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Author Topic: Population  (Read 2736 times)

Bumber

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Re: Population
« Reply #15 on: April 27, 2018, 07:50:21 pm »

Pardon left out words that change the meaning of that sentence.
"It's not the quick surge I'm thinking about. A year supply of booze/food for a smaller fort is a season supply for a larger fort."
Why that matters is because if I have dwarves that are doing nothing but making booze and meals those are dwarves that aren't doing mega projects, raiding, making books, singing/dancing/praying.
Right now if I set up automated brewing jobs that produce enough boozes for a small fort for a year that job in the future larger fort is brewing jobs seasonally. And that's not what I want.
I guess I can't see why you'd need to keep a year's supply of booze on hand. I find that a single brewer and chef is sufficient to meet demand of a growing fort up to 150 pop as skill increases.

Are you referring to editing other job conditions?
Yes. Unfortunately, new orders are placed at the bottom of the list.
« Last Edit: April 27, 2018, 07:52:11 pm by Bumber »
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Aquillion

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Re: Population
« Reply #16 on: April 28, 2018, 12:24:19 am »

IF [number of axes] IS LESS THAN [dwarves with woodcutter assigned] + [axedwarves] + [2], make an axe.
Work orders check only available items, so that order could result in twice the number of axes you need.
Hmm.  That might be worth adding an option for, too:

IF [total number of axes] IS LESS THAN [dwarves with woodcutter assigned] + [axedwarves] + [2], make an axe.

(And when adding a number for items, you'd be able to choose between [total number of X] and [available number of X].)

...although, thinking about it, in most cases just ensuring that there's two or three available is sufficient.
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We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

Ggobs

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Re: Population
« Reply #17 on: April 28, 2018, 01:13:36 pm »

Are you referring to editing other job conditions?
Yes. Unfortunately, new orders are placed at the bottom of the list.

For me I just press up to get to the newly created job order.
I usually set my orders and forget 'em.
Having to go back to continuously edit or add conditions is what I'm trying to avoid.
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Just popping in to say that if DF has taught me anything, it's that everything is doomed.
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