Hmm. I would at least like to take advantage of the darkness to scout out the ramparts or even walls with our goblins, and get some construction done unimpeded by sallies or archery. We have eight hours of darkness - four hours to a staging area and two to the ramparts gives us two hours of construction on site, or one if we want to be out of range come daybreak. 16 Goblin units could make a fascine in an hour and then depart before daybreak.
1 Goblin gang move S.A. East to Southern Rampart, via Northern, NE, E, and SE ramparts. Travel between ramparts via the base of the walls. [4 hr]
1 Goblin gang do same from S.A. West, along the West side of the fortress (i.e via N, NW, W, SW ramparts and corresponding wall sections.[4 hr]
16 Goblin Gangs, 10 Orc Outfits, 7 Troll Tribes move from Central to S.A. West, carrying 3 Trebuchets, 3 Mantlets, 42 wood. [4 hr]
16 Goblin Gangs, 10 Orc Outfits, 7 Troll Tribes move from Central to S.A. East, carrying 3 Trebuchets, 3 Mantlets, 42 wood. [4 hr]
22 Goblin Gangs, 19 Orc Outfits gather forces [6 hr]
Decision point after 4 hours, or if any unit is engaged.
This ~ halves our recruiting units compared to Talion's plan, but gives us the opportunity to prepare ground for launching assaults. Alternatively, 10 Goblins could be sent to each side, enough to build a set of spikes or two.
@Kashyyk - Will skirting the walls in this manner be sufficient for reconnaissance purposes (at that instant) or would the units have to spend time waiting at each location?
- Can the defenders Sally against any Rampart, or just those opposing the gates?