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Author Topic: Starting at year 2 a few questions...  (Read 2902 times)

Mort Stroodle

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Re: Starting at year 2 a few questions...
« Reply #15 on: June 06, 2018, 05:42:22 pm »

According to the wiki, stopping a world gen before the history finishes generating causes some kind of problem with trading, but it's vague. Does anybody know what they might be talking about?
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Shonai_Dweller

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Re: Starting at year 2 a few questions...
« Reply #16 on: June 06, 2018, 06:11:54 pm »

According to the wiki, stopping a world gen before the history finishes generating causes some kind of problem with trading, but it's vague. Does anybody know what they might be talking about?
Link?
There should be no issues, especially not with trading which isn't even simulated yet for the most part.
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Mort Stroodle

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Re: Starting at year 2 a few questions...
« Reply #17 on: June 10, 2018, 02:01:39 pm »

According to the wiki, stopping a world gen before the history finishes generating causes some kind of problem with trading, but it's vague. Does anybody know what they might be talking about?
Link?
There should be no issues, especially not with trading which isn't even simulated yet for the most part.

http://dwarffortresswiki.org/index.php/DF2014:Quickstart_guide#World_Generation
"A common new player error is to stop the World Generation once the History year counter slows down. Do not do this, as this may impede trading later on. Instead, wait until the game shows that the world has been generated."

Is this simply inaccurate, or is it maybe referring to fewer civilization sites potentially meaning less access to human and elf civs for trading?

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Admiral Obvious

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Re: Starting at year 2 a few questions...
« Reply #18 on: June 10, 2018, 04:19:14 pm »

According to the wiki, stopping a world gen before the history finishes generating causes some kind of problem with trading, but it's vague. Does anybody know what they might be talking about?
Link?
There should be no issues, especially not with trading which isn't even simulated yet for the most part.

http://dwarffortresswiki.org/index.php/DF2014:Quickstart_guide#World_Generation
"A common new player error is to stop the World Generation once the History year counter slows down. Do not do this, as this may impede trading later on. Instead, wait until the game shows that the world has been generated."

Is this simply inaccurate, or is it maybe referring to fewer civilization sites potentially meaning less access to human and elf civs for trading?

I've gone digging through the revision history. That's been in there for at least a year or more, since it's beyond a reasonable scope for me to find it.

It could've been an old bug, or it could be related to the civ issues. It probably shouldn't be in there, especially without any citations. It probably wouldn't matter though if you stop worldgen or not. It's really a matter of if your civilizations are actually alive by the point you hit stop.
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