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Author Topic: Orbiter: The Blackguard Head quarters  (Read 3861 times)

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #60 on: June 18, 2018, 08:41:36 am »

>Back to home for now, this was enough "Scouting"!
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #61 on: June 18, 2018, 06:03:09 pm »

Due to travel distance the scouring black guard had to shack up with Nomads due to day night cycle. They exchange stories and such and compare each other’s customs.

Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #62 on: June 20, 2018, 11:26:40 am »

Last update:

You have a 4/4/4 Bonus in research. Pick your project and the two bonus points.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #63 on: June 20, 2018, 12:06:15 pm »

Ghillie suits: Not particularly armored suits made from plant and animal matter, designed to help the wearer hide in a variety of Situations 0/+1/+1
« Last Edit: June 26, 2018, 01:10:39 am by crazyabe »
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crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #64 on: June 26, 2018, 01:10:49 am »

"Pokes"
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #65 on: June 26, 2018, 10:34:17 am »

Well

The scouting party is still with. Nomads as the said travelers are all at the gate now. Quite a spectacle in regards to land mass. Exploring the new sector is the newest rage, as front line black guard got new suits.


Also at home a bunch of refugees from the north gone tonyour position. What happens next?

Next turn, generation pass.

Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #66 on: July 06, 2018, 10:30:10 pm »

Gained:


Nano Factory: Builds anything. No worries. 12 units worth of smart matter, can put things in so nanos convert to smart matter. Each unit a measure of weight. At 12 max could make 60 foot tall multi ton death machine. Less units, depends on request. It recharges 6 units a turn.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #67 on: July 08, 2018, 01:30:49 pm »

We will accept the Refugees, (Er sorry this has been a bit slow recently on my end)
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