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Author Topic: Bugs, or me being a fool?  (Read 663 times)

Nyxalinth

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Bugs, or me being a fool?
« on: May 10, 2018, 08:49:01 pm »

Okay, to start, non of the usual pitfalls are present, meaning dwarves can path to the bins, the items are just sitting in stockpiles, they have nothing blocking them, they aren't in use by another dwarf, no nobles are making mandates, no burrows, nothing is forbidden, etc.

When I trade, my usual trade goods especially crafts and gems aren't all showing up. I don't know why. Also, I have tons and tons of seeds usable for planting outside, under that elf-cursed sky. The game tells me I have no seeds for that location.

I don't get it. Did traders suddenly get pickier about crafts and uncut gems? what's with the seeds? is it just a bug? I'm still using 44.05 if that matters

« Last Edit: May 10, 2018, 08:51:21 pm by Nyxalinth »
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

Shonai_Dweller

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Re: Bugs, or me being a fool?
« Reply #1 on: May 10, 2018, 10:11:09 pm »

Turn off cull by mandates if you have any nobles present. Also make sure your mugs are all down in the tavern and not in the craft bins as a constant stream of thirsty dorfs will block up your bins easily if you have a lot.
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doublestrafe

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Re: Bugs, or me being a fool?
« Reply #2 on: May 10, 2018, 10:29:06 pm »

I have three biomes in my latest embark: an evil forest, badlands, and a mountain. Very few aboveground crops will grow in the badlands, and none at all in the mountain. The evil forest, where everything natural is dead and the dead walk on the reg, is lush and fertile and everything grows there. So your biome may be preventing you from farming.
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PatrikLundell

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Re: Bugs, or me being a fool?
« Reply #3 on: May 11, 2018, 02:29:26 am »

"Does one rule out the other?" the jester said, quickly ducking into cover.

Most probably the accursed bins, as the long standing bin access locking issue causes their contents to be unavailable (and thus invisible) when someone locks a bin for access (which happens well in advance of the actual access).

I'd try to designate what can be designated to be sent to the trade depot. Once dorfs drop what they're doing and start to haul stuff to the depot the bins ought to get free, giving you a second pass at designating them.

Seeds: Seeds are stored in bags, and those bags are subject to the same access issues as bins are, so when a dorf hauls a seed to a bag the planter can't find the seeds in that bag. You didn't specify which kind of access problem you had, though, i.e. the farm plot saying there are no seeds (which I think looks at the stockpile, not what's accessible at that particular moment), or if it's the planter issuing reports that there are no seeds. The latter issue usually resolves itself without overseer intervention.

@doublestrafe: Mountains do not support anything but grass, and even that might not regrow. Farm plots in different biomes support different crops, as noted, and you need 6 biomes to cover every booze producing plant (and unless you manipulate things, you're very unlikely to get them all, and bananas are bugged so you won't get those without modifying the raws [I've made them yield wood when cut, which does cause them to appear when eligible]). Finding biome boundaries isn't that easy, so I use a script to visualize the biomes.
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