Dwarves cry from happiness too? OMG!
Stop it!
@Dracko81.
I see the factor hitting on her. It is the crippling shyness. I have no idea how to deal with it, like with tendency to be depressed.
Filling temporarily needs of focus, lowers stress temporarily. Removing those satisfactions from focus means it will return in majority of cases.
I never installed with success DFHack on my Ubuntu, so I can't say if Dwarves go negative with stress or stay at 0 for ever.
Another thing, I had to do for Dwarves to relax, was to disable hauling.
All stressed Dwarves were obsessive haulers (like those scholars pulling levers in library and becoming obsessed with that).
If there was a work to pick (and in automated fortress there is a lot of it), the stressed Dwarves were instantly at it.
Not tending to their own needs.
Though in my old 20(+5 without stress) year old fortress there was few master craftsmen,
who worked themselves out from stress by not hauling and producing constantly masterworks.
Though one of them flipped out again later, because of rain and I had to regretfully kill him.
I look forward to your experiment with 100 dwarves pulling levers.
Levers need mechanism and construction. But if we have 3 1x1 wood-stockpiles, giving their contents to one another... No construction needed, just 1 log.
I would too, but all my modding experience is limited to empty water-bucket reaction for press.
I never did any custom embarks or modded game.
The test would need mods: no-eat, no-drink and no-cloth (civilians!).
To get 100 Dwarves regularly, you would need play game with caravan for few years, before digging in like Luci did.
That means rain and dealing with Goblins. This would have an impact on the test and fail it.
I guess extensive customization would be necessary. 1 civilization present only? Starting with 100 instead of 7 Dwarves?
Desert biome to hope for a longer period without rain? Or dig in and wall in asap... Strangely, I couldn't spot any picks on Luci's embark.
Tbh, I never played a custom game before either. Just flipped the standard embark options this or that way. Though each of my embarks lasted easily for few decades. To make game run continuously, you need to remove ":"P":"R from all notices in announcements.txt and let one cpu run it over period of 1 week, so this part seems relatively easy, when test is finally set up.