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Author Topic: Suggestion: Shadow of the Coral Mountain-Titan (mounted wrestling)  (Read 483 times)

FantasticDorf

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All in all the new development log was a interesting read with the new mounted system and intended way its being played out l imagine a much more hostile encounter.

But what if the mounting wasn't consensual and the creature wanted you, no less you the adventurer starting to try and hack away ontop of a monster trying very hard to try and wriggle you off with some counter wrestling moves of its own by bucking, attempting to attack you and doing whatever it can until it succumb's to the injuries you deal it or you break its will to fight back and it yields (if it can)

Control vs Restraint
Quote
> The creature you are attempting to mount by force has its intentions fed by you, to it like the horse example to its head and mind, except that it will respond to anticipate your attacks and refer to your actions as somewhere to attack, until you make a move it doesn't know where you are except for where it could see (someone on their back can't be seen without extravision)

> You must either force the monster into submission, apply a state of exhaustion or otherwise extort a hostile mount to accept your commands (possibly by use of magic, or the elven state of neutrality with nature) for moving, or if applicable taming the creature & using its special abilities.

Its conveniently easy to talk about the mounting system, as i don't know whether Toady follows the series at all but i can imagine some novel similarities between this new riding system and the one they added to Monster Hunter:World for moving monsters about and certain abilities against their will.

https://www.youtube.com/watch?v=VgVgMN5-cZw

Height difficulty
Quote
> Different monsters are sized very much differently, so relative size to the person mounting will play a part to how easily it can be climbed up to without the possibility of being interrupted by the creature bucking, shaking or attempting to remove you with its appendages and possibly end up in a worse situation in a counter-wrestle/held in its grip.

Scenario

Having found the Cyclops's Den, the famed monster killer and dwarven rogue Usmir Tombshelled has found their quest target in the maurauding moster that has been routing local villages. Armed with a short sword they set out to approach.

Quietly they sneak from behind the cyclops (directional vantage points), climb up a nearby pillar and jump onto the cyclop's back by choosing from a set of options a after getting a overhead vantage point (before multi tile creatures obviously), they enter a special mounted position upon the now startled cyclops, to avoid being thrown off by the large monster they will try to climb further up its body through its joints and body-plan.

The player now adjusts their position to a body part joint based on the difficulty of the height of the monster and how much it is resisting while the cyclops is being fed clues to where you are on its body, but has a malus to accuracy trying to reach to attack you because you're out of its sight. now climbing up the the cyclop's neck after weaving past its large grasping arms searching for you, Usmir delivers a fatal crippling 'simple' accuracy wild attack with their sword upon the cyclop's neck and cuts many arteries in the process. They are shaken off by the cyclops falling over and claim victory despite their minor size.

Notes.

> If a monster is too big, they will just leap and fall ontop of the intended target knocking it to the ground, potentially crushing it under its weight, fat dwarven wrestlers or those with very heavy armor might find this useful versus smaller opponents to have the armor & bodies collide.

> New attacks using this can be codified into behaviour appropriate for creatures like [LEAP_ATTACK] to make a creature charge and jump to mount at a opponent with the intention to maul them on the ground.

> Multiple very small creatures can clamber onto the same target, allowing tiny non-vermin creatures to swarm opponents with attacks, many crudles clamping down bites upon a wandering dwarf for instance to bring prey down with numbers.
« Last Edit: July 29, 2018, 09:03:59 am by FantasticDorf »
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Detoxicated

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Re: Suggestion: Shadow of the Coral Mountain-Titan (mounted wrestling)
« Reply #1 on: July 29, 2018, 12:05:44 pm »

Your last point made me think of gulliver who was tied down by tiny humans with ropes and strings.

I like your suggestion, and maybe this could tie in with taming in adventure mode. I would love to climb a rhino to wrestle it into submission and eventually making it lose fear of you and allowing you to ride it. I picture a system not unlike the latest zelda. You jump on top of the rhino and must stay ontop for a set amount of time and then the creature lets you ride it. Maybe wreatling, riding, and kinesthetic memory could easen your task as well as animal training and charisma. Also feeding and befriending should be part of this.
So you managed to ride the rhino to your home. If you didn't tie it down the creature would run away immediately. But you did tie it down, but when you wnt to ride it again it will try to throw you off but with less strength than last time, unless it threw you off last time then it becomes harder. Since, you like rhino boy, you feed him between rides and this makes you become a friend of that rhino. Voila you have trained an animal.
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Manveru Taurënér

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Re: Suggestion: Shadow of the Coral Mountain-Titan (mounted wrestling)
« Reply #2 on: July 29, 2018, 02:36:31 pm »

They talked a bit about this in dftalk 9 in case it's of interest, the later part of the quote specifically (a lot of it is more related to wrestling tho but still kind of semi-related so spoilered those parts) ^^

Rainseeker:   Let's talk about martial arts. So I see that you have specific skills for fighting monsters, you have a skill for hand-on-hand combat against a dragon ...
Toady:   I'm not sure how specific it's going to be, but once we put in things like if you're fighting a giant who's way taller than you then it would make sense that if people have been doing that for centuries then they'd have strategies. I'm not sure what those are going to be specifically, if it just gives you a knowledge against a monster and a bonus then that would be the easiest way to do it, but it would be way more fun to have particular things that you can do, to jump up on them, or attack them when they're swinging down at you, people practicing strikes to hack a dragon in the head when it comes down to bite them or whatever. There might be stereotyped ways of doing that, although I don't think enough people fight dragons and survive to really learn that stuff ... it'd be kind of weird to see the training facilities with the giant cardboard dragons, people practicing against them ...
Rainseeker:   Well you never know when a dragon's going to show up ...
Spoiler (click to show/hide)
We're hoping that something like the zones could be used to do the thing with the giants too, where the giant's head zone is, when he's standing, is way out of reach for a typical person, and you might have attacks like a jab or some kind of sword strike that comes up that can only be used to hit the upper zones and then a person would be able to block that kind of attack by guarding their top zone from below ... not something that you have to set up in advance, you wouldn't be holding these weird guards when you're walking around, but it would be kind of a blocking event ...
Spoiler (click to show/hide)
Rainseeker:   Capn, you want to add to this?
Capntastic:   So what about climbing? Like if you're fighting a giant and you climb up its back and stab it in the neck?
Toady:   Yeah, like all the old Ray Harryhausen movies had them jumping up on the back of the cyclops and hacking on it and stuff, and people bring up Shadow of the Colossus too, which is cool. All that stuff's pretty cool, the question would be how can you do that in our kind of visually impoverished environment, and would it be as fun? It's obviously not going to be as exhilarating in some sense, but it would still be entertaining. We have that thing up on the dev pages where it's like 'being able to jump up and ride on your opponents' and I guess it would just be like that. Depending on how those zones work out you can jump either onto the middle zone of a larger creature, like if you're jumping up on a troll you could try to jump and grab a hold of its back ... I don't know if you'd be doing that twin daggers climb up its back, but ...
Rainseeker:   That might smart.
Toady:   Yeah, you might get smacked by a big troll fist ... It's interesting to think of how it all works together, because there's wrestling ... because during a brief time during the throw the guy is really off balance but he might be riding you in a sense even though he's so off balance or in the process of a slow motion fall that he can't really do much with it. Although I guess there have been a few weird times where they recover and choke people with their legs when they're being picked up by them and so on, there's some weird stuff. So that's one thing where you're kind of being carried by somebody, partially, and you're kind of falling, and you're kind of riding them, and then there's riding a horse which is like a Shadow of the Colossus thing, and then there's the actual version where you're climbing up a dragon or jumping up on an oliphaunt like Legolas in the movie, climbing all over its trunk and shooting it in the brain and all that kind of thing. So there's all those different things and the question is do those play nice together, is that all one unified system, because then you can do that. But you don't want to have to go up to your horse and be like 'attack horse: jump on its back' and you're like 'you are now riding your horse', that'd be kind of silly. We haven't obviously come up with the specifics there, but it would be fun and fitting with all of the fantasy predecessors to be able to jump up on a large beast, so it's important to do that. I guess once you're on it in a simplified version it's like 'you are riding on the dragon's left lower leg' and you'd be 'move up' and you'd cry up the body part tree, it could do a path search on it or something, and you climb up the leg and then you're on the dragon's lower body, and then it's like 'do you want to try and jab your spear into the dragon's wicked spleen or do you want to go up higher?' and you could climb up and eventually be riding around on the dragon's neck. Then you'd be able to get attacks on it but it would be able to get attacks on you that you'd have more difficult dodging, or it could go to the ground and try to smash one of its zones into the ground.
Rainseeker:   Yeah I don't want to just give him digestion problems, I want to actually kill the darned thing.
Toady:   By the time we're done you're not going to have access to a dragon's head all that often. When we get the thing in where a combat move takes time to execute then if a dragon tries to bite you and you're a good enough fighter that you get the reaction on that then it would say 'the dragon is coming to bite you, what do you want to do?' and that body part would now be accessible to you, it'd be like 'well I'd like to try and hack his head off', and that would be an option that you can go for.
Rainseeker:   Take that risk.
Toady:   Or 'I'd like to jump on the dragon's head when he's coming to bite me' and then you could jump up on in when he's coming, then he'll miss his attack and you'll be riding a dragon's head ... and your friends won't be able to help you because when the attack is over you'll be lifted well up into space; however high zone one is set to be off of the ground where they can't reach you, and then you'll be sitting there trying to stab a dragon's eyes out or something, and he'd be sitting there trying to wipe you off like a cat with its claws, or maybe it'd just shake ...
Rainseeker:   Once you get this mechanic installed you should have a contest in arena mode to see how long people can ride the dragon, before you get bucked off.
Toady:   I guess that's the same thing with the cows when you jump up on a bull, and I guess if you try and ride a chicken then it should just get squashed.
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