takes one. Unless you're making statues (base value 25) most furniture has the same base value as a decoration (10). So I think it's more efficient in terms of materials to stud with the gold and make the base item out of something more common.
Logged

Sver

  • Bay Watcher
  • An army marches on its oiling and waxing
    • View Profile
Re: Decorating industry
« Reply #4 on: October 22, 2018, 06:33:36 pm »

Fair enough. Even in the case of statues that's 6 bars vs 5 for the value of 50.
Logged
DF Combat Reworked
No overpowered force transfer, no easy life without a kidney, more functional variety among the weapons and other improvements.

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: Decorating industry
« Reply #5 on: October 23, 2018, 10:58:15 pm »

So technically it'd be more valuable to make rose gold or black bronze (praise tetrathederite) and stud it with gold.
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Bradders

  • Bay Watcher
  • A creature fond of drink, incense and industry
    • View Profile
Re: Decorating industry
« Reply #6 on: October 25, 2018, 03:50:24 am »

In a similar vein, yes you can make the most expensive decorated robe, embroidered with a masterfully dyed + woven cloth, or you could make a second robe out of that cloth for even more value.
Logged

BeetleBorkBoi

  • Escaped Lunatic
    • View Profile
Re: Decorating industry
« Reply #7 on: October 27, 2018, 10:05:25 am »

If you have DF Hack installed, this may be of use:

http://dwarffortresswiki.org/index.php/DF2014:Gem_setter

"1. At a Jeweler's Workshop, create an Encrust With Gems job for any cut gem you have in stock, choosing the type of job you want, e.g. Furniture or Finished Goods.

2. With the job selected, press Alt-A.
"

This has saved me a lot of time and headaches when it comes to decorating. With Alt-A, you can select what kind of gem, furniture and material type. I can't say for sure, but I would be surprised if this didn't work with studding/bone decorating as well.
Logged

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: Decorating industry
« Reply #8 on: October 28, 2018, 02:41:28 am »

If you have DF Hack installed, this may be of use:

http://dwarffortresswiki.org/index.php/DF2014:Gem_setter

"1. At a Jeweler's Workshop, create an Encrust With Gems job for any cut gem you have in stock, choosing the type of job you want, e.g. Furniture or Finished Goods.

2. With the job selected, press Alt-A.
"

This has saved me a lot of time and headaches when it comes to decorating. With Alt-A, you can select what kind of gem, furniture and material type. I can't say for sure, but I would be surprised if this didn't work with studding/bone decorating as well.
It does, thanks
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

scourge728

  • Bay Watcher
    • View Profile
Re: Decorating industry
« Reply #9 on: October 30, 2018, 11:04:15 am »

post to keep track of that script when I'm back at my computer