Gather 'round brothers, and listen to my tales of the Deathwing. For I have been within the dank halls of the Olethros and seen the full magnitude of horrors within.
So yeah, got some time put in to the Enhanced Edition, and have played some multiplayer.
First off, most of the annoying low level bugs in the SP campaign have been cleaned up. The campaign appears largely unchanged but at least it's clean now.
Secondly, they've added a lot more new enemies to the game. From the Genestealer type that is full of bioplasma and explodes when it gets close to you, to other types that vomit poison, bioplasma, or swarms of tiny tyranid life forms, to the over muscled hybrids wielding bone swords or what I'm thinking is a grav cannon, there is far, far more dangers to combat in both the SP campaign and MP campaign than in the previous edition.
And if playing solo in the single player is a tense dungeon crawl punctuated by moments of intense combat.....MP is an endless swarm of high intensity combat, while trying to wrangle team mates who behave and react like they're inside their own personal tank, which they are.
In plain English: holy shit, MP is hard. Unforgivingly hard. You don't get bots in MP so you are at the mercy of whatever randos you can get. My friend and I tried to duo the first mission and after two wipes and 40 minutes of tense, corridor by corridor fighting back to back, we got wiped during the final stand at the mission's end by a Broodlord.
See, if MP is already difficult, what with hordes coming at you 90% of the time non-stop, exploding genestealers dropping out of ceilings on you, packs so dense a single Terminator, even the Heavy weapons users, can't hope to cut it all down alone, teammates who are happy to just barge deeper and deeper in to the space hulk and away from the objective, completely consumed with killing lust, the team getting separated because one member nobly tries to seal a door behind them while the rest march off and leave him to the tender mercies of the genestealers.....if all THAT wasn't enough to make it difficult, the Broodlords are just the bullshit icing on the cake. They're huge, take insane amounts of firepower to bring down and they love to headshot terminators. I have seemingly be one shot by one of the Broodlord's attacks before when it hit me directly in the head. On occasion the Olethros was generous enough to disgorge TWO Broodlords at the same time.
Friendly Fire is also a server based setting. I cannot even imagine playing this with FF. The sheer discipline and skill every player would have to exercise would be unreal. One trigger happy moment with a Plasma Cannon in a small corridor would be the end of the team. Or your melee guy going berzerk and laying in to friendly terminators as much as genestealers, because melee is a chaotic mess.
So while MP is pretty goddamn fun and intense, it is hard to finish an entire mission. Things can be going alright and then wham, a Broodlord hits you in the flank and ganks two people before anyone really realizes what's happening.
The saving grace of this is that you earn renown even if you fail the mission and it feels proportional to how much of the mission you completed or how long you've been in it. It definitely feels more generous than Vermintide 2 in failure, which is nice because even on the normal difficulty levels most teams I've been with get trashed.
Given that MP is way, way more difficult than SP, suddenly the customization system seems a lot more appealing. 10% more damage doesn't feel like anything when you're not challenged, but when you're getting your ass kicked six ways from Sunday it feels like a blessing from the Emperor himself. So for me the customization system, despite not being that exciting on paper, is becoming a valid draw for playing more.
MP isn't all sunshine and bioplasma though. There's bugs, and some really fucking annoying ones. Like randomly not having your rez timer count down. Which when you're the apothecary and possibly the only one who knows what they're doing, kills entire runs. Occasionally I have found myself unable to fire my weapon, even though it's not jammed. (Finally saw my first weapon jam after like 20 hours of playing the game.)
The game is a little more fleshed out in MP than in SP too. In MP there's classes, and they each get usable abilities just like the Psyker in SP. In MP there's the heavy class, the tactical class, psyker, apothecary, assault and interrogator chaplain. Generally they get abilities to support their roll, everything is on a cooldown and there's no ammo for any of these abilities. (Unlike the Apothecary in SP.)
If you die during the mission, you automatically respawn near your team after like 3 minutes. A couple classes also have abilities that automatically rez downed players. There's no Psy Gate for the psyker in MP (I believe.) Instead, Psy gates appear periodically near mission objectives once you complete it. Other than possibly instantly rezzing dead teammates, and healing you to full, I don't see a lot of use for the psy gate in MP, because most people play with Codex rules on so you can't change loadouts or classes once the game starts.
Perhaps it's because, unlike say Vermintide 2, Deathwing doesn't tell you what you have to play with. You can roll with 4 of the same class in your party if you want to. Although playing with no Apothecary seems like suicide. A good team playing tight can avoid damage for a long time, but it is inevitable at some point. And you can die shockingly fast to a Broodlord or a tight pack of exploding genestealers or a point blank Hybrid Heavy Weapon. I should know, I've been playing Apothecary and even with an AoE heal over time, I simply can't save my teammates most of the time, assuming they're even next to me. I'm there to save them from attrition.
So all in all.....I'm way more impressed with this game in MP. The SP campaign is dry and almost like a classical DOOM campaign in depth and execution. But MP is where things come alive and you can have the support of other players and the varied class abilities and customization perks. The difficulty and intensity of the game is obviously dialed up for MP and I won't be surprised if there are some patches that dial things back a little. I'm not claiming to be good at Deathwing yet or anything but I'm competent, and there are times the game simply squashes you like a bug. and 99% of those times it's a Broodlord that does it.
Is it worth $30? Yeah, if you have friends to play with. But the game might need a couple more patches to iron things out and make it slightly less ball busting to play.