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Author Topic: Xenonauts 2  (Read 917 times)

Immortal-D

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Xenonauts 2
« on: June 30, 2018, 09:42:05 am »

After the trash console port that was Firaxis's XCOM, Xenonauts was a god-send (at least for me).  The sequel is now awaiting you to throw money at the screen; https://www.kickstarter.com/projects/69341191/xenonauts-2-strategic-planetary-defence-simulator/description  As an aside, it was fully funded in less than 8 hours, lol.  We're now trying to reach Stretch Goal #4.

Chiefwaffles

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Re: Xenonauts 2
« Reply #1 on: June 30, 2018, 10:59:48 am »

Xenonauts 2 thread already exists, at page 3 of the board.

Also nuh-uh FiraxiCOM is amazing and redefined the turn based genre and your opinion is wrong.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!