Hello and welcome! Here you'll find the Version 1 of the Crusaders, here under the name of the Vanteans, a nation I created a long time ago.
This mod as more or less been "release ready" for more than a month and a half now, and at 2AM, I've decided to finally release it.
The Vanteans are intended to play as something of a mix of humans and dwarves, with a slight hint of necromancy. They are human sized and possess magic user-lite castes, all geared around destroying the undead and evil creatures and providing minor buffs to allies or themselves in some cases.
There are no unique graphics. I have neither the inclination nor the means to provide them or use them in this instance.
CASTESThe majority of castes are military ones, consisting of Armsmen, Knights, Templars, Paladins, and Mages. The two non-military castes are the Commoner and Priest/Priestess.
Armsmen: A general combat unit, with greatly reduced ability to learn non-combat skills, but they can still tend fields and do other work in a pinch. They lack any buffs, and have no particularly strong affinity with any one weapon, but in general are better marksmen and archers than the other combat castes simply by virtue of thier lack of specialization.
Knight: A tougher generalist unit, also packing a minor self-buff to use in combat. They are an even better choice than Armsmen for combat, but are even worse at everything else.
Templar: Specialized in Swords and Axes, and being prone to rage and fearless, these guys are straight damage dealing zealots. They outright refuse to learn non-military skills.
Paladin: Specialized in Maces and Hammers, and packing undead crumbling powers. Unlike Templars, they can still do non-military skills, but are very bad at them, even compared to Knights - with the exception of practicing medicine.
Mage: The most destructive caste, fire-weilding, telekinetic mages can temporarily paralyze or destroy the ribs of targets (inflicting terrible, painful infection in the process,) pelt them with hard light bolts, or burn them (and everything else) down with fire balls. Strongly advise not fielding these men and women too extensively in forested environs. Turns out they aren't as flame-resistant as I thought they were and the last two I fielded personally burned down a quarter of my embark because some ravens spooked them.
Commoner: The most common caste, they handle most of the non-military affairs, and sort of suck at most combat skills with three exceptions: The axe, spear, and crossbow, the traditional weapons of the peasant levy.
Priesthood: Priests and Nuns handle medical duties and administrative roles for a Citidel. Like Paladins, they have a fondness for blunt weapons (viewing them as less messy since with the exception of teeth, they seldom remove anything.) They can also crumble single undead and buff the recuperation rate of allies around them.
Hallowed Warrior: A special case, as they aren't a caste but a combat unit and full civ member built from armor and magic, souls of departed warriors called back to action in these dark times.
BUILDINGSFor buildings, the Vanteans currently have mostly things added by my utility mod, which you can find linked in my sig, and the mod's OP. This is by necessity, as I envision them as building citidels that reach high, and reach out, and mass construction material production eases that significantly. They do however have a few unique ones.
Master Smithy - Produces flavor gear and ostensibly better equipment, always from steel. They also produce lead and platinum-cored maces and hammers. Much of this gear is taken from Grimlocke's mod, linked in the credits on the OP, using his generous permissions.
Reliquary - Produces the Hallowed Warrior, a full civ member unit who exists as a venerable soul summoned into a suit of armor to defend the citidel and smite its enemies once more. If you get your hands on some of that oh-so-precious adamantine, you can even make individual units stop aging here.
Shrine of Sacred Oaths - Allows elevating of natural-born Knights to the rank of Templar, Commoners to Knights (maybe, I can't remember if I implemented that,) and clergymen/women to Paladin.
Recruitment Station - Maintains a small portal to home, allowing requisition of armor and weapons in partial sets for coin, as well as turning commoners and vanilla humans to Armsmen.
OTHER MODSThis version is built with ZM5's mods Lands of Duality and What Lurks Below in mind, and indeed ZM5 did 99% of the creature work (I only did very minor adjustments to descriptions, skill rates, and other minor, piddling shit.) As such, they come pre-packed into this as well.
Due to the Reliquary's reliance on DF Hack, that's also in of course.
As a minor thing, the Vanteans can also make barrles of drinking water when needed. This is treated as a drink, but imparts no benefits besides preventing death by deyhdration.
They also currently have Tanks, giant tortoises packing heavy artillery peices attached to them, and Resean War Hounds, a meaner, larger, and generally nastier breed of dog - some of which can grow to be large enough to ride.
NOTE ABOUT MONOTHEISM AND THE TRASH INCINERATOR
fis-sentient-butcher must be run per session in a given save. Otherwise dead sapients can't be incinerated properly. Additionally, the trash incinerator takes *anything* considered a bodypart - including wool, bones, and other useful unprocessed materials. Forbid those materials before setting your trash burners loose.
If anyone in your fort worships a megabeast, do NOT use the monotheism script, as it may assign that megabeast and worship of it will never fill, necessiting the use of Fillneeds.
GOING FORWARDThey'll be rebranded as a more generically-named Crusaders and reworked from the ground up, to be more vanilla friendly, add new materials, rework the unique workshops, and take out the dependence on ZM's modpacks.
CREDITSZM5 - For doing most of the creature work, and for the two mod packs (
Lands of Duality and
What Lurks Below) this mod was originally built to contend with to a degree.
thefriendlyhacker - For being a very patient teacher in getting the DF hack crap arrayed to properly produce the hallowed warriors and apply reaction triggers.
Grimlocke - Many of the master smithy items
are from his mod.Hugo the Dwarf - For spot-checking raws for errors. Good dude for that. Caught a good chunk of miscellaneous minor fuck-ups in reactions.
The download can be found here, and remember my friends...+++ALL CRUSADES ARE JUST+++